
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гениальная игра, спасибо the Astronauts за столь увлекательное приключение ! Игра затянула мгновенно, и продолжает удивлять спустя почти 90 часов отыгрыша. Крайне РЕКОМЕНДУЮ, ВСЕМ попробовать !)
Too mean, too weird, too many hoops to jump through in order to progress. Locked systems, locked doors, locked tools everywhere. Getting stronger doesn't feel like getting stronger. You have to invest before you can try something, and if you invest in a gun or spell or tool that you don't like, well, sucks to be you.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Отличный fast-paced шутан с самобытным сеттингом, а также отличной атмосферой. Кстати, за смелость вы будете наказаны, стоит вам недостаточно сильному выйти в бой с каким-нибудь боссом (в начале это чувствуется наиболее остро, как и после гнозисов), как вы получите по башке и отлетите в убежку с потерей всего награ... добытого. Короче, любителям сосаликов тоже зайдёт, правда если вы будете аккуратны, то силы наберёте достаточно резво, но придётся немножко погриндить. Гринд не задалбывает, но иногда хочется забить и просто стать сильнее. В общем, я рекомендую эту игрулю. Впервые я поиграл в неё год назад, а потом ждал обновлений гнозиса (эт что-то типа следующей ступени сложности), сейчас вот буду проверять как оно. Уже сдох и успел разозлиться, но ничего... это всё равно приносит удовольствие, ведь смерть не окончательная :)
This game surprised me because one i do not usually like FPS games im more of a 3rd person action game dude, but this one is really fun. Its got enough aim assist in it to make you feel like you still have to land your shots, but also to where you feel like your not missing all the time. its just fun to play, accuracy is important because hitting a critical weak spot like heads or glowing orbs or whatever will give you much more damage. Ive found the bolt action rifles to be really good, and a weapon at level 0 might be awful, but once max level that awful weapon can literally clear entire rooms without needing to reload. So this game just feels awesome to me and has alot of replayability. its the game i fall into when i get stuck scrolling through my steam library wondering what to play.
Шутер в обертке Souls-like, который умеет удивлять атмосферой C первых минут заставляет тебя чувствовать себя «нищенствующим гончим» в мире, где всё хочет тебя убить. Если вы ждали классический Souls-like с мечами, то приготовьтесь: здесь правит бал огнестрел и магия. Что понравилось: Стиль и атмосфера: Игра выглядит очень сочно (особенно если выкрутить настройки на ультра, как мы сделали на стриме). Освещение, дизайн локаций и общее ощущение зловещего спокойствия в «Обители» переданы отлично. Стрельба и динамика: Это настоящий шутер. Подкаты, рывки, стрельба вслепую — геймплей бодрый. Приятно удивило разнообразие пушек: от классического револьвера до «дробаша-пердомета», который поджигает цели. Система прогрессии: Исследования в мастерской, прокачка через «вознесение» у алтаря и сбор «ведьминого огня» (местного аналога душ) затягивают. Интересная фишка с арканумами, которые дают бонусы прямо во время экспедиции. Секреты и лор: Куча записок, загадочные гнозисы, которые нужно качать, чтобы прочесть надписи, и секретные сокровища, которые нужно буквально выкапывать. Нюансы: Порог вхождения: В начале может быть «нифига не понятно, но очень интересно». Придется разбираться, как работают фимиамы, зачем нужны бусины для розария и что это за «ячейки для фетиша» (да, название забавное). Техническая часть: Местами графика может показаться суховатой или «пластиковой», но это быстро проходит, когда начинаешь вникать в детали окружения. Итог: Игра ощущается как «CS в мире темного фэнтези». Ты заходишь на карту, зачищаешь опасные зоны, собираешь лут и пытаешься вовремя свалить через портал, пока тебя не зажали. Если любите челлендж, крутой саунд-дизайн и не боитесь часто умирать ради прогресса — Witchfire стоит того, чтобы её попробовать. Моя оценка: 8 «цыган-огнеглотателей» из 10. Стримы: Twitch - https://www.twitch.tv/kuzzzen_ VK Live - https://live.vkvideo.ru/kuzzzen_ YouTube - https://www.youtube.com/@KuzZzeN_Play
Why is this ♥♥♥♥ so hard.
Now this is how a singleplayer extraction game is supposed to be. Super high replayability, they provide a huge variety of guns, rings, spells to mess around with. They created an atmospheric world where every map possesses its own distinct flavor and mobs. Mobs are designed in a way to challenge the player's tactical approach rather than just annoying the hell out of you. The visual effects is top notch along with the weapon designs. Took me 50 hours to 100%. 10/10
Спасибо разработчики что добавили русский язык
Поправьте русский перевод, с обновой сломали!
I'm absolutely OBSESSED with this game!! I could go on and on about everything I love about it! A solid 9/10 game! These improvements would bring this game to a 10/10: - If the Inventory was introduced to me in the tutorial, I don't remember it because it took an embarrassingly long time for me to realize that I had one. Also, I don't think the Calamity system was thoroughly explained to me either because I didn't know how it worked until I looked it up. - Give the player a brief tutorial of how the Vestal Flame works. - At the Hideout, add a Gear Chest to the Training Room. This'll allow the player to test weapons without requiring them to run across the map and back again just to switch them. - The Armory should be organized by weapon type. - Players should have Unlimited Stamina at the Hideout. - The description for the spell "Firebreath" states that it recharges Melee. If I'm not mistaken, this is a Mysterium power that is only unlocked once you've upgraded the spell. This can create confusion and frustration for a player who equips it expecting to use their Melee more often. - The "Pendulum" and "Conductor" Arcanum should have their description rephrased to be clearer. - The "Accelerant" and "Pyrolysis" Arcanum have the same description, but Pyrolysis adds a downside. This implies that Pyrolysis is simply a weaker version of Accelerant, and it probably is. If some Arcanum are stronger than others, there should be rarities attached to them like Uncommon, Rare, Epic, and Legendary. If not, then all Arcanum should be roughly the same strength. - The "Elemental Fire Rate" Arcanum only grants increased Fire Rate for non-automatic weapons, which feels like an unnecessary caveat that doesn't need to exist, in my opinion. - Currently, Spell Arcana have a chance of being an element that the player doesn't even have equipped in their arsenal, essentially giving the player the option to upgrade nothing. This creates unnecessary frustration. Luckily this can be solved in a myriad of ways and I'm sure this development team is talented enough to alleviate it appropriately. - Enemy blips on Mini-Map should display as up/down arrows to indicate whether enemies are above/below the player. - I understand the decision to hide Items' next Mysterium power so that the reward is a surprise, but I don't think this serves the player very well. Players are more engaged with tasks when they're excited for the reward upon completing them. If a player puts time and effort into a reward that ultimately disappoints them, it teaches them not to be excited about ANY Mysterium powers. - Sometimes when I activate my Rotten Fiend heavy spell, it won't activate but will still drain the spell's charge. Please fix this and any similar bugs related to spells. - Fix crashes related to allocating points in Ascension.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $16.3M | 41.3K | 94% | $14.99 | |
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