
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I mean. What can I say that's not already been said? Just that this is rapidly becoming one of my favourite games... and I've played a lot of games.
Fun
一款还不错的游戏 令人印象深刻的美术设计,初见绝对令人耳目一新的剧情推进方式,作为一个独立游戏来说相当耐玩的内容。从各方面来说都值得一试。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
기대보다는 선형 구성을 벗어나지는 못했다. 그러나 1회차 플레이 까지는 다양한 이야기 속에 들어가, 영웅들을 성장시켜가는 재미가 있다. 전사한 캐릭터들을 추억할 수 있는 방법도 있으면 좋겠다. (있나?)
好玩,但是,这个变身,变了之后就回不去了,但变了之后的效果又不是我想要的
Each time I hit New Story there is always new experience here and there. I love this game so far.
Now I understand the negative reviews. Reloaded 4 times and every time the only character that can land a hit is melee. This is the beginning of the game and multiple turns in each reload never lands. This is bad design, statistically I should have been able to land a hit but alas game's unplayable with this RNG. The devs decided to make RNG impossible for difficulty instead of rewarding tactics. There's only 3 classes which is a joke and not even DLC adds a new class. Devs got lazy.
Fantastic game with some really unique party elements
Lots of love and soul put into this game!
神作
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $216.4K | 762 | 76% | $12.49 | |
| $483.1K | 1.1K | 75% | $9.99 | |
| $73.2K | 144 | 38% | $19.99 | |
| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 20.2K | 79% | $16.99 | |
| $12M | 13.5K | 68% | $29.99 | |
| $12M | 82.6K | 82% | $7.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 38.8K | 96% | $19.99 |