
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 1.5/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 849 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если вы любите пошаговые стратегии, и вас не пугает много философских диалогов\монологов, вам НУЖНО попробовать эту игру! Одно из самых важных, вы можете создать ЛЮБОГО персонажа, со своей внешностью, характеристиками, историей, личными качествами. Качества влияют: На различные события в мире; Возможные события для персонажа, которые его усиливают; Отношения между персонажами. Отношения тоже важная часть игры, от них также зависят определённые события в мире, помимо этого, каждый вид отношений даёт свои бонусы в бою, чем сильнее отношения, тем сильнее бонусы. И как раз качества влияют на возможные отношения между персонажами: Если у 2-ух персонажей разные качества, они могут стать соперниками, если качества очень похожи, персонажи могут влюбиться друг в друга или просто стать друзьями. Геймплей. По сути, пошаговая стратегия с различными событиями в мире с правильной экономией времени. Каждого персонажа можно собрать по разному в зависимости от навыков класса, оружия, брони и особенных навыков. Вашей фантазии будет где разгуляться. Также, персонажи стареют, и когда становятся слишком старыми, уходят в отставку и передают опыт более молодому участнику отряда. Противники. Они разные. Всего 5 видов, каждый отличается набором противников и своей особенностью вида. Какие-то сложнее, какие-то проще. События. Тоже одна из важных частей геймплея. В различных событиях можно получить различные предметы, увеличения характеристик или даже трансформации. Стать созданием звёзд, человеком-вороном, волком, медведем, кристаллом, вариантов много и у всех свои особенности. Если вы хотите сыграть конкретно в пошаговую стратегия без особой истории и таймменеджмента на карте, то сразу покупайте игру с ДЛС "Дорога знаний", это режим классического рогалика, со всеми другими функциями. Если вам понравилась игра по описанию, то вперёд на поиски своих приключений!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Story branching in this game is insane! You can have a team of heroes who are all cursed with bad luck, but somehow still manage to save the world. 1000/10, all time favourite.
Certified banger. Great music, lovely storytelling, a lot of re-playability.
Disappointing after all the positive reviews. Far too simplistic to be fun. It gets very repetitive very fast and the story line does not impact play much at all. Choices are very limited and you can't level up very far before you have to start over with a new campaign that is only a slightly different campaign than the previous one. Maybe this is good for young kids?
Easy recommendation. It's a story generator and a fun little tactical game. The gameplay is engaging and well balanced. The characters and stories it generates are interesting and fun.
I need to start this review by saying that I have almost nothing but good things to say about this game. From the perspective of a GM with 23 years of experience, this is one of the best games I've played in a while if you are looking for that TTRPG fix but your friends are busy. It manages to make procedurally generated events feel like real character moments due to the personality and relationship systems being very well put together and uses a modified version of the incredibly broken 3.X D&D/Pathfinder 1 action economy to fantastic effect in a way which actually makes sense. Both of these combine to make a game which gives you what you want from an RPG in the best ways. I hold this game in higher regards than either of the official Pathfinder games (and haven't played Baldur's Gate 3) The main negative I have is that, once you have played through a couple of campaigns or some unstructured games you do see repeats in narrative events. As much as I think it's bad practice to include mods in consideration for reviews, this is an issue mostly fixed by the extensive and fantastic workshop community for this game. The reason I do include this is because modding tools are built into this game with the explicit instructions to go wild with it. As a side note, the developers have been very open about the changes and state of the game throughout it's lifespan (now technically over as far as game updates) which is something I hold in high regard. The loading time is also a bit long for what the game is, but that might be due to all the mods I have installed. This repetition is counterbalanced by how the late game is where the meat of this game really comes alive. With each campaign you can save characters to bring in later at an increasing level boost counterbalanced by increased game difficulty. You might start out with a couple of characters you feel are pretty decent, but after investing some time in a few characters over time you come onto an X-Com like attachment to them but in a way where the easy multiplayer lets you share with friends. This would be my game of the year for multiple years in a row, but I have no authority in the public domain.
我很难想象,有这样一款游戏,让我感觉一生可以很长很长,也可以很短很短。游玩过程是一篇治愈而又充实欢快的童话,且富有史诗的厚重感。
上一次打开是22年1月24,是毕业到单位下驻地第一天,这么久了。 玩完三个地图差不多就腻了,后续应该也不会有什么新花样,但游戏值得一个好评。
+ 有趣的剧情、战役 + 很棒的角色养成 + 多样的特殊事件、武器、角色变异 + 很用心的本地化 推荐给任何想要体验一场冒险、一段传奇的玩家。
I really enjoyed this game. I love a good tactical-RPG. The art style is simple, and fun. Gameplay is easy to understand and flows real well. With random adventures, stories, and events for every time you start, its easy to play over and over. I only have a few quibbles. I wish campaigns would be longer so I could enjoy more character interactions and make the stories my own. Maybe more variety in events. Overall, a fun excursion and I wish the developers future success.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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