
Coming back home as a father is not an easy thing sometimes. You had a tough time at your office and you just want to sit back and relax at your new home. Next thing you know, you got your family against you. How long can you keep your sanity?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 10 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Гра більше нагадує не горор, а АДСЬКУ ДРОЧІЛЬНЮ. Ця гра дійсно демонструє хто такий татусь і яка важка робота падає на його плечі. Тому ця гра дійсно дуже важлива для суспільства, особливо для молодих та/або майбутніх татусів. Пройти зможе тільки справжній Daddy, тож я раджу всім спробувати свої сили в цій грі
“Welcome Back, Daddy” - ein Spiel, in dem man der Daddy einer... sagen wir mal so… fragwürdigen und herausfordernden Familie ist. Damit sind die Genres Horror und Realitäts-Simulator schon mal abgedeckt. Die Familie ist wahrscheinlich ungefähr so unglücklich wie die Steuerung, aber wir wollen es ja auch nicht zu cozy haben und eine flüssige Steuerung würde den Nervenzusammenbruch nur unnötig hinauszögern. Und der ist früher oder später garantiert. Das Spiel konzentriert sich auf die üblichen Familienerfahrungen des Alltages: von Langeweile über Frustration, bis Ratlosigkeit ist alles dabei. Eine absolut wertvolle Erfahrung für die persönliche Entwicklung. Die Atmosphäre besteht hauptsächlich aus Beklemmung und dem unbedingten Wunsch, endlich fertig zu werden. Der hohe Schwierigkeitsgrad wird bereits in der Beschreibung erwähnt und der Entwickler hält, was er verspricht. Nach wenigen Minuten stellt sich das befriedigende Gefühl absoluter Inkompetenz ein. Das schafft nicht jedes Spiel! Mein Fazit: Ich kann “Welcome Back, Daddy” jedem empfehlen, der schon immer in einem Fiebertraum leben wollte und sich gerne von seiner Familie anschreien lässt. Ich habe jede Minute hiervon genossen und gelitten gleichzeitig. Familientherapie sollte in Betracht gezogen werden. 5/5 Sternen (Wegen Stockholm-Syndrom.)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek +15 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
NO!
한국인들 평가 100% 비추천인 이유가 있다. 하지 말라면 하지 마세요..
Simplesmente... HORRÍVEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEL! Esse, com certeza, é o PIOR jogo da Chilla's Art e talvez o PIOR jogo independente COM FOLGA. Nem parece que foi a mesma publisher que fez diversos jogos legais depois desse.
好评,这是个好游戏,而且不怎么难。
Wait, this isn't free Robux Generator :(
Первый раз за долгое время пишу отзыв, и он естественно будет отрицательным. Хоть игра от знаменитого разработчика действительно отличных инди-хорроров, она совершенно не стоит тех усилий и времени, которые требуются на её почти невозможное прохождение до конца, а отсутствие сохранений между стадиями ставят на всём этом большой жирный крест. Данная игра невыносимо и несправедливо сложная, прохождение которой полностью зависит от рандома, а не от вашего мастерства или опыта. Вы раз за разом будете проигрывать по следующим причинам: Мёртвая женщина перестала петь через секунду после того, как начала от предыдущей паузы. Вы остановились, когда она перестала петь, но по какой-то причине вас всё равно атаковали. Мёртвого мальчика нигде нет (возможно это баг). Мой личный пример несправедливости в этой игре: Я наконец нашёл мальчика в последний раз и он исчез, оставив ключ. Обрадованный, я схватил его, но женщина, продолжавшая петь, смолкла на этом моменте и атаковала меня. Оказывается, пока не отопрёшь ключом дверь, пение с паузами будет продолжаться. Из-за этого я потратил очень много времени, чтобы добиться повторного успеха. Прошёл до второго дома с ящером и, поняв, что даже если и удастся его пройти, впереди меня ждёт вся троица, бросил игру, на которую и так потратил очень много времени и усилий. Вывод: Лучше поиграть в любую другую игру от этого разработчика, чем мучить себя Welcome Back Daddy, которая ни разу не стоит того.
((Played via Family Sharing on my other account, from which I can’t write a review, so only a few minutes of playtime are shown on this account.)) In the first level, you have to find a key, but you can only move while the ghost is singing. There’s no time limit, so it’s really easy to get through. The second level is a lot harder. You have 60 seconds to find a doll five times, and it respawns somewhere random each time. The time limit is super tight, so you basically have to memorize where it might spawn—and even then, you need some luck for it to show up nearby or twice in a row. It’s tough, but you can do it. The third level combines both mechanics and gives you 80 seconds. You have to find the doll five times, but can only move while the ghost is singing. It’s way harder because the ghost sings randomly—it might go for 20 seconds straight, then just 2 seconds, then stop again. This one’s a little bit tricky and can give you a headache. Next, you’re in a big house with a monster constantly running around. It targets you whenever you turn on your flashlight. It’s completely dark, so you can’t see a thing. There’s no time limit, so it’s possible, but you have to wait for the monster to move away, quickly turn on your flashlight to find your bearings, and hunt down five switches. It’s stressful and exhausting, and honestly not fun. Then came the last level, and I didn’t even try to complete it. As soon as I realized what was expected, I just quit immediately. We’re in total darkness in the house, and now everything is combined. Within 90 seconds, we’re supposed to find five switches in complete darkness, while the ghost is singing back and forth, and we also have to find the doll five times. The thought of doing that already gives me a headache. There should be a way to disable the timer. It would still be extremely stressful, but at least doable. Or at least a time limit that doesn’t require memorizing the level for three hours first. It’s not a bad game per se, but for most people, it probably won’t be fun. Even if you like challenges, this one relies a bit too much on luck. For example, with the singing I mentioned before: the ghost starts singing, I press W, and at that exact moment it stops—and I’m dead—even though it had been singing for 10 seconds consistently just before. Then there’s the stuttering, where it suddenly starts and stops so often that you’d think the game is about to crash. The game could really use a little makeover and a way to turn off the time limit—basically a normal mode and a hardcore mode. But in its current state, it’s not worth it.
davvero bello
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Players by region
Where this game's players are, estimated from review languages.
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