
The Ultimate Gladiator Simulator. Fight & strategize through spectacles and arenas. Rise from slave to Champion and earn your freedom or... die trying. This Gladiator RPG Roguelite features in-depth career management and unique physics simulated combat. Those who are about to die, I salute you!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 26 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Get ready to re-learn how to fight. This game features a physics based combat system with directional attacks. It'll take time to master! Don't worry, gladiators exist to be sacrificed. You control your character fully, at all times, based on complex inputs - you will never sit there while an animation plays.
This game's combat will take practice: at first you will find it hard to even hit anything properly. To win and master combat you will have to slow down and pay attention, pressing random buttons in a panic will only send your gladiator to an even earlier grave. You will learn how to move, how to use momentum to hit HARD, how to hit targeted weak spots and eventually, you will make up your own moves and fight in your own style.
Take control of a gladiator with a single life, that you lead to an inevitable dea- I mean, to victory and glory! Fight from the Pits to the Arena into the Stadium, pleasing larger and larger crowds until you finally become a legend of the Grand Stadium.
There are many roads to becoming champion. Try different approaches and improvise through the randomisation to survive in the long run.
Deal with random events, choose your next matches, please the rich patrons, please the crowds, expand your school, setup your training regime, bribe for information, hire professional help... and much more!
Progress and purchase/loot weapons and armor. Master 8 weapon classes that all play differently. Spend hard earned gold and influence and outfit your character piece-by-piece.
Step into over a dozen arenas of different sizes and styles, each with random variations.
Fight in group battles or take on tense one-on-one duels that test your skills. How long can you last before your inevitable glorious death?
Starting backstories with different traits and goals
Permanent bonuses for each backstory's victory
Dynamic audiences that respond to your actions. Don't just win: entertain!
A ranking system with rewards (levelling up)
Character skills that grow as you perform the relevant actions
And much, much more!
Now into the arena, Aspirant!
Jordy
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 847 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Mentionable Points: Alright fellas. You will feel like a bad@$S that just spawn with god tier weapons who likes to chop MF's heads off. Use a bladed weapon and only attack cross body. This means, swing from the left to the right while moving right (pretty freaking simple...move the way you attack...) and try to cut his head off that way. Change direction and repeat. Do this 5-50 times (depending on how many enemies you wanted to destroy ;D), and you got a great death dealing game. However, if you want to please the crowd, .... simply buy the right weapons. Challenges however, are also pretty straight forward.... In other words, jump in, kick @$$, chop the heads off people, and enjoy. Great points: - You truly feel like you #$%$ Sh1t up :D. Good points: - The mechanics are pretty good and it doesn't boot you from the game. Also, it saves your progress and wants you to have a great time killing people, leveling up, and gaining fame. - There are many weapons, but if you want to feel like you dominate everything, then you use the same weapons and use the same attacks. Bad points: - Combat is favored to certain weapons (bladed with side attacks). Overhead attacks, poke attacks, upward, and downward attacks just freaking suck. Like, they are terrible. - Blocking is pointless, just destroy them without thought. - Can seem repetitive (in a chop that MF's head off kind of way) - Tutorial is focused so much on combat that you get super bored and skip the tactical stuff (unless you're a drone...then you do the opposite....unlike a gladiator :D) - RNG in the beginning only feels like a thing for the first run { maybe 2....if you get so unlucky that you have 24 cats and all but 1 have 3 legs ;) } Overall: - I recommend the game if you get it on sale. - Throw it in your wish list, wait for it to at or drop below $15, and grab yourself a great "Early in development" game. - Otherwise, wait 6-55 months for their "Very small (but highly motivated) development team" to make some changes.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America +1 more
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i love how much the game has progressed over the years. i may not have many hours for owning it for 2 years. however i love this game as a fun comfort game and im really just waiting to see what 1.0 brings. also as a controller player it takes some getting used to but you can totally use a controller and not feel like your being punished for not using mouse and keyboard. also runs on steam deck great!
Why does it say "save and exit" if you cannot save your character upon restart?
If you like cutting peoples limbs off and being met with semi unfair odds in a gladitorial type combat system this game is for you
AHHHHHHHHHHHHHHHHHHH
This game is very addicting, be prepared to sink hours of fun grind for different gladiator lives you will choose. Difficulty is in very good balance, doesn't take too long to learn but takes way longer to master and learn AI behavior. Great game overall, can't wait to see if they will implement multiplayer, I can only imagine how amazing that would be, to have a character online with permanent death, imagine reaching 100 weeks with completely upgraded character only to lose to some newbie with a training sword, if that's going to be possible, I'll sink even more hours into this game.
Mechanics have been fun to learn. It would be nice if once you reached a certain status, you could attain your own apprentice that you can send to fight in matches and progress them with yourself. Or you could just conduct a rework on the lackey system enabling it to where they can be a bit more personalized. Overall, super fun game.
It's a great game with addicting gameplay. It needs more content tho. It took me 25 hours to 100% it, you can imagine that the game feels fresh for less time than that, maybe like 15 hours, then it gets repetitive. Also it just needs more maps and modes. For now there is enough weapons in my opinion. One thing also are NPC's which are ok, but they are quite predictable in terms of behaviour. Like for an example you can be sure of it that when npc loses its shield, it will go search for the next one. It's predictable and therefore boring. Maybe some npcs could be more cowardly and after they lose shields they could throw their weapon at you and then search for shield and weapon? I just think some npc's should have their quirks to make the game more interesting.
Good game ngl, highly addict
Not a review guy but this game is great unwind fun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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