
Abyss decayed, witches awaken. As their guide, you will weave their destinies. Craft unique cards, schedule their days, shape endless possibilities through deckbuilding. Each choice will lead to different Ending...
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.57/day in the week to Aug 7 → 9/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

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The witches, symbols of ominous, are the very stars of disaster. In Aldrin, their presence means only one thing: the world is on the brink of its end.
They are both executioners and undertakers, guiding their steps as they're about to deliver the world its final rites!


Experience the fun of strategic deckbuilding.

Meet the requirements, spend Truth Crystals, and craft the card you want.
Don’t want one card to appear in your deck...? Replace it with one of your super cards!

The witches cannot reverse time, but they can manipulate karma.
You can customize the events the witches will encounter by drawing a certain number of Fate Cards on the map interface and arranging them along the timeline according to your will.
Once the route is set, the witches will follow your planned course, and some ingenious combinations might lead to unexpected twists along the journey.

You will acquire a variety of resources to strengthen your witches in the game.
Construct your basic deck with cards, build your genre with relics, and strengthen your attributes with blessings.
You will encounter enemies with different special abilities. Counter or be countered, it depends on your choice.
After game launches, we'll open up the Workshop, allowing players to experience a variety of witches' worlds, adding new cards, customizing the appearances of the witches, and designing more quests, keep infusing the witches' world with more and more vitality!
【Add to Wishlist! Adventure alongside the Witches!】
Engagement
Reviews
Themes across 340 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
很好游戏
캐릭터 디자인도 훌륭하고 도트 디자인도 맛깔나고 게임성도 좋고. 최대 4인 지원까지 하는 갓겜 로그라이크인데. . .. 나만 같이할 친구가 없어서 "오늘도 혼자서 탑을 오른다. . ."
遊戲太農,因為有合作模式-怪做得太強,部分神器有減益副作用,UI太複雜
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese
Hours played at review time, across 341 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As a card based game The operation is cumbersome, and every time a card is obtained, it needs to be manually added to the deck and the cards in the warehouse need to be removed as new cards. Due to the amplification of damage values by various attribute states, some card descriptions are cumbersome and do not display specific damage values, resulting in poor experience and unsmooth card playing. The number of cards is relatively small, and all characters do not have their own exclusive cards but mix card packs, resulting in almost no difference in gameplay between different characters. The UI and status bar of characters and enemies are mixed together, and the positive and negative buffs are not intuitive. Feedback is difficult, and using Steam feedback often leads to verification failures.
体验下来还不错,阿米莉娅好看,用选取卡包的形式来改变抽取卡池的设计也很有意思,但有些问题还是希望后续改进: 1.部分卡牌的描述初看实在是太难以理解了,像是神启、仪式、时之笼这些(点名仪式包里的时空囚徒,我第一个包解锁的就是这个,当初研究了半天这张卡的效果); 2.部分卡牌和遗物的token获取条件、关联描述上希望能再全面些,每回合/每场战斗限一次触发获取(毁灭的预言诗/序列包的序列法术等); 3.部分怪物的意图会因体型较大而被游戏的UI遮蔽,难以辨认; 4.buff/debuff的描述,对于会不会随着回合数衰减层数这点,游戏内没有作出区分。 上面这些问题也不是什么大问题,玩多了也就玩明白了,接下来是一些对机制的牢骚: 1.难度曲线:因为无限或者高数值解较容易达成,高难度环境下的难度基本集中在构筑没多少起色的前期(以不取卡为前提),只要能撑过去,那么拥有一定数值的构筑在面对后面的怪物时反而给人的感觉没前面难; 2.灼烧(异常):可能是我不会用,但个人体验感觉真的有点菜,在目前最高48级的难度下,灼烧作为一个存在于初始卡组里自带的异常类型,虽然能在触发时额外附带最大生命值1%计入最终触发伤害,但由于灼烧卡叠层效率普遍偏低,且在前期敌怪有元素身躯的加持下能发挥的作用微乎其微(甚至是给怪回血),而另一个异常出血由于单卡的叠层效率较高,且怪物人均二动起步,使其在前期或者道中的发挥很多时候都比灼烧要好,希望后续卡包能有灼烧相关的卡牌补充; 3.路线构建:希望每层里至少在一个自由格上设置为可二择一的选项,不加也行(?); 3.诅咒牌有时候在牌库/备选区里能删有时候又删不了,疑似跟精神本源的属性点有关?但游戏里好像没看到相关描述,不确定是机制还是bug。 以上,虽然体验下来有一些问题,但阿米莉娅好看,而且整体玩下来感觉还是挺有趣的,不同卡包之间的选取也会给局内带来不同的体验。后续继续更新更多的卡包,增加不同体系之间可能存在的联动以及丰富敌怪的机制会让游戏变得更有可玩性。 最后,52/53,单人玩家应该看得懂这数字是什么意思,你知道我想说什么.jpg
好玩,但好容易玩腻
Even after dwelling in this game's mechanics for so long, often times I still have no idea what the ♥♥♥♥ is going on and still find out new things along the way. Truly a brain scratcher journey that I have went through. The one feature that I really enjoy but doesn't really exist it many deckbuilder games is the reset battle button. It literally lets you slap a giant middle finger at the enemies and time reverse back to the initial state of the battle, which can be very, VERY overpowered. It is a simple concept, but so enjoyable because it allows players to not get punished by misplaying but letting them minmax cards and have fun. Personal balance/fix wishlist: -Rolling artifacts mid-fight is not based on a predetermined queue so players can reset the battle infinitely to get the artifacts they want. -Features added to the many locations in the starting screen (hot spring, witch house,...) aside from the witches' chatting. -The skills of the witches can be very varied in term of strength. For example, Amelia's skills are very underwhelming for me, while Hollowedshell's skills are completely busted. Some witches are very niche, while others are absurdly strong. -There are many other things that are missing that can cause unimaginable damage to the players' gameplay experiences. For example, a button to remove Ermia's clothes, which is missing and is absolutely a bug that needs to be fixed immediately.
二次元杀戮尖塔好玩喵,关注魔女:终末旅途 喵,魔女:终末旅途 谢谢喵~~~~
This game is a unrefined gem. Has a great promise, but execution isn't finished. This game feels like it should have been in early access. I still recommend this game because its main game mode is genuinely fun. Many different card packs with varying builds to try while also allowing you to make your own cards to be op if you wish. Game is quite easy if you are good at slay the spire or other games similar to slay the spire. There is 1 thing that might make you think the game is too hard and that is the bad tutorial. It doesn't tell you a lot of things that you should know and that you have to figure things out by yourself. The translation is workable but there is still few untranslated text and a major mistranslation that somehow hasn't been fixed which is the origin called magic but they called it mana instead when selecting the blessings, misleading the player to think they would gain mana in combat but instead just increases their magic stat.
スレスパを100倍簡単にして絵をかわいくして思い通りのデッキを作りやすくした感じ。デッキの操作がしやすくてストレスフリー。手ごたえは薄い
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.