
Play as a gardener in Wise Garden, a puzzle game inspired by feudal Japan. Play with zen garden's elements and find your own solution to please your clients. Establish yourself as the best gardener.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
This game looks gorgeous, the art, atmosphere and soundtrack are impressively good. There are some original ideas as well in terms of puzzle design. For example, boss levels at the end of each section require you to solve the same puzzle in multiple panels that are impacting one another (akin to some multi-panel puzzles in Witness and Taiji, but with a different take) However, I can't really recommend this game to thinky puzzle game fans, primarily because of how the core puzzle mechanic works and how the puzzle interface doesn't provide the means to think deeply about the levels. The gist of this puzzle mechanic is: you're given a grid of 5x5/6x6/7x7 and you need to draw a path from the entrance to the exit satisfying certain conditions like a specific number of turns, etc. However, you also need to place different types of stones on the grid first, and this is where the puzzles' search space explodes exponentially. Earlier levels where there are only a few stones you can place in each level are actually quite fun. But when it asks you to place 8 different stones on a 7x7 grid before you can even start drawing the path makes it really hard to reason about the puzzles. Each stone has ~30 spots you can place them and even through a process of elimination, you can only narrow it down to maybe 10 positions each, resulting in millions of possibilities. And the game doesn't even let you start drawing the path before you place all the stones. For that reason the main puzzle solving experience for many levels here are, (1) place all the stones in places that feels okay, (2) try to draw the line, and prove that it's impossible, (3) try any of the million other configurations to place the stones, then try to draw the path again from scratch and so on. It's a very feely approach as opposed to thinky, which sounds intentional, but still it makes the game ridiculously difficult and not in an enjoyable way. For many on the advanced levels, it's fun to try to draw the path, but definitely not fun to think of all the possible configurations of stones. Where the game shines is in some later stages where the main challenge is drawing the path as opposed to placing stones. For example, there are numbered towers that you need to collect in order or teleportation through walls, which bring forward some really cool puzzles within the grid itself, without needing to bash your head to the keyboard trying to place stones. The hint system is pretty cool since it completely eliminates the main issue of the game, by placing the stones where they belong. However, this unfortunately makes almost all the levels too easy. I would have preferred maybe hinting stone locations one by one rather than giving it all away. Overall I would look forward to another game by the developer, since it's a very cool looking game with good ideas. But I must be honest that I didn't really enjoy most of the puzzles here, and would have appreciated a better playtested set of puzzles.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 28 reviews with recorded playtime.
Wise Garden is a very peaceful experience. It's a puzzle game with interesting levels and a nice pace. I recommend this game if you want to spend a chill time solving puzzles.
Chill puzzle game with lots of level & enough mechanics to keep it interesting, nice minimalist art & a bit of storyline.
Really fun, tight, and relaxing line-pathing puzzle game that'll leave you marinating on some levels, especially when the most brutal ones are randomly interspersed among the breezies like a game of Duck, Duck, Goose. There's a little bit of jank in the coding, but nothing game-breaking. One of those games where you can tinker for 20 mins, give up, and the "a-ha!" moment hits you later in the shower.
Same joy as solving a 'Slitherlink', a type of Japanese puzzle found in magazines and newspapers. Snappy feedback on player actions, all in a relaxing mood and peacefulness. Grab your rake today !
I am now wise.
Très bon jeu qui propose une difficulté assez croissante mais qui demande une certaine maîtrise (avec une possibilité d'accomplir les niveaux de différentes manières). Le mode histoire est bien trouvé, la DA est magnifique et la musique qui accompagne les niveaux est très relaxante. Pour ceux qui veulent encore plus de défi, le mode freelance monte la barre encore plus haute. J'ai passé un bon moment sur le jeu et je recommande !
Quite difficult but such a good experience! I love the art direction, the music and sound design, the little story is cool. I am playing the third chapter, it's challenging but I like it!
interesting mechanics and theme, but I found the gameplay to be a little stiff, it's sometimes hard to visualise what you want to do, and hard to iterate on your solutions without restarting.
The game is cool and take some time to complete. The DA is nice too.
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Players by region
Where this game's players are, estimated from review languages.
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