
Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 22.11/day in the week to Aug 4 → 46.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Witchfire is a single-player RPG shooter from the creative minds behind Painkiller and Bulletstorm. Embark on perilous expeditions, vanquishing foes to enhance your powers and arsenal. Scavenge valuable resources and retreat to your sanctuary, or push your luck by confronting Familiars— the powerful guardians of the witch.

Skill and knowledge are essential for success against the Witch of the Black Sea and her witchfire-fueled army. If you die, return to the battlefield for a one-time chance to reclaim what you lost, or attack again with a new plan.

Explore vast, immersive biomes and choose your battleground to confront the witch's forces. Each completed encounter strengthens you and your arsenal through the roguelite system called Arcana. There are countless ways to build your preyer and dominate the witch.

Only the most wicked sinners are transformed into preyers, undead assassins sustained by witchfire flowing through their veins. In the base of operations known as the Hermitory, you can choose from a wide selection of distinctive weapons, spells, and artifacts to build your own preyer.

On each expedition, you can extract your looted items or, if you feel confident, confront the witch’s Familiar to unlock new areas and powerful items and upgrades.

Piece together a story from the past to save the future. Investigate ships crashing on the verge of the witch’s land and locate the artifact that can tip the scales in the ongoing war between the Church and the witches.

During the Early Access period, Witchfire will undergo changes, including new areas, enemies, weapons, and tools of destruction. Help us shape the game to reach its full potential!
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 17.9Kreviews | 91% | — | $16.3M |
| $39.99 | — | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1907 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I just bought Witchfire and, honestly, words cannot describe how ♥♥♥♥♥♥♥ good it is. It absolutely nails the dark European atmosphere: ruined villages, forests, crumbling castles, abandoned churches, enormous decaying towers looming over the landscape—and then throws the Catholic Church into the middle of it, ostensibly as the “good guys”, albeit with moral and theological problems so profound that I suspect a substantial portion of the Vatican hierarchy may ultimately be going to Hell. The lore is fantastic. Witches are real. They’re immortal, or close enough to it, and humanity has apparently been fighting—and, on balance, losing—a war against them for centuries. They’ve conquered enormous stretches of the known world, exterminating or driving out the ordinary population and replacing conventional civilisation with armies of undead and supernatural horrors that can seemingly be resurrected or summoned again and again. The Church, despite having more men, better logistics and vastly greater conventional resources, has therefore encountered the awkward military problem that killing the enemy is considerably less useful when the enemy refuses to remain dead. Its solution is wonderfully Catholic in the most Trench Crusade imaginable sense: declare witchcraft an abomination before God, then quietly employ some defecting witches, steal their magic, take particularly appalling condemned sinners, kill them, resurrect them with Witchfire, make them effectively immortal, teach them to use witchcraft, hand them enormous ♥♥♥♥♥♥♥ guns and send them back out to kill the bad witches. You play one of these men, a “Preyer”, who appears to be essentially an undead supernatural penal commando. Ordinary people are apparently terrified of Preyers and suspect that they might literally be demons; the priesthood, by contrast, seems remarkably relaxed about the whole thing. Presumably once you’ve watched the Pope personally authorise enough necromantic witch-powered murder machines, you stop asking difficult questions. And the brilliant part is that the gameplay actually reflects the lore. You venture into a Witch’s territory, kill the supernatural creatures animated by her Witchfire, steal that Witchfire, retreat to an apparently unassailable hermitage that she cannot reach, and use her stolen power to make yourself permanently stronger before going back out to do it again. From the Witch’s perspective, you must be absolutely ♥♥♥♥♥♥♥ terrifying. She can kill you. You come back. She kills you again. You come back. Eventually you return carrying a shotgun and magical powers you acquired by eating her army. The combat is also, well, wow. It reminds me of Doom (2016), except I think I actually prefer it. It has the same wonderful sense of speed, aggression and enormous weapons making horrible things explode, without becoming the irritating puzzle-shooter that Doom Eternal occasionally became: No, idiot, you must kill THIS demon with THIS weapon while standing HERE, and by the way we’ve locked all the doors and turned this room into a multiplayer arena. Witchfire does almost the opposite. Combat is fast and tactical, the guns have tremendous heft, and enemies are dangerous enough that you genuinely have to think—but you decide how to fight them. Snipe them from a distance. Charge in with a shotgun. Freeze some enormous bastard with magic and then blast him in the face. Retreat behind cover. Run away entirely, regroup, and come back later with a larger gun and a grievance. It is challenging without confusing “challenging” with “making the player repeat the same boss fight 47 times until he has memorised the precise millisecond at which the enormous glowing bastard raises his left eyebrow.” Exploration is equally good. You’re not simply wandering around looking for Crafting Component (7/25). The reward is often simply discovering somewhere extraordinary: a wrecked galleon, a cave, an abandoned settlement, a ruined church, some vast decaying structure in the distance that makes you wonder what the hell happened here. The world constantly implies that you’re walking through the remains of a civilisation rather than a level designer’s obstacle course. And finally—and I cannot stress how revolutionary this apparently is in 2026—it is a single-player game. Actually single-player. Not “single-player” in the modern sense of technically you can play it alone, although we’ve designed absolutely everything around four teenagers shouting at one another through headsets. I mean single-player. If one of your children has a tantrum, the telephone rings, somebody comes to the door, or you suddenly discover that at 43 years old your bladder has betrayed you, Witchfire contains an extraordinary piece of cutting-edge technology: A ♥♥♥♥♥♥♥ PAUSE BUTTON. You press Escape. The game stops. You go to the toilet. You come back. You press Escape again. THE GAME CONTINUES FROM WHERE YOU LEFT IT. I have absolutely no idea why so many developers apparently regard this technology as having been lost with the Library of Alexandria, but The Astronauts have somehow rediscovered it. Which brings me to my only reservation—and I see absolutely no reason to expect this to happen because the lore they’ve already written is superb: Please, please, please don’t ♥♥♥♥ up the story. Because barely anybody—from tiny indie developers to studios with budgets roughly equivalent to the GDP of Belgium—seems capable of writing one anymore. Take Assassin’s Creed Shadows. Great setting. Gorgeous world. Excellent gameplay. To be fair, even a strong opening act. And then? Dull as ♥♥♥♥♥♥♥ dishwater. Characters I couldn’t bring myself to care about pursuing people I couldn’t remember for reasons I’d forgotten through a plot that felt as though everyone involved had collectively decided that the Sengoku period simply wasn’t inherently interesting enough. It is a story that I am reasonably confident could have been soundly thrashed by asking ChatGPT version 1: “Write me an Assassin’s Creed story set during the Sengoku period. There should probably be some assassins.” Witchfire already has everything it needs. The atmosphere is superb. The combat is superb. The progression is interesting. The world is mysterious without being incomprehensible. The lore is genuinely fascinating, and it understands the enormously underrated principle that not explaining absolutely ♥♥♥♥♥♥♥ everything immediately makes me want to know more. So please don’t give the Preyer a wisecracking companion. Don’t reveal that the Witch is actually misunderstood and everyone just needed to sit down and discuss their feelings. Don’t spend forty minutes explaining that the Catholic Church is Bad, Actually, when you’ve already created the infinitely more interesting situation in which the Church may genuinely be humanity’s only hope while simultaneously committing heresies so spectacular that someone in Rome presumably has an entire filing cabinet labelled “DO NOT SHOW GOD.” Just tell the story this extraordinary world already deserves. Because if they land that? Witchfire might be something very special indeed.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +3 more
Hours played at review time, across 1.9K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
game is pretty fun....when it doesnt crash. I can't pass one of the first maps because game crashes anytime I go to the drowned captain area essentially locking me out from ever clearing the objective and losing any progress on that map. Also, on the thing in the shadows quest, after getting the water, game crashes so can't clear that quest either and losing all progress on that run too. Very frustrating Drivers are up to date, turned all graphics low, and still no go.
Мне в принципе не нравится как жанр ни рогалик, ни экстрашн. Однако, вичфаер имеет ряд приемуществ: - он оффлайн - мне как человеку с маленьким ребенком это очень подходит. Катка длится от 5 до 15 минут. Если меня кто то отвлекает по семейным или рабочим делам - всегда можно поставить на паузу. - интересная система прогрессии оружия. Некоторое оружие реально влияет на геймплей и билдостроение. Открывать и собирать билды весьма интересно. - отличный геймплей, в плане перестрелок. С очень большой натяжкой можно назвать это диабло с пушками. Из минусов лично для меня: - однообразие локаций - долгая прогрессия - однообразный геймплей - наличие элементов метроидвании, рогалик, экстрашн (не люблю)
Amazing combat, great atmosphere, and a unique mix of FPS and Soulslike gameplay. The gunplay feels excellent, enemies are challenging, and every run feels rewarding. The dark fantasy world, progression system, and build choices keep me coming back. It is a great game to play when you want something intense without a huge commitment.
This game surprised me because one i do not usually like FPS games im more of a 3rd person action game dude, but this one is really fun. Its got enough aim assist in it to make you feel like you still have to land your shots, but also to where you feel like your not missing all the time. its just fun to play, accuracy is important because hitting a critical weak spot like heads or glowing orbs or whatever will give you much more damage. Ive found the bolt action rifles to be really good, and a weapon at level 0 might be awful, but once max level that awful weapon can literally clear entire rooms without needing to reload. So this game just feels awesome to me and has alot of replayability. its the game i fall into when i get stuck scrolling through my steam library wondering what to play.
LOVE THIS GAME
中世纪猎巫题材的搜打撤FPS。设定还挺带感的,各类枪械的设计很有味道。 搜和打以loot地图内的局外成长资源为主,期间掺杂着主线和支线的小解谜等要素。死了当然会失去身上的魂和宝物,但是带进去的装备不会掉,本质类魂思路……相当温柔了 地图里隐藏要素很丰富,甚至让我想起了当初玩《遗迹2》的那段日子。 最值得称赞的是这游戏的Gunplay,手感啊音效啊都做得非常劲。 加入了类魂游戏的体力条系统,实战中需要灵活运用回避来躲避敌人攻击;也有一套需要围绕体力条资源进行管理的特色战斗系统:专注状态下按回避可以看到敌人的外置弱点,打碎后敌人会进入巨大硬直+易伤状态,正反馈很强,度过了艰难的前期后很容易get到爽点。 一定要说点缺点的话,大概是维城这张图骨片藏得散、隐藏迷宫绕、以及第一个战斗点会刷在出生点脸上(而且高概率引来其他游荡的精英)吧。 如果能想办法改善一下部分地图里第一个战点或者小精英堵门的现象压力会稍微小一些。 以及轮椅玩法和非轮椅玩法体感差太多了,大家该玩轮椅玩轮椅,不丢人。 ———tips——— 个人用的轮椅:火微冲,冰大狙,滑步电击戒指,呼唤大哥的重法术,颠茄挂符,电击匕首圣物 小法术就用冰箭吧(游戏里显示冰剑,是汉化miss吗?) 顺便呼唤大哥的重法术是最轮椅的,有它没它简直是两种游戏体验。 前期压力太大的话建议就想想奎恩哥的话:首先把血量点到30!
Combining magic abilities with stamina-based dash and slow methodical shooting is genious! Also great graphics and locations! Very addictive gameplay so far!
THE BEST GAME I'VE EVER PLAYED PEAK OF GAMEDESIGN And this is barely an exaggeration. Many hours I have already spent in Witchfire and many hours I will spend in this game. Magnificent game, I literally can't find words to express my feelings about this game to convince people to play it. You don't know what to play and want to heal your game erectile disfunction? Buy Witchfire You want a game you will be thinking about for weeks? Buy Witchfire You want the best game you've ever witnessed? Buy Witchfire JUST BUY WITCHFIRE! NOW! It's that simple P.S. I really want to thank devs for making my best teenage years shooter experience, I loved Bulletstorm so much and always wanted a new experience from you and I finally have it...
I honestly don't review games that often but this one has stood out to me. For an early access game, it has a level of polish you don't see very often. The gunplay felt great and the atmosphere is something that scratches an itch I haven't felt in a while. The systems feel tight and well designed if not a little restrained. I'd like to see how wild and creative they can get in the future.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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