
Wildermyth follows heroes over their whole careers, from their pitchfork days to their powerful primes, and on into old age and memory. It’s a party-based procedural storytelling RPG where tactical combat and story decisions will alter your world and reshape your cast of characters.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 14 → 2.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $16.24−35% | 18.3Kreviews | 95% | — | $12M |
| $16.25−35% | 112ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The randomness plus the customization. This is a complete RPG experience. The legacy aspect hits me right in the heart. Bringing back my greatest hits later is AMAZING.
This game is a love letter ♥
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Portuguese - Brazil, German, Spanish - Latin America, French, Russian
Hours played at review time, across 852 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Si t gusta jugar dnd y no tienes un grupo para jugar, este es tu juego :)
Slow game and a a lack of control in important decision about transformations and characters. And so much text. Again and again... you will pass more time reading than playing. I hate it
真,不好玩,真,不好看
This is a game that I fell in love with almost right away. My favorite part is the telling of the story during a campaign, I play "Carved in Stone" which is basically Rimworld's "Commitment Mode", so many bad and good things happen to my party and it feels like a I'm watching a DnD/storybook adventure play out. Some of the mini stories repeat cross-campaign but the many different dialogue changes based on your characters personality is what keep the game fresh once you've completed multiple campaigns.
Mi cazadora y mi guerrero tuvieron una hija, lo cual no seria raro sI NO FUERA PORQUE SU MADRE ES UN ESQUELETO POR UNA MALDICIÓN- ENCIMA LA NIÑA TIENE OBSESION CON LO MACABRO! 10/10 Pd: El juego si esta en español pero no anunciado de manera oficial.
Это тот самый бриллиант, который я так долго искал среди инди игр. Урвал на зимней распродаже за 30 минут до её окончания и ни капли не пожалел, даже купил оба длс. Сама игра, это НРИ для ПК. Да, тут нет мощного главного сюжета, как в БГ3 или Рогуй Торгуй. Да, боевая система тут попроще, хотя не без своих фишек (игра за мистика, это отдельное искусство). Главная фишка этой игры, это ИСТОРИИ. Каждое приключение, так или иначе, будет сильно отличаться от предыдущего, даже в рамках одной и той же сюжетной компании. Множество ивентов, которые генерируются не настолько случайно, как может показаться, и на деле завязаны на характерах персонажей. Если вы, как и я, будете продумывать своих героев на этапе создания, вкладывать в них какой то смысл, то в течении игры получите очень мощную отдачу в виде интересных историй, шуточек и драм. Также очень цепляет система трансформаций для героев, когда вы можете из за события стать вервольфом или пламенным элементалём, или куском камня) всё это сделано тоже интересно, с подвязками в сюжете, а главное, в большинстве случаев вы контролируете трансформацию и можете оставить изменения только на одной части тела или наоборот превратиться полностью, с течением времени. Игра своих денег однозначно стоит и незаслуженно прошла мимо меня в дату релиза. Ну и оптимизация тут для калькуляторов)
Fun story, every playthrough is different... fun artwork... and they have fairly good multiplayer options.
It was a pleasant surprise. The story is procedural, there are some key points in the different adventures but you find a vast quantity of random events, and the map is generated procedurally: you can play something different every time. And you can put the characters you like into a Pool of charactera that you can find when generating other stories, which is a fantastic idea. The combat system is tactical grid turn-based and it's extremely fun. I recommend it, I'm currently playing just this game, it's addicting.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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