
If you're nervous about job searching and interviews, face your fears head-on in "Welcome to the Karoshi Club" a Japanese horror business punk visual novel.
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Languages: English, Russian, Japanese, Italian, Vietnamese, Spanish - Spain, Spanish - Latin America
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Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is a really interesting psychological horror visual novel. You play as Kenji, a former game developer who is looking for a new job. Most of the game takes place during a strange job interview, where you need to make choices and decide whether to tell the truth or lie. As you explore the office and interact with different characters, things slowly become stranger, and you start to question what is really happening. The game has 3 different endings, and some of them completely surprised me, so I recommend trying them all to discover every outcome. The black and white manga style artwork gives the game a unique and creepy atmosphere, and the music makes the experience even more immersive. Best of all, it's free, so I highly recommend giving it a try if you enjoy short horror stories with interesting choices and multiple endings.
[u][b]Overall Recommended:[/b][/u] ✅ [b]Gameplay[/b]: ❤️❤️🤍 [b]Graphics[/b]: ❤️❤️❤ [b]Story[/b]: ❤️❤️🤍 [b]Music/Sounds[/b]: ❤️❤️🤍 [b]Jumpscares[/b]: ❎ [b]Bugs[/b]: 🚫 -------------------------------- [b][u]Total:[/u][/b] ❤️❤️❤️🤍 comment: A quick but good read with simple yet good graphics, definitely could have been a paid game (and would have loved if the game was a bit longer or had a few more endings)
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Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Juego interesante, pero algo corto. El estilo artístico puede no ser del agrado de todos. A mí me pareció único y me recordó al arte de Junji Ito. Ojalá fuera más largo. Si te gustan los juegos psicológicos escalofriantes, ¡este es para ti! Hay varios finales y desenlaces. ¡Lo recomiendo sin duda!
是面试模拟罢 免费,无中文,然而有日文和英文也足够看懂了。游戏流程很短:失业的男主Kenji莫名其妙接到“打错”的面试电话然后前往公司面试销售岗位,玩法就是在被问问题时选择讲真话或是撒谎,最终导向三个不同的结局。游戏很短没法存档退出后只能重开,不过通一遍也就十来分钟。 黑白风很像伊藤润二的风格(一眼要出事的诡异风),主角面试前的碎碎念写得很生动:面试前一直担心自己能不能好好表现、地铁上听到别人在蛐蛐他人疑神疑鬼觉得是说自己、等待面试结果时忍不住胡思乱想……而面试问题也是很经典的公司面试套路——天马行空的没用的扯淡问题、为啥从上个公司跳槽、在上个公司有啥经历、能否接受加班和多份工作、支不支持工资与绩效挂钩……果然天下公司一个样,投过简历的人应该都深有体会,投简历就是心知肚明的互骗,夸大能力和夸大待遇的battle罢了。 至于说结局,这个类藤子的画风已经注定了荒谬的结果了(含几个结局的剧透):[spoiler] 面试本质就是互骗,夸大自己显示自己能干活是条好牛马。全讲实话说出自己尴尬的离职原因,表明自己能力有限加不了班不接受干几份活,面试官小姐怒极反笑“你这家伙诚实得过分了”然后化成怪物蠕虫吃掉主角;一直撒谎夸大自己的能力和老实程度,面试官小姐反而说公司待遇很好不用加班,成功通过面试眼前却出现自己和面试官变成怪物的幻象;真假参半换来的确是无情的“回去等通知”(跟凉了也没啥区别了)。细细想来大抵是工作对人的摧残吧——找不到工作前生计无落焦虑地四处奔波投简历,将自己出卖给工作后逐渐被异化,蠕虫化的面试官小姐和妖怪化的主角,又何尝不是各位牛马的写照呢?他们也是活生生的人哪!枯燥无味的工作中,人性的部分被慢慢消磨,只剩下原始的兽性。结合如今失业率上行的现状,唯有一声叹息。[/spoiler]
Прикольная короткая бесплатная визуальная новелла про страх собеседований и страх того, что тебя не примут и ты будешь долгое время искать новую работу.
Welcome to the Karoshi Club turns one of modern working life’s most uncomfortable rituals, the job interview, into the foundation for a strange and effective psychological horror story. Rather than beginning with monsters, abandoned buildings, or conventional supernatural threats, it focuses on unemployment, professional insecurity, corporate expectations, and the pressure to convince strangers that you are worthy of a job. Developed and published by Kamishibai Interactive, this free visual novel describes its distinctive style as Japanese horror “business punk,” and that unusual combination gives the experience a personality noticeably different from typical indie horror. The story follows Kenji Haishima, a former game developer attempting to find employment and secure a sales specialist position. What initially appears to be an ordinary career problem gradually becomes considerably more disturbing. The premise works because Kenji’s situation is believable before the horror elements begin taking control. Searching for work already carries rejection, uncertainty, financial anxiety, and the uncomfortable necessity of presenting an idealized version of yourself. The game takes these familiar pressures and distorts them into something surreal, making the transition from mundane anxiety to psychological horror feel surprisingly natural. Choice is central to the experience, with decisions carrying consequences and contributing to multiple possible outcomes. The interview concept complements this structure particularly well. Conversations become more than simple dialogue because every response potentially represents a compromise between honesty, self-preservation, morality, and telling an employer what they want to hear. This gives the narrative an interesting underlying question: how much of yourself are you prepared to change when your livelihood depends on being accepted? The branching structure encourages another playthrough because alternative decisions can reveal different sides of the situation and its characters. Its black-and-white, hand-drawn manga presentation is another major strength. The monochrome artwork creates a bleak atmosphere that fits the corporate and psychological themes without requiring elaborate visual effects. Characters can move from relatively normal expressions to disturbing imagery while maintaining a consistent aesthetic, and the manga influence allows the developers to exaggerate unsettling moments without making them feel disconnected from the rest of the presentation. The result resembles an interactive horror comic, where individual images and expressions can be more memorable than elaborate animation. The 1990s Japanese backdrop also serves a meaningful purpose. The game draws connections between economic crisis, unstable employment, capitalism, and anxieties that remain recognizable in contemporary working life. This prevents the setting from functioning purely as nostalgic decoration. Corporate culture becomes part of the horror itself. There is an especially personal dimension behind these themes because Kamishibai Interactive describes its multinational team as consisting of developers affected by gaming-industry layoffs who subsequently decided to create something independently. Knowing that background makes the employment anxiety underlying the narrative feel less arbitrary. The horror is therefore strongest when it combines supernatural or surreal ideas with problems that are entirely ordinary. Losing a job, searching for another one, wondering whether your experience is valuable, and being evaluated by potential employers are hardly traditional horror subjects, yet the game demonstrates how easily these situations can generate fear. Science-fiction and supernatural touches expand the mystery surrounding the Karoshi Club universe, while the psychological component keeps the experience grounded in Kenji’s vulnerable position. Its modest scale is worth understanding. This is designed partly as a showcase for a broader Karoshi Club concept, with the creators using it to introduce their world and gather feedback. Consequently, players expecting an enormous visual novel with an exceptionally long campaign may find the experience comparatively compact. That limitation is easier to accept because the game is free and concentrates on establishing its concept rather than artificially stretching the story. Additional free manga and soundtrack material also help expand its identity beyond the core game. Gameplay remains primarily narrative-driven, so the appeal depends heavily on whether the player enjoys reading, making dialogue choices, exploring narrative possibilities, and absorbing atmosphere. This is not action-oriented survival horror. There is no need for elaborate combat mechanics when the central source of tension is social and psychological pressure. For players attracted to unconventional visual novels, branching narratives, surreal horror, manga artwork, and stories dealing with uncomfortable real-world subjects, that focused approach is an advantage rather than a weakness. Steam Deck compatibility is particularly welcome for this kind of experience. The game is rated Playable on Steam Deck and runs successfully through SteamOS. Its default controller configuration provides access to the game’s functionality, interface text is considered legible, and the default graphical configuration performs well. The main qualification preventing a completely seamless handheld presentation is that some prompts may display mouse, keyboard, or non-Steam-Deck controller icons. Given the visual-novel format, however, this is a relatively minor inconvenience, and the portable form factor is naturally suited to its reading-heavy structure. Ultimately, this is a creative example of psychological horror finding fear in an unexpectedly mundane place. The strongest aspect is not simply its supernatural material but the way job hunting, corporate culture, unemployment, personal compromise, and economic uncertainty are transformed into components of horror. Its distinctive monochrome manga artwork reinforces that identity, while meaningful choices and multiple endings provide additional incentive to investigate its world from different perspectives. The limited scope makes it feel more like an introduction to a larger concept than a fully expansive saga, but it establishes that concept with confidence. For visual-novel enthusiasts who appreciate socially grounded horror and unusual themes, it is an intriguing and memorable experiment. Rating: 8/10
Неплохая игра. Прикольный сюжет и геймплей. На один разок - классно. Красивая графика. Сама игра смогла вызвать чувства дискомфорта, напряжения и тяжести. Думаю, эта была одна и главных задач, с которой прекрасно справились разработчики. Советую пройти, почему бы и нет? Спасибо^^
спасибо за гайд как получить работу на заводе, теперь я работаю по 12 часов и ем нищую гречку
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $768 | 9 | 100% | $4.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| $246.4K | 592 | 79% | $19.99 | |
| $20.3K | 172 | 90% | $9.99 | |
| $13.6K | 160 | 96% | $4.99 |