
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 16.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 856 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you've ever played a crpg where you had a bunch of lil guys whose stories you became emotionally attached to, you owe it to yourself to play Wildermyth. Wildermyth is at all times fun, and often funny, and at its heights, moves me close to tears by the love it shares with me for my characters. its tactics and buildcrafting seems simpler than many other grid-based tactics games on the surface, but it achieves an astounding amount of complexity with its parts. The abilities and items aren't so numerous, but feel vast and varied due to the way your characters earn and use them. Each power, technique, and piece of equipment are made memorable and meaningful by the stories they help build, such that this little tactics game seems to reach far, far beyond its own means and claim a place among the best of them, for me. but what makes me adore this game is its writing. I was put off at first by some of the banter between characters - it has a not-insignificant amount of "well that just happened" dialogue - but that quickly grew on me due to how those bits support and work alongside some heroes' goofy personalities and rivalries. and anyway, it didn't take long for wildermyth to show me some of the most beautiful stories and poetic writing i've encountered in a long time. Dozens of times i've found myself stunned, needing to take a long moment to appreciate how much i loved a vignette, and stop to write down the name of it before moving on. Book of Stars, Phantom of the Range, Fading Constellations, Answer to Austerity, A Mending Path, to name a few. Wildermyth's affection for people and for stories is infectious, and delightful.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12M | 21.2K | 78% | $16.99 | |
| $12M | 9.2K | 82% | $59.99 | |
| $12M | 56.3K | 90% | $6.99 | |
| $12M | 21.4K | 67% | $29.99 | |
| $12M | 38.7K | 96% | $19.99 | |
| $12M | 32.5K | 98% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $606K | 925 | 77% | $12.49 | |
| $495.5K | 1.1K | 75% | $9.99 | |
| $73.2K | 155 | 40% | $19.99 | |
| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 858 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game ♥♥♥♥♥♥♥ ROCKS!!!!!!!
fun AF
Fun, simple tactical combat. Relaxing vibe.
인생사를 보는듯한 재미. 초짜 농부 3명이 영웅이 되고, 자식을 낳고, 손자/손녀까지 파티에 들어오고, 초대는 은퇴하는 모습을 보니 짠하네
The ongoing characters you make and their evolving stories are fun and enjoyable. The fights and approach to events though can feel repetitive. Some of the gearing is boring and you'll always pick the same pieces. It's hard to pick against things that you know work. That said, it's different enough from similar games that it is worth the experience of playing and you'll enjoy at least 20 hours of gameplay.
Great balance of story, strategy, gameplay
I slept on this game for months. Just seemed like a really hard concept to pull off well... Decided to take a risk and buy it as a treat after a good workweek and... I LOVE IT. Been absolutely hooked for 4 hours straight. Like D&D? Like good combat? Like good story telling? Buy the game :)
Awesome game, great storytelling, perfect for a fun evening playing with friends.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.