
Establish a home for your industrious mice under the oppressive paw of your cat overlords in this city builder featuring complex simulations, intricate production chains, and the age-old rivalry between cat and mouse.
Most likely between $2.2M and $6.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1317 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Игра хорошая, но очень уж долго приходится развиваться. Долго, и при этом почти ничего не происходит в это время. Например, добавили корабли и море в последнем обновлении, это здорово. Но я уже устал просто торговать и рыбачить, дожидаясь пушек, чтобы посмотреть морские сражения. Уже просто начал дни перематывать. Пожалуй отложу на полгодика, мб ускорят игру как-то...
建筑可以先铺出来但是楼梯得要材料;伐木,采矿得铺区域但是一点提示都没,然后税收官来的时间只能说,挺紧张的,需要你囤积材料或者产品,反正第一次开游戏普通难度,有点不想玩下去了
good
可玩度高
Fairly well balanced, my only criticism is that there is no minimap that I could see, which made things a little frustrating once expanding outside the first island. Also machinery should probably be more available once you unlock buildings that need it. Overall very fun as a colony sim, and cute if you read Redwall growing up.
Muito bom sempre procurei jogos de construir uma colônia/civilização e com a demo deste jogo achei ele muito bom podendo testar a coisa é muito mais fácil de decidir comprar 10/10 o game.
My biggest complaint is the whiskers AI, they won't seek heat until they're freezing and will get sick after dethawing, they don't seek medical attention while deathly ill until the end of the workday unless you manually fire them from their jobs which results in them sometimes dying. If there is only 2 pieces of food in a warehouse across the map every hungry whisker will raft there individually and walk into the warehouse despite the fact that obviously the first two whiskers that queued should have "claimed" the 2 pieces of food which results in what I call "death pilgrimages" where they will travel until they die to just to walk into an empty warehouse even if food is added to a different warehouse, it's a very basic pathfinding system. You also lose reputation when a whisker starves to death but they will take food a starving whisker could have eaten even if they don't have the "hungry" modifier so I doubt they care that much. edit: Upon loading an earlier save I discovered the reason my rats were making this "death pilgrimage" was because 2 pieces of fish magically teleported across the map into a warehouse set to reject all items, a little bit frustrating. Overall pretty good though
De vrijheid die je hebt met bouwen is erg leuk in dit spel, dit geeft qua ruimte veel opties. Wat ik nog wel wat lastig vind zijn de gebouwen die bepaalde skills nodig hebben, het overzicht van de skills van je whisker's is niet echt overzichtelijk maar dat lost zich wel op als je een school hebt en je whisker's opleid. Dan hoef je niet meer te zoeken of je wel de juiste skills over hebt in je kolonie.
Really fun!
Great city builder/survival game. Definitely plays slow on the hardest settings, which I consider a good thing!