
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.67/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Unique tactics game where a campaign takes place over generations. Tons of fun!
wirklich gutes Spiel macht süchtig
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
good games yes
mac上也能杀杀时间 就是之前玩过一轮主线都一样 如果主线也会变动就神了
Hay juegos que están para jugarse y otros que se viven. Wildermyth es de los segundos. Lo que hace especial a este juego no es el combate (que está bien), sino la forma en la que construye historias. Acá no seguís un guion: lo vas creando con el juego oficiando como un dungeon master. Tus personajes empiezan como tipos randoms y con el paso del tiempo, se transforman en leyendas… o en desgracias. Envejecen, cambian, se equivocan, se enamoran, se pelean, pierden partes de sí mismos (literal y figurativamente) y todo eso queda marcado para siempre. Lo increíble es cómo el juego logra que te importe cada decisión. No elegís lo más óptimo, elegís lo que haría tu personaje. Y cuando empezás a jugar así, los juegos de rol, y en este caso Wildermyth cambian completamente: deja de ser un rpg táctico y se convierte en una especie de campaña de rol viva, donde vos completás los espacios entre lo que el juego te muestra. La narrativa procedural es genial. No hay dos historias iguales, y eso hace que cada partida tenga identidad propia. Terminás recordando personajes que fuiste construyendo como si fueran parte de una campaña de rol real, con su historia y su legado. También que podamos reutilizar nuestros personajes en nuevas partidas como leyendas le da una continuidad que pocos juegos así logran. El estilo visual tipo librito ilustrado para mi acompaña perfecto: no necesita grandes gráficos ni realismo para transmitir emoción. De hecho, potencia la imaginación, que es donde realmente vive este juego. Y la música suma mucho: es sutil y acompaña reforzando ese tono de cuento que tiene todo el juego. En fin, si te gusta rolear, si te gusta construir personajes, si te interesa más la historia que la optimización… este juego es una joya. No es para todos, pero si conectás con lo que propone, te atrapa de una forma muy difícil de explicar.
A super fun light-hearted but still engaging combat driven game. Its Heroes system is unique and fascinating. You get a rogue-like+lite that has a fun almost endlessly replayable game.
Im excited for the sequel. This game is a simple yet creative RPG strategy game with all kinds of crazy creatures. From undead machines, to rock mutants, curses and spirits.
Wildermyth is a fascinating mix of elements that has a lot of staying power for a procedural tactics game. The narratives are well-structured and the intersection with the different characters' traits makes even the random events feel weightier. And the persistent transformations and legacy across playthroughs is a nice touch; you really do feel like the characters get some personality. It's well worth your time both for the graphic-novel scenes and the fun little battles.
Good game
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $606K | 925 | 77% | $12.49 | |
| $483.1K | 1.1K | 75% | $9.99 | |
| $73.2K | 155 | 40% | $19.99 | |
| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 21.2K | 79% | $16.99 | |
| $12M | 82.6K | 82% | $7.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.4K | 90% | $6.99 | |
| $12M | 21.4K | 67% | $29.99 | |
| $11.9M | 86.5K | 90% | $4.79 |