
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game ♥♥♥♥♥♥♥ ROCKS!!!!!!!
Great game to play with friends!
My dads Friend made this game. I got a unholy discount. "pLEaSe pLaY." -Gorgon
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 21.2K | 79% | $16.99 | |
| $12M | 82.6K | 82% | $7.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 21.4K | 67% | $29.99 | |
| $11.9M | 86.5K | 90% | $4.79 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $606K | 925 | 77% | $12.49 | |
| $483.1K | 1.1K | 75% | $9.99 | |
| $73.2K | 155 | 40% | $19.99 | |
| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I thought having procedurally generated story elements would make the plot boring and meaningless, but it's more like a Crusader Kings-style RPG. The writing is very well done and detailed. The random events combine to form narratives that end up being pretty compelling, especially if your characters have children who grow up and join the party too. The combat, gear upgrades, equipment and such are a challenging enough puzzle to require some strategy. The music is cool. The 2D/paper-cutout art style is unique. Overall I think it's an enjoyable game, both as singleplayer and multiplayer. My only gripe is that the UI in multiplayer is a bit fiddly. People can't act simultaneously in battle, and some actions (crafting?) seem to steal focus from other people's cursors. Also, there seem to be glitches sometimes when reading the story panels in multiplayer, where one or more players aren't shown the story segment and don't get to read it. There are some other instability issues, crashes, and minor bugs that I trust will be patched over time.
系统挺有趣的,中文翻译得一般般
Combattimenti troppo ripetitivi, ma soprattutto la parte di storia è noiosissima e i dialoghi sono terribili. Ci sono anche vari tempi di attesa per ogni attività fuori combat e la "personalizzazione" dei personaggi è quasi inesistente: esteticamente cambi maschio/femmina, i capelli (e non ce n'è nemmeno un tipo davvero lungo), e la pelle. Meccanicamente alla creazione scegli solo tra 3 classi, ma nient'altro. Poi ogni livello scegli tra 3 abilità casuali, che come idea è anche buona, ma ho trovato solo opzioni quasi sempre inutili.
♥♥♥♥♥♥♥ love it its great would recommend
Beautiful
Это больше как генератор историй. Как генератор справились не плохо, но Мне не зашло, я не любитель больших историй и текстов. Жаль Рефанднуть не могу. Если когда нибудь вернусь в игру и изменится впечатление - напишу новый отзыв.
great game, if you like for the king this game is for you
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.