No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
核心亮点,开箱即玩 1. 【高效燃脂】:HIIT 拳击课程,5分钟即可高效燃脂,全身肌群一次到位。 2. 【丰富曲库】:30+ 高燃原创 BGM,节拍就是出拳信号,更多音乐持续更新中。 3. 【拳峰震感】:大马达传感器位于拳峰处,真实体验拳拳到肉的感觉。 4. 【海量拳谱】:一星至三星课程,从“空挥热身”到“组合拳风暴”,周周上新。
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
Every market we sweep.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 120 | 93% | Free | |
| — | 303 | 91% | Free | |
| — | 3 | 100% | Free | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $9.3M | 60.4K | 60% | $9.79 | |
| $6.9M | 6.3K | 91% | $44.99 |