
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
waaaaaaaay to much story to read... zzzzzzzz
Ваще заебомбочка, создал своих корешей как персов, такие коры получаются, нравится!
Wildermyth is a nice random/story driven game. What I mean is one can choose a set campaign of a story and though there are objectives to achieve, one can play it however you like. There are three classes to choose from: archer, warrior, and mage. From there one can play them how you want. Example; the archer can be a true archer or a rouge. One can use speed and distance, stealth and crits, stealth and surprise, speed and crits. Two handed weapons, single handed weapons, off hand weapons. As for game play, one can secure a territory, then secure an item or burn and raze. Build defenses, collect resources. The cool thing about this game is what makes it great, the stories. There are a ton of random generated stories in the game for you characters; each with their own consequences. One can play it safe or roll the dice. Another neat part is after completing a campaign one can keep none or multiple characters to continue developing them in other campaigns. This gives this game replayability, which is amazing. One mechanic I forgot to mention is even though one can play how one wants, still need to get it done in a timely fashion, because the creatures get stronger as time passes; presented in a card like fashion. As each chapter of the game pushes time forward by a decade and a couple years, ones characters get older and eventually retire, if they don't end up expired during the campaign. Wildermyth makes you think of your actions, consequences, and strategies. Give Wildermyth a sold chance; it's a really fun and engaging game. Have fun!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
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| $12M | 9.2K | 82% | $59.99 | |
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| $12M | 21.2K | 78% | $16.99 | |
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| $12M | 21.4K | 67% | $29.99 | |
| $12M | 38.7K | 96% | $19.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $606K | 925 | 77% | $12.49 | |
| $495.5K | 1.1K | 75% | $9.99 | |
| $73.2K | 155 | 40% | $19.99 | |
| — | 0 | — | — | |
| $77.4K | 172 | 76% | $15.00 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
One of my favorite games of all time. Decent challenge, many things to see, fun tactical and strategic gameplay, plus the whole legacy mechanic is just inspired.
A totally unique and really, really great experience
one of my fave games for couch co op coziness
没得说,自定义战棋
神作,玩過最好玩的遊戲,沒有任何遊戲可以止這個癢,夢想是玩這個遊戲玩到進棺材 ---------------------------- 兩個DLC都買了,皮膚的個人覺得要有變體才會看起來很瞎趴,其他衣服武器體感普,但很便宜+品質很好所以沒有不買的理由 Omenroad dlc必買真的超好玩的,尤其是後期多周目後,隨機劇情都看完了不想看劇情只想打怪跟解成就 不耗時間而且隨機變體觸發率高,非常推薦後期解怪物擊殺數、變體數或是特殊擊殺方式成就用 ---------------------------- 很好玩很好玩很好玩很好玩
A fantastic game, a RPG which sheds all the (for me) tedious walking around locations looking for clues, and talking to oh so many NPCs with tons of text. It focuses on combat, but tells some very compelling stories in between.
Good stories. Heavily centered in aging though. The combat is fair enough at least at lower difficulty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.