
Commander, your strike team is to dive deep into the contaminated city of Sun Stone and get some answers before the mysterious deadly plague spreads . Good luck Commander!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
PROTIP: always find an exit first before doing your looting spree.


If you ever wanted to feel like a military commander, now is your chance.
Roguelike elements: achievements with rewards on new games.
Management of resources
Event system with 4 polls for each day (night camp, morning event, strategic choices and tactical deployment)
Squad-based real-time tactics combat (with an optional active pause mode) / Real Time Strategy
Unit customization (Level up skills mechanics, Equipment upgrades)


A mysterious deadly plague has infected the city of Sun Stone, and all communications with the city administration have been cut off.
You are the appointed commander who must assemble a strike team and deploy them within the epicenter to find answers before the plague spreads beyond the city limits.

You will get to make strategic decisions that will impact the status, supplies, and sanity of your squad, and tactical decisions that will impact the survival chances of your strike team during combat engagement with the creatures.
The lives of your men are in your hands and the story will be shaped according to your choices.

The game is rather short but emphasizes the replayability factor making each playthrough as unique and fresh as possible by giving you different new games
bonus options, a bit of randomly generated content, achievements with rewards on the next game, multiple strategic choices with various outcomes, multiple paths, multiple endings and multiple ways to play.

Fair Warning: the game can become very hard if you get too greedy.

The game contains 5 chapters represented by the 5 stages of DEFCON:
DEFCON 5 - the initial stage of the outbreak, the first contact of the strike team with the quarantine city.
DEFCON 4 - things spice up, new types of infected appear, maps become bigger, and event pools refresh.
DEFCON 3 - here there will be all Bosses encounters. Think outside the box.
DEFCON 2 - all you learned so far and more, maps become bigger, all stakes are amplified, and difficulty is increased.
DEFCON 1 - all choices you made so far in the game since the beginning will now have a direct impact on the gameplay and on the ending cutscene.
Each difficulty setting has its unique layout in how many days each DEFCON has.

The game has a Lovecraftian - Military theme, mixing Real-time strategy gameplay with heavy Horror elements.

Good luck Commander!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Spanish - Spain*, Simplified Chinese, Spanish - Latin America**languages with full audio support
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a really fun game, I got lucky because I would've never found this game otherwise. It takes some getting used to and you will get caught by surprise from time to time but it's a great game, it combines aspects from wave survival games, looter shooters, extraction shooters, and Roguelikes. You also have quite a bit of build customization, has some minor bug/glitches that don't really effect gameplay or can just be avoided. overall 8/10 game, I recommend this game!
I thoroughly enjoyed the game and played it on all difficulties just because i wanted more! A fun blend of looting, shooting, and a somewhat kind of tower defense. A solid fun game that i recommend.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
buy it please, great franchise
Nachdem ich endlich meine erste Kampagne hinter mir habe (mit 100% Vaccine und Fuel und 79ish Civilians und A Rating bei Verlust von zwei Soldaten, leider nicht alle Alphas getötet), kann ich nur sagen: Sehr gutes Spiel. Empfelenswert für Leute, die Zombiespiele mögen und Games, die sich ähnlich spielen wie Alien Fireteam Elite und Squadgames generell. Positiv: - Viele verschiedene Gegnertypen. Würde gerne mehr Menschen als Gegner haben, aber ansonsten ist man gut gerüstet. - Gute und interessante Auswahl an Taktische Ausrüstung und Ressourcen am Anfang. - Ästhetik ist sehr retro. Mag auch die Textblasen, wirkt wie ein Comic. - DLC macht das Game noch interessanter. - Der Zeitdruck ist real und Entscheidungen im frühen und mittleren Spielverlauf beinflussen STARK das Endgame und das Ende. - Lustige Easter Eggs. - Gute Alphas. - Interessante, wenn auch teils vage Lore. - Gutes Event-System und Camp-System. Negativ/ Verbesserungsvorschläge: - Einheiten zu bewegen ist grottig, da Soldaten nicht einander "hindurch"laufen können. Extrem nervig, hab so oft Einheiten verloren, weil sie sich nicht richtig oder falsch bewegt haben. In Lab II glitchen Soldaten deswegen manchmal durch die Lüftungsschächte. - Ein bisschen schwachsinnig, dass man Barrikaden zerstören kann, aber nicht Sofas und Hospitalbetten. Das zerstört ein wenig die Immersion. - Manchmal sind die Easter Eggs ZU oft. Kann ruhig ein bisschen weniger sein. - 40mm Granaten sind extrem rar, es lohnt sich kaum, nen Soldaten mit nen Granatwerfer zuzulegen. Habe am Ende gecheatet, um WENIGSTES damit mal ein wenig zu schießen und Spaß zu haben. Ja, der Granatwerfer mach viel AoE, aber zwei Schüsse reichen, um das Noise-Meter zu triggern. Also nicht sehr gut für Stealth, was in ca. 85% aller Missionen der Fall ist (außer man will Munition, Loot, und/ oder Leute verlieren). Also nicht wirklich die Rede wert, die Explosionen verursachen vermutlich mehr Schaden als Nutzen. Das Maschinengewehr ist viel besser als Meatgrinder und Bosskiller. Wenigstens sollte der Granatwerfer rote Zombies OHKen. - Bis auf Office sind die Maps immer gleich und werden schnell eintönig. - Man kann nicht mit der Straße interagieren bis auf wenige Ausnahmen. Bisschen komisch, wenn beim Kleiderladen Leute draußen sind und man tut nichts, um ihnen zu helfen. - Waffenauswahl ist sehr generisch. Soldaten haben alle denselben TDP Skin außer Geschlecht. - Game braucht dringend ein Wiki und besseres Tutorial. Teils immer noch kein Plan, wie bestimmte Mechaniken funktionieren. Endrating: 8/10. Insgesamt sehr solide für den Preis, empfehle das DLC für eine bessere Erfahrung. Größtes Problem ist für mich das Bewegen von Einheiten und der Granatwerfer.
The game carries itself like some niche little flash title, problem is it also feels like you're just playing Mud and blood 2 as in... it's not very fun Will I continue playing it despite still having the ability to refund it ? Probably The Good: - Cute sprite work - Easy to pick up and play - Unlocking parts of the map to progress seems like a interesting mechanic The Bad: - Very gimped character, resource and inventory selection unless you play a few times - Resources needed to get almost anything are very stingy, you might have to pull of a successful scrap mission only to afford like 1-2 weapon upgrades or a single piece of weaponry - LMG needs to "wind up" each time before it fires, you can't even go behind something like a table to deploy it preemptively so that it fires the moment the infected start rushing in - The engineer and medic class carry no weapons of their own, and the engineer is basically required to have on your team or you have little chance of actually being able to do anything - The time between waves are so low that you basically have no respite to do anything, either the amount of enemies need to be decreased, the time between waves increased or shoots to kill a single infected reduced The Ugly: - Seems the devs struck gold once with a game and have been making the same game ever since ( A tale as old as time ), reading the previous reviews seems that with each game it's released in a worse state with less content - A lot of the UI gets covered up in the preparation stage and can't be seen, I don't think skeuomorphism is very helpful when you can't see 1/4'th of the UI - Very unbalanced, some missions are a joke while others you fail in like 2-3 minutes in - Devs are probably ruzzian or ruzzian adjacent
After doing 3 normal run 2 hard run and 1 insane run and nearly completing the game achievements I can safely say that the game provided me with some really fun tactical gameplay. My only gripes is that the skills on the units when leveled up is to RNG. aside from that, I had some fun and sated my loot rat quirk in trying too loot everything. over all its a 4/5
真的好玩,玩着挺像rts游戏,有时候还需要微操一下,刚玩这游戏每一关都感觉很新奇,不同的撤离选择,不同的路线,游玩过程中解锁成就还能在开局选更多的道具,可惜就是没有云存档,这个游戏的成就也好做,游戏里有中文成就也都是翻译了的,steam成就不是全部的成就,就四个结局要困难些,需要多次游玩最后一章节
I LIKED IT
GAMEPLAY (6.5/10): This has to be the most difficult game I've ever played on the lowest difficulty. The difficulty is very hardly influenced by the upgrades costs, as well as the lack of instructions about the controls. I've spent 3 minutes in the tutorial trying to figure out how to move my characters, how to make them interact with things, how theyre abillities works and so on. Luckly, it's not the hardest game to understand, but there is more. Once your character is killed, it stays dead. You can't revive him or something (even if you are on the lowest difficulty possible) and you must continue with whoever you have left. To add salt on the injury, this game has a moral system for each character. If the moral it's to low, that character will start stunning even if it's mid fight/chase so all you have left is to pray he will get unstunned in time. The wave are quite straight forward. Every 34 seconds (in the beggining) a new wave will start. They get harder by time and it's very annoying the fact that you start with only 2 characters. So you have to sent someone to loot while the otherone (according to the idea that he's a gunslinger) to defend. Here the game provides you with other NPCs with guns, turrents, barricades, but not all the time so goodluck late game trying to survive. Maybe if, at least on lower difficulties, you could start with 4 units on the easiest difficulty and gradually lose one unit space with each diff, it could do a bigger difference. Or just if every class would get a gun of some sorts. Tbh, I get the idea of a harder gameplay, but God, this gameplay is way to much for a newcommer which could be bad for the game, I'm afraid. HOWEVER, I think it can be manageable if you try to learn and stuff. With every run I've made, I got further into this chaos of the game and I kinda like harder games ;) The other part of the game it's much more simpler. You just decide what your units do in the spare time, between the action. It's nice, but it also make the game HARDER. You can't just upgrade your gear, level up characters and do anything else. If you could do at least 2 of any of them it would make a HUGE difference. Also about this part of the gameplay, I really hate the fact that you can't see locked actions. I'm talking about random events, activities for your units and anything like this. It neither say what you have to do in order to unlock that specific thing, which it's just dumb, tbh. It says I can unlock it, but it doesn't provide a method. If the gameply would be a bit more easy, it would make a huge difference. STORY (not finished yet): ?/10 It's a bit generic. An zombie outbreak starts in Sun City and you, the commander, send there a team of specialists to save the day. However, what I like about the story, it's the introduction of a big antagonist during the 2/3 of the game. It's a giant biomass who's absobing/eating civilians. What makes it a bit different then the other tyrants in those game, it's the fact that it's sentient, so it talks and it take the helpless people then leave. I really like it as an antagonist, so I am very curious what's his role in the overall story. The story it's promissing Graphics and Music: 5.5/10 The visuals are nice for the gameplay and the music does it work. However, it's nothing to memorable or pleassant looking at. I understand that the devs used Windows 98 for the graphs, but I think it could be a bit better done. It could've been a lot worse. In conclusion, it's a nice game, but it could be a lot better. I'm a hype for the next games made by 16Bit
juego es batante bueno muy bueno la verdad mas aun los recursos las decicones y las mejoras
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Where this game's players are, estimated from review languages.
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