
WeakWood Throne is a 2D Action RPG with the open world. In the story you will find out what happened in the WickWood Kingdom; why its inhabitants get poorer every day, and soldiers-beasts wander on their fields; what's wrong with the new king, and how to dethrone him.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.14/day in the week after.
About
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99 | 79reviews | 59% | — | $7.5K |
| $4.99 | 87ratings | 64% | — | not modelled | |
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
WeakWood Throne is a modest 2D action RPG that focuses on exploration, character growth, combat, and the freedom to wander through a troubled fantasy kingdom. Developed by waterxmelon and published by Drageus Games S.A., it takes a deliberately straightforward approach rather than trying to compete with enormous, system-heavy RPGs. Its smaller scale works in its favor when you want an accessible adventure that quickly gets you into exploring, fighting, gathering resources, and improving your character. The adventure takes place in the WickWood Kingdom, a land where ordinary people are struggling while dangerous beast-like soldiers have become a common sight. The kingdom's new ruler appears to be at the center of its problems, giving the protagonist a clear long-term objective: become powerful enough to uncover what is happening and eventually challenge the throne. The narrative is relatively simple and primarily serves as motivation for traveling across the world rather than dominating the experience with lengthy conversations or cinematic storytelling. Character development provides a welcome amount of flexibility. Instead of forcing the player into a single rigid combat role, the game allows experimentation with swords, bows, and magic. You can favor close-range aggression, keep opponents at a safer distance, or incorporate magical abilities depending on your equipment and preferred style. The combat mechanics are easy to understand, making the game approachable even for players who do not regularly play complicated action RPGs. The downside is that battles lack the precision and tactical depth of stronger examples of the genre, so repeated encounters can eventually become predictable. Exploration is one of the more enjoyable aspects of the experience. Forests, settlements, wilderness areas, and other locations contain enemies, plants, treasure chests, equipment, and resources worth discovering. Wandering beyond the obvious path can therefore be worthwhile rather than simply extending travel time. Valuable objects can be collected and sold in villages, giving exploration a practical connection to character progression. The world is not especially large or densely populated, but its open structure allows players to decide when they want to explore, earn money, complete quests, or pursue the main objective. There are several ways to build up wealth and resources. Hunting animals can produce useful rewards, while plants and other discoveries can be gathered during exploration and sold. Players can also attack soldier caravans and steal their supplies or accept quests from characters scattered throughout the kingdom. This creates a pleasant cycle of exploration, combat, collecting valuables, earning gold, and strengthening the protagonist before confronting tougher opposition. None of these individual systems is exceptionally complex, but together they provide enough variety to keep progression moving. The day and night system adds another worthwhile layer to exploration. Darkness is not merely a visual effect because certain enemies and quests can become available at night. This gives players an incentive to reconsider places they may already have explored during daylight. It is a simple feature, yet it makes the world feel more dynamic and rewards players who investigate different locations under changing conditions. Progress ultimately revolves around becoming strong enough to defeat the bosses and deal with the kingdom's larger threat. Equipment discoveries and character improvements provide a steady reason to keep searching for additional rewards. Different areas introduce their own enemies and items, helping the journey maintain some visual and gameplay variety. The progression system is uncomplicated, however, and players expecting elaborate skill trees, highly specialized builds, or extensive equipment optimization may find it too lightweight. The colorful 2D presentation complements the game's uncomplicated design. Its top-down perspective makes navigation and combat easy to follow, while the stylized environments give the kingdom a pleasant indie-RPG character. It is not a technically ambitious production, but that simplicity helps it run on modest hardware. The visual style prioritizes clarity and charm over detailed animation or spectacular effects, which fits the game's compact scope. WeakWood Throne's main weakness is that nearly every mechanic feels somewhat underdeveloped. Combat, quests, exploration, loot, and economic activities all work, but few have enough complexity to remain compelling on their own for extended periods. The world can occasionally feel sparse, and the repetitive nature of fighting and resource collection becomes increasingly noticeable as the adventure progresses. Its strongest moments come when these systems overlap, such as discovering useful equipment while exploring an unfamiliar location or encountering something new after nightfall. Steam Deck compatibility is currently not officially rated by Valve, so it should be considered Unverified rather than formally Verified or Unsupported. Its lightweight graphics and modest hardware demands suggest that performance itself should not be particularly demanding, but an Unverified status means players should not assume that controls, interface behavior, text readability, or every gameplay function has been officially validated for Steam Deck. Ultimately, WeakWood Throne is best approached as a small and accessible action RPG rather than a deep open-world epic. Its mixture of exploration, loot hunting, quests, flexible combat styles, nighttime encounters, and gradual character development provides a satisfying foundation. Greater mechanical depth and a richer world would have significantly improved the experience, but there is still charm in its straightforward approach. Players who enjoy inexpensive indie adventures with simple progression and the freedom to explore at their own pace are likely to get the most from it. Rating: 6/10
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Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
| $1.99−60% |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Although the translation is a bit off, the game is cute for it's price. I got all the achievements and completed the game 100% in my played time. It's a short game with a basic story. It's not a hard game to play, but it's a good way to spend a lazy Sunday on. I do recommend it for it's price.
this is definitely best single player game to relax , but melee attack has bug as well as bow and arrow, keep missing. PS: follow the storyline and do NOT kill any boss before taking quest or start over
- WeakWood Throne Review - Das Spiel hat einen schönen Look, welcher mich anspricht, das jedoch ist wohl der größte Pluspunkt am gesamten Spiel. An sich macht es Spaß und mir gefällt das Skateboard mit welchem man schneller unterwegs sein kann, doch nachdem man gefühlt jeden Gegner auf der Map erledigt hat, respawnen diese sehr langsam bis gar nicht mehr. Quests gibt es nicht allzu viele, die meisten bestehen aus überwiegend sinnfreien abfarmen von zB. Seeds.. Es gibt Skillpoints pro Lvl Aufstieg zu verteilen und ein paar Rüstungen zu kaufen, welche man für die meines Wissens 4 verschiedenen Bosse gut gebrauchen kann. Ebenfalls funktionieren nicht alle Englisch Übersetzungen und die Map im Menü hat ebenfalls keinen Nutzen, da diese erst gar nicht funktioniert. 2 Quests sind erst gar nicht abgeschlossen, obwohl ich der Meinung bin dass ich meine Rewards bereits dafür bekommen sollte.. aber nochmal klappere ich die Map sicherlich nicht ab. Kurz und Knapp also: Nettes Spiel, welches schick aussieht ABER dem Preis für mich nicht gerecht wird. Greift trotzdem zu, falls es mal reduziert sein sollte und erwartet nicht die Welt. :)
if you like cheap minimalist just work open world RPG then this is for you
这个硬直实在是…… 5/10吧,我给不推荐。
Заходишь в игру @ Умер от краба @ умер от крокодила @ умер от акулы @ время качаться! @ сломанные квесты и отсутствие карты так не считает
Great short game! The combat is hit & run, the visuals and audio are solid, and the grind isn't that bad. A few bugs can be found but that's understandable. You can get stuck in trees and bridges. The skateboard is only fast on wood or brick tiles which is a little annoying. The grind isn't that much but can be a bit taxing if you change your build mid game. Some bosses are hard to find without markers or pointers. Nonetheless, it is a great game with great potential.
Game has very little sense of direction
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Players by region
Where this game's players are, estimated from review languages.
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