
Take on the elements in Wildfrost, a tactical roguelike deckbuilder! Journey across a frozen tundra, collecting cards strong enough to banish the eternal winter…
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 95.14/day in the week to Jul 18 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About


The world has succumbed to the Wildfrost. Now only Snowdwell and its survivors stand as the last bastion against an eternal winter... Build up a deck of powerful card companions and elemental items, as you battle to banish the frost once and for all!
Perfect your card battling and deck-building skills, and set out on a quest to bring an end to The Wildfrost! Begin each journey with your chosen tribe Leader, each gifted with different randomised skills and stats, before mapping out your chosen path into the unforgiving frosty landscape.
Rescue and recruit frozen companions you find along the way, unearth lost treasures, and spend your hard-earned blings with travelling merchants. The decisions you make and routes you take during each run will help craft a powerful deck, unique to you each time you play.
Collect a huge array of cute, but mighty card companions, as well as handy items and clunker cards to aid you in battle. Experiment with different elemental card combinations to find your winning formula.
Your companion cards aren’t just disposable minions for dealing out damage; upgrade and customise your favourites by adding wobbly charms to enhance their powers, making your deck a powerful (and adorable) force to be reckoned with!
Plan ahead with the help of a dynamic counter system to map out your next move and fend off frosty foes. While Wildfrost battles are turn-based, cards don’t attack every turn. Instead they have a ‘counter’ which counts down the amount of turns until they’re ready to automatically make their move!
By keeping an eye on enemy monsters’ counters, you can plot ahead your perfect play. Buff your companions? Stall an enemy attack? Or maybe count down your own timer to wreak havoc fast! It’s up to you to strategically turn the tide in your favour.
Need a rest? Take shelter in the cosy town of Snowdwell. Here survivors have gathered to keep warm using the power of the Luminice, a giant shard of hot ice.
As you progress after each run you’ll be able to return and gradually help expand the hub town itself, constructing buildings such as a Pet Shop, Inventors Hut and more! These new areas will unlock fun and useful new things to use during your adventures, with new cards, tribes, cosmetics, challenges to complete, and events to encounter.
Think you’ve defeated the Frost Guardian? Even after you’ve beaten back the frost, Wildfrost offers endless replayability, with daily runs and challenges! Test your skills and improve your score!


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 8.9Kreviews | 83% | — | $4.9M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
見た目が好みなら買って大丈夫です。
我不覺得這遊戲適合所有人,除非是很喜歡策略的玩家可以試試 這是我目前最愛的roguelike卡牌 + 策略性足夠(很重要) + 我愛音樂,音效也棒(很加分) + 美術不錯(很加分) + 介面乾淨,整體蠻好操作的 ~ 無法設定難度,難度對較少玩策略遊戲的人偏高 - 有部分卡片說明不夠清楚 - 卡片數值不平衡(不明所以的三圍數值) - 手牌太多的時候,介面沒有相應的調整,導致牌很難選(小抱怨) 以下試著從側面來介紹這款遊戲: 1.遊戲整體流程短(一輪約1小時),輸了就從頭再來;如果贏了,你的陣容會被複製,蠻有趣的設定 2.每次能拿到的資源非常隨機(池子大),使每次的戰術和容錯率都不一樣,帶來不一樣的遊戲體驗 3.遊戲本身不算複雜,但深度很夠! 所有的後果幾乎都計算得出來,通盤考量會讓節奏慢一點 4.玩家的戰力很大一部分取決於運氣,逆風、牌組效率不佳會很容易導致失敗,更不用說操作失誤,運氣就像是一個放大器,如果不善加利用,就算有好的機會可能也會打得很辛苦 5.容錯率不高,因為敵人的數值都是碾壓玩家,打到後面壓力會比較大,其實沒有那麼休閒 6.不過只要多跑幾輪搞懂遊戲怎麼玩、永遠都做出最佳選擇,要輸其實也沒那麼容易 再來是一點小抱怨,我認為卡片&特性的說明可以再更清楚一點,有時候得靠盲猜。再來是數值的設計問題,許多角色的三圍跟能力並沒有取得適當的平衡(尤其是領主),可能是想拓池子或是增加"機率性"吧,不過做法有點拙劣,我覺得沒有必要 我的遊戲心得補充: 1.這款遊戲的整體戰略應該要側重攻擊,組建暴力隊伍是破關的底層邏輯,上一輪被複製了什麼不重要 2.細部操作的部分,每一回合除了站位微調、計算當下後果還有規劃兩三回合後的候選行動以外,也不能忽略重新洗牌的機會成本(如果牌組夠有效率,有時候寧願什麼都不做也要洗牌);另外,有時候直接攻王是最有效的戰術 3.戰鬥外養成就像一般的卡牌遊戲,組牌的時候要根據現有的牌去制定中心戰略,並隨著遊戲進度適當選牌(或是刻意不再加牌)以及砍牌,接著精算資源投入的效果、試著把效用最大化,甚至發展出綜效
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Amazing game, cute and atmospheric, every interaction is very predictable so you can only blame yourself when you misclick and lose the entire run in one turn. I had a lot of fun playing it.
I really like what happens when you win a run. game good,
不好玩,不能sl,技能说明不清楚,没有试错机会
sl呢?
nice
一直以为评测里的 “爆爽” “上头” “最爽卡牌” 等等言之过实, 直到真的上手玩了…… 玩法,思路设计,游戏反馈,好玩程度, 还真的上头的厉害, 明明没有需要过分肝的局外成长,回过神已经干了十小时,再一看已经二十小时.... 包括游戏构成,游戏设计, 压根不像表面的卖萌画风那样萌萌哒,而是很硬核,的确有深度,相当有趣, 老玩家点赞。 某种意义上,抛开画风女性向不提, 卡牌和肉鸽上,的确是近几年玩到做的最好的。
one of the best games of all time, as far as I'm concerned. endlessly replayable, strategically intuitive, and incredibly satisfying.
Seriously? You can't even delete a profile?
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.9M | 4.8K | 94% | $39.99 | |
| $4.9M | 9.4K | 88% | $19.99 | |
| $4.9M | 5.4K | 78% | $24.99 | |
| $5M | 4.3K | 87% | $49.99 | |
| $5M | 6.6K | 92% | $24.99 | |
| $4.9M | 2.5K | 80% | $44.99 |