
Run a General Store in the Wild West. Customize and expand your shop. Make sure that your customers’ constantly changing needs are satisfied. Work every job yourself or let your employees stack the shelves and work the till. Find out what it feels like to own a Wild West Supermarket.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
The Wild West during the prime of the Gold Rush. The year is 1850. It was an offer you couldn’t refuse: Take over a prosperous General Store on the main street of a thriving town. What they forgot to mention: The store is a mere shadow of its former self in the middle of a ghost town. After the Gold was gone, so were most of the people. But you want to live the American Dream. And no one can stop you.
Show your business acumen and iron will to make it to the top. Start stacking shelves, set prices in an ever changing business environment and take care of the supply of goods. Make sure your customers’ evolving needs are satisfied and hire helpers so you can focus on optimizing your profits.
Did we mention that you can also show your skills as an interior designer when you paint and decorate not only your store but also your home overlooking the town from a hill?
You have control over every store element from shelves to interior design. Optimize your displays, so your customers have a pleasant and wholesome shopping experience in your general store and find what they are looking for. A happy customer will be a returning customer. Can you bring back life to the deserted ghost town?
Order your stock from over 70 goods from food items to weapons, tools and furniture. Barter with suppliers and wandering traders in an ever changing economic environment, where supply and demand is in constant flow. Adjust your prices to maximize the profits and react to changing markets and base prices. But don’t overdo it - a lost customer might never return.
Unpack goods, stack the shelves and organize your storage space. Work the cash register and make sure that the customer gets the best service possible. Or hire helpers to help with the daily business.
More is definitely more. Satisfied customers bring more business and a demand for more varied goods. So expand your property or build a second floor to display everything you have to offer.
Increase product variety and attract more patrons. React to a multitude of events influencing your customers’ needs and shopping behavior.
Participate in fun mini-games like the Tomahawk Throwing Contest. Take on the leaderboards and unlock new licences for your shop.
From time to time suppliers old and new might offer you a mystery box that can contain a wide variety of items or an extended amount of goods. The contents can bring a tremendous profit - if you are willing to take a risk.
You are not only responsible for the interior of the shop. Overlooking the town from a hill is your house, just waiting to be personalized and decorated.
Sums Steam only; PlayStation, Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 201reviews | 68% | — | $86.3K |
| $14.99 | 105ratings | 67% | — | not modelled | |
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Thrown together in a year. boring after a bit. only be better if they had addons or such.
Po pierwszej godzinie gry musiałem juz kredyt brać i spłacam lichwe
[h1] 哦,是时候要营业了!牛仔镇的杂货铺。[/h1] 这家发生于位于美国中西部牛仔镇的杂货店,我们作为店长要开始营业了。玩法上主要是以模拟经营为主,第一人称的视角更有代入感!整体游玩还是比较休闲的,补货,运营,改价,修理和扩建商店,管理库存,每天的随机事件以及众多的小游戏可供游玩,如果你缺少这类甜品的用来玩一次,那还是非常不错的,经营过程还是非常还原,有时候还会发生一些特色的美利坚事件,市场风向变化会如何呢?感兴趣的可以去试试吧! 本作主要是采用普通价格模式以及写实价格模式,普通价格模式更简单一点,就一句话,想要啥自己填。这里的商品价格不会按照游戏所处的历史时期,1850年的价格水平来搞,倒差价也是更加的便宜了,还会有写实价格模式,物价就贴合那时候的美国西部的物价了,获得高折扣就会比较低了,不过建议玩写实价格模式,普通价格模式没啥意义,就真的成为了收货模拟器了! 我们便进入了这个刚开张的杂货间,整体一进入下来,便就是一贫如洗,什么都没有,于是我们必须要开始赚钱来开始进货,确认好价格,等客户尽量购买,再收银(比较还原的,流程挺复杂的,不过有点太过麻烦了,幸好可以安 e 一键收),再补货,再定价,在此途中顺便丰富一些商品,装修一下我们的店铺,雇佣一下员工,当然也有常规的商店等级以及声望值,提高会解锁更多的物品,扩展店里面的更多区域,还可以进行刷漆之类的,游戏玩法还是非常简单的。 还有一些需要玩一些小游戏,比如说面包,要通过玩一个小游戏才能解锁这个物品的执照,左边是面粉,放进炉子里,注意不要烤糊了,再把烤熟的面包放进货架就行了,这些小游戏还是非常简单的。 在小册子里可以看到商店的经验值、等级,以及客流量、声望、每月收入,还有售出的总结,像记录一些等等,还可以有客户的评价以及寻找的东西,可以根据评价来调整一下市场,不过感觉黑心一点没什么关系,可以根这个来调整一下进货的比例。 还有一些神秘的小箱子以及真理等一系列物品可以购买,商品还是非常丰富的,货架也是需要自己摆的。还可以招个员工让他们来帮助我们经营,不过员工的工资有点小贵。 不过值得注意的是,本作的建模比较粗糙,货架同一个商品如果摆错的话,不能移动,不能重新的整理,员工做得太慢了,右边有一个收银台老是卡脚,不能移动,硬要让人多绕一圈的,改价只能在商品的柜子里面改,比较麻烦,尤其是种类多了之后。没有退出就自动存档,最好玩到下一天的早上来让游戏自动存档,总的来说,还是比较适合喜欢模拟经营类的玩家入手的。 [quote]欢迎关注 [url=https://store.steampowered.com/curator/45531068/]黑白测评[/url] [hr]黑夜显真 白昼辨伪
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Turkish +1 more
| $14.99 |
| 84ratings |
| 66% |
| — |
| not modelled |
| $9.09−30% | 17ratings | 68% | — | not modelled |
| $10.39−20% | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
retour au far West pour gérée un magasin comme a l époque je trouve sa plutôt bien avec divers produits et pas que de l alimentation comme dans d autre jeu
OK. I must say that I do not agree with the latest reviews regarding this game. I enjoy it. Does it have flaws? yes. Is it still very enjoyable? Very much so
Nach etwas mehr als einer Stunde Spielzeit muss ich sagen: Das Grundprinzip gefällt mir sehr gut. Ja, es ist wieder ein Simulator rund um einen Ladenbetrieb, aber das Setting im Wilden Westen bringt frischen Wind ins Genre. Besonders positiv finde ich die grosse Spielwelt und einige der zusätzlichen Spielmechaniken. Ohne zu viel vorwegnehmen zu wollen: Hier sind Ideen eingebaut, die ich auch gerne in anderen Simulatoren sehen würde. Das Spiel beschränkt sich nicht nur auf den Laden selbst, und genau das macht für mich einen grossen Teil des Reizes aus. Bei Grafik und Einstellungen gibt es aus meiner Sicht noch etwas Luft nach oben. Einige Texturen wirken momentan noch etwas matschig, und bei der Barrierefreiheit gäbe es ebenfalls Verbesserungspotenzial. Beispielsweise wäre eine Zoom-Funktion an der Kasse hilfreich, um bestimmte Elemente besser erkennen zu können. Das ist allerdings eher Kritik auf hohem Niveau. Grafisch ist das Spiel keineswegs hässlich, aber aktuell auch noch kein Meisterwerk. Da es sich um eine sehr frühe Version handelt, sehe ich das jedoch nicht als grosses Problem. Viel wichtiger ist, dass die Grundlage stimmt – und das tut sie meiner Meinung nach. Ein Gedanke kam mir allerdings relativ schnell: Aus dem Konzept könnte man irgendwann auch einen richtig interessanten Multiplayer machen. Die Spielwelt und die verschiedenen Tätigkeiten würden sich meiner Meinung nach perfekt dafür eignen, dass mehrere Spieler gemeinsam eine Stadt aufbauen und verwalten. Mein Fazit nach der ersten Stunde: Das Spiel macht Spass, hat einige wirklich interessante Ideen und eine solide Grundlage. Es gibt noch Baustellen, aber definitiv genug Potenzial, um es weiter im Auge zu behalten. Ich bin gespannt, was die Entwickler daraus machen werden. Das liest sich für eine Steam-Rezension deutlich natürlicher und bleibt trotzdem fair gegenüber dem aktuellen Entwicklungsstand des Spiels. 👍
要是在加上罪犯,小偷,强盗抢劫,并且射杀它们就更有意思了
el juego cuenta con muchos bugs, los empleados desaparecen y se quedan si hacer nada, solo puedes contratar 3 y no da para todo lo que es una tienda
Enjoyed it more since I started employing workers and I just had to monitor the inventory and when I discovered I can play mini games to earn the license to sell tools and weapons.
Wielka LIPA Nie ma co sie rozwodzić
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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