
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1913 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Годнота игра, жду с нетерпением фулл выхода (1.0), чтобы добить её. 50 часов я наиграл в раннем доступе, на тот момент не хватало, кажется, одной локации, и ведьмы, которая в конце горы (или тебя должно с горы кидать к ведьме в локацию, не помню уже). Решил оставить положительный отзыв, как увидел очередной пост от разработчиков о прогрессе игры. Игра и в раннем доступе была уже годная, излучающая потенциал, ребята не забросили проект и доводят его до конца. Моё почтение, товарищи.
I honestly don't review games that often but this one has stood out to me. For an early access game, it has a level of polish you don't see very often. The gunplay felt great and the atmosphere is something that scratches an itch I haven't felt in a while. The systems feel tight and well designed if not a little restrained. I'd like to see how wild and creative they can get in the future.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
中世纪猎巫题材的搜打撤FPS。设定还挺带感的,各类枪械的设计很有味道。 搜和打以loot地图内的局外成长资源为主,期间掺杂着主线和支线的小解谜等要素。死了当然会失去身上的魂和宝物,但是带进去的装备不会掉,本质类魂思路……相当温柔了 地图里隐藏要素很丰富,甚至让我想起了当初玩《遗迹2》的那段日子。 最值得称赞的是这游戏的Gunplay,手感啊音效啊都做得非常劲。 加入了类魂游戏的体力条系统,实战中需要灵活运用回避来躲避敌人攻击;也有一套需要围绕体力条资源进行管理的特色战斗系统:专注状态下按回避可以看到敌人的外置弱点,打碎后敌人会进入巨大硬直+易伤状态,正反馈很强,度过了艰难的前期后很容易get到爽点。 一定要说点缺点的话,大概是维城这张图骨片藏得散、隐藏迷宫绕、以及第一个战斗点会刷在出生点脸上(而且高概率引来其他游荡的精英)吧。 如果能想办法改善一下部分地图里第一个战点或者小精英堵门的现象压力会稍微小一些。 以及轮椅玩法和非轮椅玩法体感差太多了,大家该玩轮椅玩轮椅,不丢人。 ———tips——— 个人用的轮椅:火微冲,冰大狙,滑步电击戒指,呼唤大哥的重法术,颠茄挂符,电击匕首圣物 小法术就用冰箭吧(游戏里显示冰剑,是汉化miss吗?) 顺便呼唤大哥的重法术是最轮椅的,有它没它简直是两种游戏体验。 前期压力太大的话建议就想想奎恩哥的话:首先把血量点到30!
I wanted something like Darktide or Remnant: Of the Ashes to play that, well, wasn't Darktide or Remnant and this popped up on my feed. It very much feels like something in between both, the movement of Darktide with the combat of Remnant with Dark Souls like RPG experience. I do quite fancy it, and it's nice to have something to play on your own, but I would very much like to see an cooperative experience of this game in the future. Not a must though, because I'm having the time of my life currently just jumping in and doing a portal or two and then focusing on studies/work etc. In this current EA state, I still would say it's 100% worth getting. 40 € is a fair price for the content + experience, but it DID make me consider if I wanted to get it in EA or not. Very happy I did get it though. Graphics is a matter of taste, and this Inquisitorial, sometimes Zdislaw/Giger, sometimes more fantasy/gothic artstyle is something I adore. Jumping around the map, looking at the great, careful design is a pure joy. The Aesthetic lines up great with the gameplay and I was not ready for my second Witches Familiar encounter, loved it! (Visually, that is. The fight itself was sadly a bit too easy even as a surprise) 9/10 Graphics for ME, where Remnant is what I'd normally use as a frame of reference for this type aesthetic experience as my 10/10. Performance: No issues, so far. No lag spikes, no crashes. It feels like I'm playing a well optimised console game with how fluently it runs, even in 4K. I've had 1 graphical glitch, DLSS I'd assume, as the texture on a windmill turned crappy after tabbing in and out, and that's about all I can remember. 10/10 at the point of review. Gameplay: Varies. Mostly an intense, fun experience but I am a sneaky little sh*t and that sometimes makes me stand on top of an otherwise unreachable area and kill Major enemies or the first familiar with them virtually unable to do anything to me. But when I DON'T try to abuse stuff, it's great. ONE annoying issue I guess, is when a Cataclysmic event happens during a vault. But that's probably just skill issue on my part. Corruption is much fun, and stressful and I like that even after increased Gnosis it's essentially left up to you if you want that experience or not. Love most guns, relics etc. My favourite Heavy Spell is easily my Rotten Grenadier to let me get some nasty Striga shots in or other items. Such variations available in builds that often performs well, I feel like it's more up to good playing than a good build, though some synergies and items absolutely outperform others. There's no "unusable" things, which makes me happy. 9/10 Story: I love this type of environmentally telling story, it just feels so alive. The setting is great, the artworks and zones you encounter in the world that tells small stories is amazing. I'd love to see even more of those small hidden areas that tells their own stories, it's so rewarding. 8.5/10
Strange mix of vcery solid classic game mechanics and "feels." Combat makes me feel like early Painkiller. Weapons are not quite as medieval-outlandish as Painkiller, which probably makes them feel more manageable. The fantasy vibe of deciding between getting up close or going ranged.. but accepting that things will get close and strafe-crazy eventually, boomer shooter style, it gives off Hexen/Heretic vibes. Movement and the ability to bounce around normally inaccessible areas of a level is very Destiny 2. Think double jumping with the D2 Hunter class combined with a mostly "figure it out" approach to exploring levels. There are some multi-tiered approaches to some challenges that will remind you of a D2 raid... only ultra light and less frustrating. Once you figure it out, you will be justifiably angry at yourself for getting it wrong, unlike the progressively over-complex and "wtf" approach D2 took towards raids. Visually it is about at the standard of of Vermintide 2... a world that is gorgeous and epic-atmospheric. Each island has a reasonable amount of "space"... from vertical climabing of architecture and mountains to sub levels of caves and dungeons. There is a grind element to unlocking, upgrading and exploring. The final game reference is a hybrid Destiny 2 and Dark Souls one. As you increase your gnosis level, difficulty goes up... randomising of level challenges each time you revisit an island keeps things somewhat interesting, and can become brutally unforgiving. For an indie dev, fairly frequent early access progress, AND Steamdeck friendly... Witchfire gets so much more right than a lot of over budgeted mega team AAA titles. ZERO buyers remorse on this one. I bought in at v0.9... there is enough content and balancing at this point that it is a solid game. Of course, more islands would be welcome. If you're suffering from Destiny 2 nostalgia from the Forsaken-or-earlier era AND you dig fantasy/Vermintide 2.. Witchfire is a win.
Шутер в обертке Souls-like, который умеет удивлять атмосферой C первых минут заставляет тебя чувствовать себя «нищенствующим гончим» в мире, где всё хочет тебя убить. Если вы ждали классический Souls-like с мечами, то приготовьтесь: здесь правит бал огнестрел и магия. Что понравилось: Стиль и атмосфера: Игра выглядит очень сочно (особенно если выкрутить настройки на ультра, как мы сделали на стриме). Освещение, дизайн локаций и общее ощущение зловещего спокойствия в «Обители» переданы отлично. Стрельба и динамика: Это настоящий шутер. Подкаты, рывки, стрельба вслепую — геймплей бодрый. Приятно удивило разнообразие пушек: от классического револьвера до «дробаша-пердомета», который поджигает цели. Система прогрессии: Исследования в мастерской, прокачка через «вознесение» у алтаря и сбор «ведьминого огня» (местного аналога душ) затягивают. Интересная фишка с арканумами, которые дают бонусы прямо во время экспедиции. Секреты и лор: Куча записок, загадочные гнозисы, которые нужно качать, чтобы прочесть надписи, и секретные сокровища, которые нужно буквально выкапывать. Нюансы: Порог вхождения: В начале может быть «нифига не понятно, но очень интересно». Придется разбираться, как работают фимиамы, зачем нужны бусины для розария и что это за «ячейки для фетиша» (да, название забавное). Техническая часть: Местами графика может показаться суховатой или «пластиковой», но это быстро проходит, когда начинаешь вникать в детали окружения. Итог: Игра ощущается как «CS в мире темного фэнтези». Ты заходишь на карту, зачищаешь опасные зоны, собираешь лут и пытаешься вовремя свалить через портал, пока тебя не зажали. Если любите челлендж, крутой саунд-дизайн и не боитесь часто умирать ради прогресса — Witchfire стоит того, чтобы её попробовать. Моя оценка: 8 «цыган-огнеглотателей» из 10. Стримы: Twitch - https://www.twitch.tv/kuzzzen_ VK Live - https://live.vkvideo.ru/kuzzzen_ YouTube - https://www.youtube.com/@KuzZzeN_Play
This game is a gem and should be cherished!
Буду краток. Пожалел о покупке из за того что нету кайфа и отдачи от стрельбы... Против тебя просто не шатаемые болванчики впитывающие по 1-2 обоймы. Мне такое не нравится, всё равно что в стенку стреляю.
Рог/соулс/экстракшен-лайк дарк фэнтези бальзам Игра, в которой по началу я боялся как либо соприкасаться с активностями на вылазках, сторонился стычек с врагами и не понимал где и что мне искать, а если и находил, слабо представлял что с этим делать, со временем превратилась в один из бодрейших и самобытнейших шутанов что я играл в принципе Превосходная реализация всех задуманных идей. Билдостроение, эксплоринг локаций, ганплей и его разновидности, если обобщить всё что можно описать в данной игре, сказав предельно кратко — мне понравилось всё На момент написания рецензии могу назвать для себя одним из самых уникальных и лучших представителей ФПС шутанов, если не лучшим Обязательно вкачусь вновь после полноценного релиза и выхода из раннего доступа
10 years of development well spent. Very, very good. A lot of its design is similar to Destiny, with some perks even having direct parallels to ones that show up in Destiny. Destiny is a good thing for things to feel like because Destiny feels good. Every weapon has unlockable unique effects. Vibes are killer. Gameplay loop is crazy satisfying I just want to keep going back out to root around for junk and test out my upgrades. Shaping up to be my favorite shooter of the last couple years. Buy it. All that being said, I have two main gripes: Let me reload while jumping Let me play as a woman
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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