
A narrative adventure game set in the Soviet atmosphere. You play as a writer suffering from amnesia and trying to sort out his past. Recognition is what he has been striving for his whole life. But it turns out that success becomes too heavy a burden.
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Languages: English*, Russian*languages with full audio support
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Суперприятная игра с интересными загадками и любопытным сюжетом. Единственный минус только в том, что она короткая. Стоит рассматривать как вариант на один вечер, погрузиться в приятную атмосферу с нотками ностальгии.
Поиграл побегал в данной бродилке )) На мой взгляд история довольно интересная и заставляет подумать о прошлом персонажа, добавляют интерес различные мистификации, которые есть в игре. Думаю что найдется свой "потребитель"
[quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] 老实人评测,不错过游戏的闪光点,不放过游戏的吐槽点,带给玩家最直观的测评感受。[/quote] [h1]狂风息止之所[/h1] 游戏名字非常具有诗意,光就这个名字,闭上眼睛就能联想到这样一幅景象,微风轻拂,树影婆娑,太阳躲在厚厚的云彩背后,耳边偶尔传来一两声不知名的虫鸣,空气中弥漫着青草香味,时间仿佛在这一刻静止,画面定格在此刻,画面中浮现出“ where wind becomes quiet”的字样! [h1]漫步其中,拼凑记忆碎片[/h1] 游戏全程步行模拟,走到特定的位置会有旁白内容显示,可交互物件需要靠比较近才会有凸显的效果,点击后可以查看物件的详情内容,游戏里没有明确的目标指引,更多是依靠剧情驱动游戏的进程; 游戏分为5个明确的探索区域,可能代表了主角曾经生活或工作过的场所,而进入彩色的光点寻找画面中的关键物件,无疑是在拼凑过往的回忆; 整个游戏除了最后有个所谓的Boss战,其他都是空无一人的,即使在矿洞中也不会觉得恐怖,反而有点淡淡的忧伤,而游戏中出现的猫、鸭子、奶牛,似乎有些什么象征意义,又让整个游戏充满了神秘色彩; [h1]线性探索,硬核Boss战[/h1] 游戏介绍说是关于一个患有健忘症的作家找自己的故事,也许是没有中文的缘故,并没有太感受出来;游戏的脚本触发机制痕迹过于明显,空旷的区域看似自由探索,但因为剧情没有触发看起来可走的地方都用空气墙进行了阻隔;让人想不到的是,游戏里是可以跳的,但这个跳跃机制很感人,特别是在跳屋顶抓猫这里,太费劲了;游戏里唯一一处解谜,开门需要调节4个门锁的把手位置,从设计上是要在另一条路上的小房子里看箱子上的标记,但实际上我莫名其妙破解后,才想到此处的关联;最后的Boss挺突然的,实在没想到在这样看起来岁月静好的游戏中,还有如此硬核的Boss战,本身机制并不复杂,但要找到解题线索却并不简单,首先能想到在地上找石头砸敌人就已经不容易了,砸了之后还要去拣光球更是需要点想象力,拿了光球还要在限定的时间内找到具有记忆的物件就更是需要相当的操作,而这样的物件要找5个,就有点让人头皮发麻了,而在这场战斗结束后,游戏也进入到最终的结局——原来我已经没了!当接受这个事实之后,也可以安然地去了。这样的反转并不算意外,但也让整个游戏立马变得奇幻起来了! [b]游戏介绍提到《万众狂欢》和《伊森卡特的消失》,这两个都是我心仪已久的游戏,玩过这两个游戏的同学,千万别认为本游戏会带来给你同样的体验,放低期待,否则大概率你是会失望的~~[/b]
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Hours played at review time, across 34 reviews with recorded playtime.
Очень не качественная игра.
Любителям по бродить с небольшим сюжетиком рекомендую! В этом сюжете элементы юмора и хоррора прекрасно сочетаются, ну и конечно концовочка меня тронула. Спасибо и Успеха разработчику. Игру снимал себе на канал ЧИЧМАН.
Leider konnte ich das Spiel wegen diversen Bugs nicht beenden. Allerdings muss ich zugeben, dass ich schon nach kürzester Zeit sowieso keine große Lust mehr auf das Spiel hatte. Man rennt ständig gegen unsichtbare Wände und irgendwie steht man oft planlos in der Pampa und weiß nicht genau, was das Spiel nun eigentlich von einem will. Und wenn ich dann Tannenzapfen auf ein paar harmlose Enten schmeißen soll, (damit ich ein eisernes Tor öffnen kann...? Zusammenhang???) bin ich einfach raus. [spoiler ]Und die Lebenskrisen eines schreib-blockierten Autors, dessen Tochter mir unablässig die Ohren vollsülzt, interessiert mich leider genauso wenig wie saufwütige Wissenschaftler oder eine kratzbürstige Katze, die ich durch einen gammeligen Kindergarten jagen soll. [/spoiler] Einen richtigen roten Faden und eine fesselnde Geschichte konnte ich hier leider nicht ausmachen. Leider ist mein Kauf zu lange her, weshalb ich keine Rückerstattung von Steam beantragen kann. Pech gehabt.
Incredibly disappointing game. The localization is really really bad for English speakers. Half of the dialogue doesn't make sense to the point where it's kind of hard to figure out what's going on. The voice acting (specifically the male voice acting) is really awkward and stilted. The game is FULL of invisible walls that halt your movement for no discernible reason, Also, it's very easy to wander outside the bound of the game and end up in places you're not supposed to be or falling off the map entirely. A lot of the direction of the game seems arbitrary and like you have no real reason to push forward, nor is there a next logical place to go. The game is also very buggy. The physics cause things to jump around or shake and I ran into a lot of weird glitches - like, for some reason, the first few times I tried to load this game up, my character was just constantly jumping?? Not sure why that happened. Not sure why it stopped happening. I would, unfortunately, avoid this game unless a LOT of work was put into revamping the English dialogue localization, reworking the maps, and fixing the bugs. That, or just keep an eye out for the developers next game, where hopefully they learn from these mistakes!
The developer has now removed this game from Steam, so I guess this review is rather moot. However, I had it in my library for a while before I got around to playing it, so for completeness here's my thoughts. I'd give this game 4/10. It's not terrible, but the story line is rather fragmented and difficult to follow; it can often be difficult to know what to do next to progress the story as there's very little guidance; and the grabbing mechanism is so bad, that I had to give up playing at the end and watch the last 5 mins of the story on YouTube. It's a shame really because the graphics and ambience of the story are pretty good. It's similar to but better than Dear Ester (which I just got bored with) but with some puzzles to solve along the way. If you want a similar but far superior game try Ethan Carter or even Ether One. If the Developer wanted to put the effort in, I think this could be reworked into a good game.
Игра была хорошей и интересной, пока я не дошла до босса качалки. Я в Дарк Соулс играю или в ходилку-бродилку? Разработчик видимо запутался какую игру он хотел сделать и в итоге устроил догонялки с ударом по лицу и смерти после. Идеально. В хорроре я очень люблю, когда меня убивают. Самое лучше в этом - кидать камень в эту светящуюся жижу. Хотела выбить все ачивки, но у меня уже так горит, что полыхает всё вокруг. История и антураж приятен, а вот драчки - ненужная по и пень. Слов больше нет.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $312.7K | 1.3K | 74% | $14.99 | |
| $8.3K | 45 | 93% | $11.99 | |
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