
Welcome to the gunshop tycoon game in VR. During the day, you can sell guns legally to a buyer with a valid permit and reject those who don't have a valid permit. However, at night you can sell guns illegally to the very same buyers you rejected, as long as police don't notice you, of course.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This doesn't work well with the Valve Index Controllers. I would have loved to play this, but one thing is that the middle touch pad and joystick toggle movement, controls in general are really weird. No option to turn off snap turning, and the mechanics are clunky. This game has a good idea, but needs better implementations. If this is a work in progress, it's completely understandable. Hopefully others will enjoy this game more than I have.
+Own your own gunshop -Extremely slow to start -Extremely boring 0/5 This game is just mediocre, everything goes so painfully slow that it makes it a chore to even play. Also there's been no update for a few months, and no response in the discussions. It feels like this has been abandoned. And I can't Recommend a game that's been abandoned by it's developers. (If it's not, I'll review it again once it's released.) [Quote] If you liked this review Make sure to [url=https://store.steampowered.com/curator/33220185-VR-Games-and-Tools/]Click here[/url] and give a follow for more reviews of good, bad and decent VR titles. And [url=https://steamcommunity.com/groups/HonestVR/]Click here[/url] if you want to request reviews on other VR titles. [/Quote]
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Wonky controls and jittery tracking, unplayable
It may just be cause im playing with a rift S, but the movement is really glitchy and looking around is also pretty glitchy
Es bastante divertido Se pone interesante cuando tienes una tienda mas grande y llegan mas clientes Lo recomiendo, pero si es tu primer juego de VR no te lo recomiendo, mas que nada por riesgo de mareo
you cant even play this game on a valve index all it makes me do is go in to desktop mode
Personally i don't care for this game, its buggy in places that matter, the controls for oculus feel incomplete, and overall the game is still buggy. I haven't done a background check on the creator of the game, however, this game hasn't seen any updates and i'm not sure it ever will.
Janky graphics and controls let down what seems like a good idea.
the game has been abandoned by the dev, the support for most headset is extremely poor/non existent, i own an HTC vive and the controls are just straight up trash, the idea of the game is good but it needs work.
Weaponry Dealer VR offers an unusual spin on the management simulation genre by placing you behind the counter of a virtual firearms business rather than putting weapons at the center of a traditional action game. Developed and published by Odooh Games, the experience is built specifically around virtual reality and combines store management, customer inspection, financial progression, reputation, and questionable after-hours dealings. Its concept is deliberately unconventional, and that gives the game an identity that separates it from both standard shop simulators and the many VR titles primarily concerned with weapon handling. The core routine revolves around maintaining a functional store and turning a modest starting investment into a profitable operation. Merchandise needs to be purchased, stocked, displayed, and sold, while earnings can gradually be reinvested into expanding the business. Because everything takes place from a first-person VR perspective, routine shopkeeping feels more physical than it would in a menu-driven management game. Instead of simply watching numbers rise, you occupy the workplace and participate directly in the daily activities that keep the business moving. Customer verification is one of the more interesting parts of the simulation. Buyers are expected to provide appropriate permits, but documents cannot always be accepted without examination. Some customers may present information that looks legitimate at first glance but contains subtle inconsistencies, such as an incorrect identification number or mismatched photograph. This turns each transaction into a small observation challenge and prevents selling from becoming completely automatic. Making careless decisions can damage the store's reputation, so paying attention is directly connected to long-term profitability. The game's personality becomes even more apparent after normal business hours. Customers who could not legally complete their purchases during the day may return at night, giving the player an opportunity to conduct illegal transactions. These sales introduce a straightforward risk-and-reward mechanic. Extra income is tempting, particularly when trying to finance expensive upgrades, but being caught can result in monetary penalties and reputation loss. The contrast between carefully following regulations during the day and potentially ignoring them at night adds an entertaining strategic wrinkle to an otherwise simple retail-management formula. Progression eventually moves well beyond operating a small storefront. Successful business growth can lead to an armory and access to substantially more expensive merchandise, including military vehicles such as trucks, armored personnel carriers, and tanks. A gun factory can also become part of the operation, allowing the player to manufacture products rather than relying entirely on purchasing inventory. These larger investments give accumulated money a meaningful purpose and provide longer-term objectives after the basic shop has become financially stable. Not every reward is directly connected to improving the company. Wealth can also be spent on the player's apartment, including furniture and electronics. Although these purchases do not fundamentally transform the management mechanics, they provide a visible representation of financial success. This personal customization works particularly well with the game's playful tone, turning the progression system into a gradual journey from a relatively ordinary shopkeeper to someone controlling an increasingly extravagant operation. The VR format is both one of the game's defining strengths and its biggest limitation in terms of accessibility. Weaponry Dealer VR is designed as a VR-only title and makes use of tracked motion controllers and SteamVR. The physical interaction gives its shop-management concept more character, but players looking for a conventional mouse-and-keyboard tycoon experience will not find that here. The game is most appealing to people who enjoy performing ordinary or unusual jobs through direct VR interaction rather than controlling everything through menus. Steam Deck compatibility is effectively unsupported for normal play. Since the game requires virtual reality hardware and SteamVR rather than offering a standard handheld control mode, the Steam Deck by itself cannot provide the intended experience. Even if technical workarounds were attempted, its fundamental reliance on a VR headset and tracked controllers makes it unsuitable as a conventional portable Steam Deck game. The overall simulation is fairly compact and should not be mistaken for an extremely detailed economic sandbox. Individual mechanics such as stocking inventory, inspecting permits, protecting reputation, conducting risky transactions, upgrading the business, and purchasing luxury items are relatively straightforward. However, they work together to create a satisfying progression loop. The permit system in particular gives the player something active to think about during transactions, while nighttime trading introduces consequences that make earning additional money more interesting than simply waiting for another legitimate customer. Visually and mechanically, the presentation reflects the project's smaller scale. Its greatest strength is therefore not technical spectacle but the novelty of physically operating such an unusual business in virtual reality. Players interested in elaborate economic modeling may find the systems somewhat limited, but those who appreciate quirky VR simulators can get considerably more enjoyment from the hands-on nature of the experience. The inclusion of Steam achievements also adds a little extra motivation for players who enjoy pursuing specific objectives. Weaponry Dealer VR ultimately succeeds because it commits to its peculiar premise and builds several complementary systems around it. Running the shop, carefully checking customers, protecting reputation, deciding whether to accept risky nighttime business, expanding into manufacturing, acquiring increasingly extravagant inventory, and spending profits on personal luxuries create a progression path with a surprisingly broad range of activities. It is not among the deepest management simulations, but it provides a distinctive VR experience with enough variety to keep its central concept entertaining. Its creative premise, hands-on VR interactions, customer verification mechanics, reputation system, illegal nighttime trading, and increasingly ambitious business expansion make it an enjoyable niche simulator. Greater mechanical depth and broader accessibility would improve the package, but for VR players attracted to unconventional business-management games, it delivers a memorable and entertaining experience. Rating: 6/10
Players by region
Where this game's players are, estimated from review languages.
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