
Armed only with your grappling hooks and fearless nature, run, leap and swing your way across a dreamy skyscape to reach the pillar of light. Welkin Road is an elegant, first-person puzzle-platformer that combines parkour and grappling-hook-powered aerobatics.
Modeled estimate, not a reported figure. How we estimate →
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I covered this game quite some time ago but wanted to put in a review because despite having a decent amount of content, it's clearly been abandoned by its developer and publisher. This launched into Early Access in April, 2016 and says it will be there for 4 months. As I write this, it's been over 3 years with essentially no progress made. Like others have said, this game is a parkour simulation that kind of looks like Mirror's Edge but has no story, a much more sterile audio/visual presentation and controls that aren't nearly as sharp or responsive. It requires a LOT of patience but can be rewarding if you have that. That said, I cannot lend support to any developer who continues to list a game for sale when it's clearly been abandoned this way. Pick up Mirror's Edge or DeadCore for cheap and skip this one.
Oyunu gerçekten bir hevesle almıştım fakat cidden çöp bir oyun olduğunu farkettim gerçekten bu oyunu Youtube'dan izleyip para vermeyin gözüktüğü gibi bir oyun değil.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wouldn’t normally start a review talking about other people’s reviews of the same game, but I feel it’s important here as ether I’m missing the point with this game or I’m just not like the other people playing this game. I’ll talk more on this as we go through but just to say this game has received mainly positive reviews on Steam and that mine will not be so positive. Welkin Road is something of a cross between Mirrors Edge and Spiderman, free running with some web slinging thrown in for fun . . . or lack thereof. Each level presents the player in a minimalistic world with nothing but skill and some gloves that allow you to swing in orbs dotted around to traverse the level. Being a huge Mirrors Edge fan I was very hopeful for this game, but I have to say I’m disappointed. The looks are good, I’ve expressed in previous reviews how much I like this minimalistic approach with levels being composed of white and a single colour that some Indie games are using right now and here is no different. It looks good though I think unlike other games such as Absolute drift and Block ‘hood the first person view of Welkin Road really shows the flaws with this style. I still like it all the same and think Welkin Roads animation is really done well, while I wouldn’t call the game a looker it does look very ok. The settings are pretty good offering enough tinkering for most to get the game running reasonably smooth, but the game offers no controller support. I normally wouldn’t mind this, especially in a first person game where I will normally opt for keyboard and mouse controls but in this game it has so much going on and the keyboard controls are so bad it really effects the experience. This could have been remedied simply by instead of placing imputes all over the keyboard simply combining them into one action button that would do it all. The game offers two modes currently, the standard campaign which is just about making it to the end of the level and of course speed run. I think there was room here for something more original, but I have little complaint all the same. So on to the gameplay and this is for me where things go downhill, as I’ve already said the key layout isn’t the best but the game its self also works against you. You can jump off the same platform 100 times and the outcome seems random, sometimes you can latch on to an orb but others not, you can wall run but sometimes not. Now I know this is probably just as much user error as anything else but the game makes no effort to help you, there’s no leeway what so ever. I can already hear the cries of “Get Good” but this game makes Dark Souls look like a teddy bear, I honestly thought I was missing something or just being dumb but then I hit the Steam reviews and realized I wasn’t alone. Others were having the exact same issue but instead of like me finding this an issue many were happy about it as the game respawns you to the last platform you were on. Singing its praises as fun and happy they completed a level in 15 minutes! To me this game lacks accessibility and that really ruins the experience for me, I know I will never complete a level fault free on this game however hard I practice and that’s a big problem to me. I’m happy to put in the effort when a game rewards it or when I can see the mistakes I’m making are my own fault but Welkin Road doesn’t do this, Instead the errors I’m making are undetectable to myself and make me feel like the game is somehow cheating me. It’s just not fun and honestly had me nearly throwing my mouse at the wall in frustration. All games need to have a learning curve and introduce you in to get you hooked, Welkin Road seems to lack this and while the majority of Steam review disagree with me I found this game more frustrating than fun. Not because I couldn’t complete the levels, with infinite retries that’s not an issue but because perfection eludes me and that’s a problem to me. If your happy to fall to your death 100 times every level and not be sure it’s your fault check it out, but if not you might want to give it a miss.
Honestly? I'm a little dissapointed. Such a fantastic concept executed very well, but the game is more of a proof of concept than a full experience. It has now been six years since the Early Access phase started. Do not support the developer if they truly have no intention of finishing it.
I got this game because it looked like a cool little Mirrors Edge inspired game. IT turns out to be mirrors edge without any of the fun stuff. This game is just boring and monotonous. Do not get it.
Roblox, Minecrat'da parkur yapacağına al bu oyunu oyna.
Bon jeu, se déplacer dans les niveaux est très agréable mais encore faut-il pouvoir les débloquer... La difficulté des niveaux augmente au fur et à mesure de celui-ci mais le jeu demande, pour compléter le niveau, des passages frame-perfect dès les niveaux 3-4.
Beklendiği kadar eğlenceli değil. Hiç bir hikayesi yok oradan oraya atlıyıp zıplıyorsunuz. İade ettim.
First of all: Although this game looks similar to some parts of Mirrors Edge and shares at least some gameplay concepts, it is NOT really like Mirrors Edge at all. Main concept is swinging through the levels, not running or climbing. So what you must learn and master is to use momentum when you chaining swings like Spiderman. There is also some wallrunning and wallbouncing quite regularly, but like I said, focus lies on swinging. Controls are good, you get a good sense of your speed and momemtun when you play, which is necessary to calculate your jumps. Only "negative" thing to mention: You have to be pretty exact when you click on those midair anchor ball, and since your often moving at high speed, it can get difficult to hit those in the right moment. If you only click anywhere nearby, it is unforgiving and you fall to your death. Then again it is never unfair, only difficult, as you want to hit them exactly from the point farthest away if possible. As a help, checkpoints are numerous (basically on each platform you land on and sometimes even in the air) and there are help messages if you fail multiple times at one place. Also, you can change your direction midair a little bit, that helps to be in control all of the time if you let go your swings at the correct moment. When I first tried this game, I wasn't too impressed, as I expected a Mirrors Edge clone and was disappointed. I needed one or two stages to understand that it's really different from ME and to adapt to the mechanics. Then after each stage, I loved the game even more and couldn't stop playing. Gameplay is simply fun and addictive! Each stage introduces a new gameplay element, so it doesn't get boring or too repetitive. I finished the last level after nearly 5 hours (I would consider myself good at that kind of games) and if I hadn't other games to play in my library I would definitely go back and get those collectibles or do some speedruns. Maybe I will do sometimes in the future. Level design is relatively simplistic, clean and functional, but has some smooth colours and a relaxing effect. There is no story at all, it is just platforming a linear path to the goal. Short verdict: Nice physics-based platformer with polished and bugless gameplay, focusing on swinging. This game is really difficult at times (that's part of the fun!), but not unfair! I recommend this to fans of pure platformer gameplay without fighting or enemies. It's all about controlling movement and getting to the end. You can do some decent speedrunning, if you like. UPDATE: I did come back to this game to get all the collectibles and achievements. I enjoyed playing the game again an looking for secrets was nice, because there were all put in fair spots (I had to do some exporing of course). I surely wouldve done all the speedruns if there was some kind of medals and rewards for earning them, just setting my time was not enough for me to engage in that. Gameplay-wise I want to say that there were two particular mechanics I did not enjoy. These are the black orbs (because waiting to get the right timing breaks the natural flow of the game) and the purple orbs (because adjusting rope length and setting up for the launch takes time and breaks the flow as well). On the other hand all the other different mechanics are really enjoyable, especially the yellow and the orange orbs!
La început am crezut că acest joc este o copie ieftina după mirrors edge, dar nu este deloc așa. Încă de la primul nivel ești prins în acest joc. Grafica si sunetul nu te vor dezamăgi deloc, iar gameplayul este minunat. Un joc de parkour simplu si frumos.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 3.3K | 87% | $29.99 | |
| $1.4M | 1.8K | 72% | $24.99 | |
| $775.5K | 2.4K | 74% | $14.99 | |
| $530.7K | 777 | 77% | $19.99 | |
| $460.9K | 485 | 72% | $19.99 | |
| $186.6K | 334 | 73% | $29.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $23K | 83 | 37% | $9.99 | |
| $23K | 56 | 36% | $10.99 | |
| $23K | 55 | 91% | $15.99 | |
| $23K | 69 | 80% | $11.99 | |
| $23K | 78 | 90% | $16.99 | |
| $23K | 57 | 91% | $9.99 |