
Wild Blue Skies reimagines the classic on-rails adventures of the '90s. Join Bowie Stray and the Blue Bombers as they soar through breathtaking skies on a mission to save the world, battling Grimclaw's forces in this action-packed arcade shooter built for newcomers and genre veterans alike!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Wild Blue Skies is a modern take on the classic on-rails adventures of the '90s, built for players who grew up chasing high scores and for a new generation hungry for the real thing.
Soar over oceans, desert ridges, and perilous caves, battling waves of enemies and pushing back Grimclaw's forces. With the help of your squad, you'll fight to restore peace while experiencing the thrill of classic arcade flight-combat!
Easy-to-learn controls make Wild Blue Skies accessible for newcomers and genre veterans alike, while stunning anime-inspired visuals immerse you in a hand-crafted universe. With branching paths, thrilling missions, and a score system that rewards mastery, every flight is an adventure worth repeating.
Meet Bowie, Thorne, Chuck, and Roe: the Blue Bombers. Four pilots, one unbreakable squad. Each one brings their own personality and voice to every sortie. With rival squad encounters and character banter woven throughout the campaign, getting to know them is half the adventure.
No two playthroughs are the same. Branching mission paths keep every flight fresh, with secrets and hidden paths rewarding players who want to master everything the game has to offer.
Easy to pick up. Deeply rewarding to master. Push yourself to earn every medal, uncover every secret path, and find the difference between finishing a mission and truly owning it.

Genres
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−34% | 257reviews | 59% | — | $65.4K |
| $14.99 | 71ratings | 84% | — | not modelled | |
Engagement
Reviews
Themes across 236 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its $15 USD, if you like star fox esque games its a hard buy. If you have a switch 2 you know what to do, if not you also know what to do.
Brings me right back to Star Fox 64, but with all the modern improvements that make it as good as I remember Star Fox being. With it's own unique twists on the genre. Don't do a barrel roll on this one, crash into it when trying to follow your stupid teammate through a waterfall. 10/10 would screw up and crash again
Media

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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $65.4K | 86 | 91% | $29.99 | |
| $65.4K | 87 | 89% | $29.99 | |
| $65.4K | 260 | 93% | $6.99 | |
| $65.4K | 89 | 89% | $29.99 | |
| $65.4K | 74 | 72% | $24.99 | |
| $65.4K | 220 | 90% | $12.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $148.5K | 366 | 95% | $19.99 | |
| $551 | 4 | 100% | $5.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $54.4K | 253 | 77% | $9.99 | |
| $22.3K | 70 | 80% | $12.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese*, Simplified Chinese, Spanish - Latin America, Portuguese - Brazil*languages with full audio support
| $14.99 |
| 62ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 236 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wild Blue Skies is a $15 love letter to Star Fox 64. Though I expected (hoped) for more, it's a decent game overall for the value. If you enjoy the demo, you will love the game. But I could not enjoy the game. The controls and handling absolutely kill the experience for me. The Blue Bomber maneuvers nothing like an AR-Wing, which wouldn't be a problem on its own, but a number of problems and baffling design decisions make flying and maneuvering feel clunky. The game has no way to remap the controls, which is completely inexcusable regardless of whether you're an indie or AAA. Even using Steam's controller settings won't help, because the game inexplicably maps blasters and charge shots as separate buttons. All the more tedious with the way the game alternates between enemies that need one or the other. You also lose altitude if you break I ultimately lost my patience with the game due to lack of multiple viewpoints. No cockpit view. No way to zoom out or zoom in. I quit the game after dying repeatedly in a narrow cave level where I kept smashing into enemies and enemy fire because my ship was blocking my view of what was directly in front of it. All of these problems have nothing to do with overhyped expectations or the Star Fox 64 remake release, but because of conscious design decisions and UX issues that a bare minimum amount of playtesting should have uncovered. For this reason, I cannot recommend the game unless the controls in the demo clicks with you.
Wild Blue Skies é uma verdadeira carta de amor aos clássicos rail shooters dos anos 90, especialmente para quem tem boas lembranças de Star Fox 64. Desde os primeiros minutos, fica evidente qual é a proposta: ação arcade direta, combates aéreos divertidos, rotas alternativas e aquela sensação deliciosa de estar participando de uma grande aventura animada. A jogabilidade é simples de aprender, mas possui espaço para dominar. Desviar de obstáculos, eliminar inimigos, buscar rotas secretas e tentar melhorar o desempenho nas missões torna cada fase bastante rejogável. Os caminhos alternativos são um dos grandes destaques e incentivam o jogador a revisitar as fases para descobrir tudo que o jogo oferece. Visualmente, Wild Blue Skies também é muito bonito. A direção de arte inspirada em anime combina perfeitamente com a proposta, ajuda a criar sua própria identidade visual e os cenários possuem bastante variedade. É impossível ignorar, porém, o quanto o jogo é inspirado em Star Fox 64. Em alguns momentos, a inspiração é tão evidente que pode passar da sensação de homenagem para algo excessivamente familiar. Para quem procura uma experiência completamente original, isso pode incomodar. Mas nem tudo também são flores, apesar de ser muito parecido com StarFox 64, outras coisas falham miseravelmente. Seu esquadrão, por exemplo, é inútil elevado ao quadrado. Eles mais atrapalham do que ajudam e morrem muito facilmente, principalmente nas fases abertas onde o dogfight impera. Os diálogos entre eles são bem "meh" e falta mais aprofundamento na personalidade do esquadrão. A história principal também é bem de fachada e poderia ser melhor trabalhada, mesmo que ficasse de plano de fundo. Resumindo, está muuuuito longe de se equiparar ao fantástico clássico de Nintendo 64, mas é uma boa dose de nostalgia. Wild Blue Skies entrega exatamente aquilo que promete: uma aventura arcade divertida, acessível e nostálgica. Talvez não reinvente o gênero, mas é muito bom ver um estilo de jogo tão pouco explorado atualmente recebendo uma produção moderna e competente. Se você sente saudades de jogos como Star Fox, gosta de shooters sobre trilhos e procura uma experiência curta, direta e altamente rejogável, Wild Blue Skies definitivamente merece uma chance. Nota: 7/10
PLEASE READ. okay so the game great art great, but why would i buy a pt 2 this game copy starfox way to much to a point that every flaw starfox had u had. so NINTENDO explain why they dont want make a new star fox game and you know why? cause they couldnt add anything new. WELL THIS SHOWS ME U GUYS COULDNT EITHER GAMEPLAY OR LORE WISE...... like why didnt you add a 2nd level right after the first that has to be play like linear to that introduce the starwolf team thats something nintendo admit they did wrong so rigth after the first level then starwolf battle level. 2nd why didnt you give the character more in game dialog so we get more lore on character or hell why not give bowie a better more story heavy game like i dont see why i would want to come back to play pt 2 of this game or 3 since well u didnt add anything new to this game it felt like starfox 64 .... one more ideal why didnt u add a simple mechanic shop so inbetween level i can spend money to upgrade my guy or team hell you could of just added skins for the ship and simple level system where i can upgrade team health, and bullet upgrade so the next level i feel more pregssion in game. why you think so many people like rpg or castlevania or even sims cause there something in game where i see progression why you think DOWNWELL fun cause when i fall i get new weapon and upgrades that are more unique that i can actually think and choose. game fun but its nothing new i like it cause i would play here and there but there so much missing, ALSO WHY THEY CALLED BLUE BOMBERS NAME THE TEAM WILDBLUE OR SKIES FORCE you know like the title of the game
Wild Blue Skies is a refreshing addition to the rail-shooter genre that many will inevitably compare to Star Fox, yet it stands confidently on its own with gameplay that simply feels great and art direction that’s impossible not to love. Though the campaign is short, every moment from start to finish is genuinely fun, making it easy to recommend at $15 especially when so many bloated, expensive games fail to deliver half as much enjoyment. Forget the haters; this is one of those rare titles that actually earns your money and leaves you smiling.
I don't really get all the negative comments this game gets, it's a pretty fun game. Controls are crisp, graphics are good, music is adequate. The complaints about originality; one of the OGs who made Star Fox made this game. Duh. Ofcourse there will be some form of nostalgiabait here and there. I guess this is his teams' Palworld. These guys do something for the fans that Nintendo just refuses to do. And whoever cries about originality, I really hope for the sake of your argument you didn't give Nintendo your money for the Star Fox 64 remake then. Or even worse, TotK. Just don't expect a 100% 1on1 clone. It's not as good as SF64 but it's good enough and yeah, it's easy to see where it got its inspiration from. However, there are minor "issues" I have with this game, if I do compare it to Star Fox. When barrel rolling, you can't shoot the laser. There is no summersault. In the 5th stage I think, the one before the last stage, crashed twice on me after destroying the thing in the middle. Maybe that only happens in Linux, not in Windows. I'll have to check. In the end, for 15 bucks, if you can curb your autism, this is worth a try.
Better than Starfox 64. It's actually challenging, and has basic features Starfox lacked (like a save feature).
to be honest. if feels like a rip off version of star fox 64. cons : gameplay is a fourm of copyright, levels design is a forum of copy right, the description acknowledges copy right in fragment by stating " reimagines the classic on-rails adventures of the '90s" (aka star fox nes, star fox 64) the difficulty need to be turned down or creator & devs should add in difficulty changes. pros: names of the characters are it own thing, boss fight are it own thing, enemy's are it own thing. Inspired by a game that Nintendo REFUSES THE LET GO ON CONSOLE & RE MAKE FOR EVERY NINTENDO CONSLOE KNOW TO MAN, BUT WONT RELEASE PC VERSION. we got this. witch is fine wouldn't recommend for people that anger easy, and rage at everything, or people that hate on Nintendo tbh disappointed in how wild blue skies could be better and its own thing, but dev and creators want to reimagine an over rated game and state: reimagines the classic on-rails adventures of the '90s. witch may lead to copyright tbh would be nice to make a entire franchise like this with new kind of ideas that other games don't have. would recommend for hard core gamers. wouldn't recommend for
It feels like Star Fox, but like it's missing something. The gameplay overall feels pretty sluggish; everything moves too slowly, and the design is quite lackluster, even when it comes to the story. The ship also sometimes gets in the way and makes things harder to see. And the basic enemy ships... when I first saw them in the tutorial, I honestly thought they were some kind of dummy training planes. But that's actually the design of a real enemy? They look ridiculous! I would also really appreciate being able to bind the charge shot to the same button I use for regular shooting. In All-Range Mode, where is my U-turn?! Whenever an enemy gets behind me, I just have to keep circling around the entire area until I can finally shake them off. Also, can the bootleg Star Wolf team cheat?! They can go through walls to break my line of sight, but I can't do anything similar? I guess they really are the villains. As for the difficulty, I think it's okay. I'm struggling with the controls, but that's more on me than on the game itself. My main complaint is still the charge shot being mapped to a separate button, which feels pretty awkward. I do appreciate the rapid-fire option, though. Overall, it feels like you tried to basically carbon-copy Star Fox without ever actually playing Star Fox. And you can't tell me otherwise, there are events in this game that are basically the exact same events from Star Fox, just retold slightly differently even some dialogues are exact the same... YOU WILL NEVER DEFEAT ANDROOO I MEAN GRIMCLAAAAW The game is okay if you're really craving something like Star Fox, but it lacks a lot of polish. EX-Zodiac is a good example of how this kind of game can be done much better. Some extra nitpicks: Could it be a little more original? For example, instead of having a barrel roll that protects you from enemy fire, why not do something completely different? Maybe activating some kind of shield burst or something like that. Why does it need to imitate Star Fox almost 1:1? (I blame EX-Zodiac for doing this too.) Also, why does the ship lose altitude when I brake? I really wasn't expecting that, and it got me damaged a few times, haha. Speaking of damage, the game sometimes feels more like a survival challenge. A lot of the difficulty doesn't really come from the stages themselves, but from the fact that I'm already heavily damaged from the previous stage, which makes everything that follows much harder. Again, the game is okay. I somewhat enjoyed it, but there are other options out there. This game has potential, but it could use a lot more polish.
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