
Dive into a 2-player co-op driving adventure with RC cars. Explore the professor’s home laboratory, solve puzzles, find hidden paths, and uncover what happened inside. With Friend’s Pass, your friend joins for free.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #69, worst MX #95 · 11 markets collected
US · last 30 days
About
You and a friend answer a call for help from a professor who has mysteriously disappeared. Take control of two tiny RC cars, drive through his maze-like home laboratory, overcome oversized obstacles, and uncover the strange experiments he left behind.
Every room turns the house into a playground for two tiny RC cars. Race across shelves, drift through cluttered desks, explore every location and piece together what really happened inside.
In this co-op journey your progress depends on working together. Solve puzzles and overcome challenges that require communication, timing, and both players doing their part.
Upgrade your RC cars with rope-swings, magnetic wheels, magnet grabs and other power-ups. Each new gadget opens up fresh way to exploration of the professor’s home.
The house keeps opening up as you progress. Unlock hidden rooms and move through familiar places in new ways.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 492 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Très sympa ! Les énigmes peuvent être difficiles sans trop l'être, il faut bien réfléchir. J'aime bien cette vibe de Toy Story.
I bought this cooperative game about remote-control cars to strengthen our friendship but in the end, my partner and I spent half an hour yelling at each other, trying to figure out who’d gotten stuck under the giant sofa and who’d accidentally driven into the cat litter box
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Polish, Portuguese - Brazil, Russian, Italian, Portuguese - Portugal, Spanish - Latin America, Turkish +2 more
Hours played at review time, across 493 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Truly the most fun I’ve had in a while… since It Takes Two and Split Fiction. This is absolut PEAK with a friend… lots of laughs, funny situations, anger, pretty difficult puzzles sometimes…and the graphics are top <3. Just some small bugs…like the fact that we couldn’t change the gadgets…so I found out I had to die to only be able to change it once xD. Lel. But it’s been patched right now, today. Anyway, from me, any really good coop is a 10/10. Here's how I played it during a livestream: https://youtube.com/live/WqlwM91ATPc
Ngl me and my friend were hyped for this to be It Takes Two esque where it feels good / fun even if it's 'easy' or a different direction, genuine challenge to overcome. This was neither, it was pretty bare, it was pretty simple, it was a good idea that I don't think fleshed out the 'fun' enough - we didn't finish it before hopping on another game it really didn't grip us, controls feel a bit swimmy, puzzles could be solved by my puppy, abilities were unlocked but so limited that it didn't feel like any skill expression or depth was able to be discovered. Had this on the wishlist for a while, not worth $20 unfortunately. Just not fun, had us like :| through the entire session
This game is great, a little short but, very enjoyable to play.
An excellent game for spending pleasant evenings with a friend or a girlfriend. You can play either on one screen or in co‑op over the network (and the second player doesn’t need to buy the game). There are many different interesting puzzles and mechanics that will keep you from getting bored, and, most importantly, the game is easy to learn and is perfect for relaxing.
The ending is super dissapointing, the gameplay feels like an Early Access game in some departments. Certain mechanics don't work well specifically the magnet when trying to pick up certain items when there are multiple items within range to pick. There is some random resetting of all cosmetics when switching areas. There are some colission bugs that make some traversal quite tedious namely with the acid pits and wall riding. The final attachment has seemingly no value for actually progressing the game and is kind of randomly hidden with no real indication or reason to find it other then randomly stumbling upon it. In the demo many areas were accessable without the final attachment which made exploring more intuitive the adjustment to full release made it feel less fun. The final attachment adds some new depth to the game and a interesting mechanic which is completely skipped due to it being irrelevant for progression/finishing the game. The void area has some interesting exploration going on and can be quite fun to drive through and explore. Many of the puzzles have the implication of requiring 2 people but can truly be completed solo in most cases, which results in sometimes breaking the co-op requirement immersion and feeling as if you just have to wait for your partner to finally arrive when there is a 2 player mechanic The game kind of picks up near the end of it and then it's also pretty much finished unless you want to revisit all the previous areas with the new attachments which unfortunately feels counterintuitive besides doing a 100% completion. Edit: The driving isn't very smooth and ends up being a lot of tapping and adjusting rather then smooth steering in many places making it more frustrating to move around then you'd expect from the previews. I'd recommend it on a 50%~ sale. Some buggy stuff, horrible ending with some not too bad gameplay. 3/10 Fixing the bugs, story, final attachment being more useful to progression it could be a 6,5-7/10
Game bugged 3 hours in preventing any further progression, no reply from dev's after replying to 'bug thread'. Great game but cannot currently recommend others purchase. Will update if / when resolved.
It's a nice game, fun to play and a bit challenging. Wish there were more maps to explore to keep on playing. Finished the game in 5,5 hours. One thing id like to be changed would be to have a taskbar with all your equipment and just press 1,2,3,4 etc instead of holding Q and moving the mouse. There is a lot of switching around so you get a bit tired of switching back and forth
Gonna say that after taking our time on the first few levels, this is recommended. No complaints. Cute and fun 1990's Grounded / Honey I Shrunk the Kids vibes. It feels fairly polished. Graphics are really decent. In-Game music is pretty fun. It didn't distract, nor completely fade into the background. Has a bit of power ups and cosmetics you collect. You can sometimes solve how to get things in a couple ways which feels a bit like a sequence break in regard to collecting cosmetics, but will sometimes need to take mental note and come back later to get a thing (because there's a power you need to get it). Difficulty is just right for casual play-A little bit easy for me so far, but still quite entertaining. Physics feels pretty polished. Has a grapple hook to swing with, so it's Ellis and his buddy Keith approved lol. Has a oopsie reset button if you fall off a counter or fail a jump or something, eliminating feeling too punished for failure. Lets you focus on the teamwork and exploring, rather than on being a perfect platformer or whatever. Exploring and driving around is fun. As a MetroidVania guy, it kinda scratches that particular itch just a tiny bit, which was a nice surprise. As an RC enthusiast it's not a bad representation, and definitely nails some of the fun. On the RC note- It's got the feel of RC about 80% correct and probably better than many other games. If possible, I'd change the brakes and reverse analog to to behave a bit more like an RC controller. I will mess about in the controls options a bit and see what I can accomplish. I'll edit this later if I find anything out.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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