
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 860 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
.
Great game !
前期还可以,中间事件都是重复刷的很无聊就玩不下去了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 862 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good Fun
super
like a pop up book dnd game. lots of fun
总体还是不错的,上手简单,成型也快,但是个人不是很喜欢这个退休的设定,每次感觉刚堆完装备好不容易爽起来了,大爹们就要退休了,搞得后面的装备很纠结,还没爽够人就走了。整个肉鸽的池子也不太多,重复性还是比较高的,打个两三把也差不多了
I'll be honest I had low expectations, but the art-style and customisation really drew me in. I love how random stuff just happens ( like a gorgon sticking its tentacle down my ear) and you just go along with it. I also really enjoy how the characters regard each other. The fights are pretty entertaining, not too easy but definitely doable.
非常好玩的跑团游戏,可以联机可以单机,有剧情模式也有随机模式,我很喜欢地底人和曦苏妖的剧情。
只通了第一个战役。感觉3/5(还没玩到)会不会有点短?或许翻倍是合适的,不过那似乎也不算小游戏了。 很喜欢。不像开拓者1/2的繁复,积重难返。(也很喜欢)也不像神界原罪那么复杂的环境交互和地图。同时又有比较多的角色构筑和装备选择,特别好评值得。后面再继续玩玩看。 ------------------------------------------------------------------------------------------------------ 二评,倒数第二个战役快完了。感觉这个翻译相当有意思,里面人物的关系和心理活动也是日常中少见的侧面。很不错。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 20.2K | 79% | $16.99 | |
| $12M | 13.5K | 68% | $29.99 | |
| $12M | 82.6K | 82% | $7.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 38.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $606K | 925 | 77% | $12.49 | |
| $483.1K | 1.1K | 75% | $9.99 | |
| $73.2K | 144 | 38% | $19.99 | |
| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 |