
Whackerball is a twin-stick shooter roguelite with Breakout inspired mechanics. Master the unique combat system as you venture through a multitude of diverse areas while collecting powerful and game changing upgrades.
Modeled estimate, not a reported figure. How we estimate →
About
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
cool idea. frustrating. Hard time using the menu.
El Arkanoid de toda la vida mezclado con bullet hell. Una combinación muy acertada. Entretenido y adictivo.
Dev don't listen to community and ignore to add minor setting for steamdeck user. Don't support these type of dev who publish a tilte. Cash grab and leave
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.1K | 74 | 28% | $2.99 | |
| $7.1K | 71 | 92% | $6.15 | |
| $7.1K | 59 | 61% | $4.99 | |
| $7.1K | 377 | 75% | $0.99 | |
| $7.1K | 103 | 74% | $4.99 | |
| $7.1K | 164 | 99% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $21.2K | 125 | 84% | $5.99 | |
| $2.4K | 26 | 96% | $3.99 | |
| $1.5K | 20 | 90% | $2.99 | |
| $1.5K | 18 | 50% | $4.99 | |
| $697 | 6 | 50% | $4.99 | |
| $137 | 3 | 33% | $1.99 |
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fantastic little game! Creative idea. Challenging. Makes you think about a lot going on at one time.
For what it is—that being a concise arcade roguelike—I love this game immensely. It has a high skill ceiling and a superb depth to length ratio, rivaled only by Downwell (which to those familiar has certainly influenced this game visually and mechanically.) The art style is cute, clear, and clean enough that I don't mind the screen clutter at higher difficulty stages. I prefer to play without screen tilt or motion effects, though I appreciate the option
Already beat it on normal mode and now going for harder runs, I absolutely LOVE it.The game is simple, elegant, and perfect in every sense.All I could really wish for is more unlocks or mod/workshop support for people to make them.10/10, it's whacker, and it's ball, I don't think i need to elaborate any further.
I can't recommend this. Playing pong + dodge ball + shooting with recoil + collecting coins is too much to focus on at once.
excelente juego agrega gran reinvención al breakout con el hecho que la bola es la dispara
I may be biased here for playing so many Break Out based games but this one is certainly something else. Imagine taking the classic formula of the paddle and the ball but mixing in shooter mechanics that deflect the ball trajectory and hit the enemies with the bullets. As a result, you are tasked to coordinate ball movement with paddle movement along the various biomes with treacherous enemies that start off enemies but slowly turn your dodging playstyle almost to that of a bullet hell. At the very least you can mitigate that with shops, upgrades given in a roguelike fashion and different types of guns that lead to a lot of replayability since each run lasts at most half an hour (just look at my playtime for evidence). That's not even mentioning the various achievements to be obtained, some much harder than others since you need to be lucky or pretty skilled to get them (maybe even both). Furthermore, the presentation in itself is simple enough to not be distracting but not colorless to feel dull. Every enemy has its sprites, attack pattern and it matches the zone it's placed on. Plus, the music fits each zone perfectly with various instruments and a catchy tune for the most part that left me humming multiple times. In conclusion, for its low price, its continuous runs that you can fit in a coffee break, its overall feel for the gameplay and low system requirements, I can safely recommend it to any fan of arcade games or in general. Just make sure you don't try to recover the ball while it is off screen. They should have patched that softlocking bug by now but one is always paranoid once one loses many promising runs because of that.
Sus escasas sinergias lo compensan con un game feel muy pulido. Cada vez que juegas entiendes mejor como moverte y acabar con los enemigos, aprovechando las mecánicas que tenias des del principio.
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