
As your final hour approaches, a large structure looms up in the distance, towering above the relentless storm. Discover the truth behind this dark castle in a communication-based, cooperative puzzle adventure.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Sep 9 → 3.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.49−75% | 11.3Kreviews | 78% | — | $375.4K |
| $9.99 | 428ratings | 80% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
먼저 갈게
um bom jogo pra jogar com os amigos
духота нереальная
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 564.75/day in the week to Jul 15 → 3.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, Spanish - Spain, French, German, Simplified Chinese, Japanese, Korean, Dutch, Russian, Traditional Chinese, Polish +10 more
| $9.99 |
| 207ratings |
| 78% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The second game of the We Were Here Series offers pretty much more of what the first one had to offer, except the puzzles and setting are generally a bit more ambitious. Does that mean that the this game is even better than the first one? That's difficult to say, if I'm being honest. The We Were Here Too is certainly fun and generally well made, but it also has its frustrating moments. Admittedly, whether or not you will find those frustrating as well probably depends on your cognitive abilities... or something. I personally had a lot of trouble leading my friend through the labyrinth, because the timer there is REALLY short in my opinion. There was another puzzle towards the end my friend and me simply couldn't figure out. Other than that this game quity heavily relies on time limits - the first game made use of this mechanic as well, but it was very notable here. Some people might get stressed out by that. Generally however this game feels like a very good two player puzzle game, that works essentially like an escape room. Puzzle variety is accounted for as well and it feels like a natural evolution of the first game. It still is fairly short though and it doesn't have much to offer in terms of story.
Не работает мультиплеер ни в каком виде, КАЛ
woalTdjdy
oktier mais ne vaut pas son prix
Not as scary as we thought. Love all the We Were Here games so literally played all the other ones available now but was hesitant to play this one until now, because we saw the horror tag and some people saying it's a bit scary. I was the librarian and there was no jump scare as far as how it went for us (we didn't make many mistakes). For the explorer's experience, again because we probably didn't make many mistakes so there was no jump scare as well. There were still puzzles where you need to work on them fast but nothing scary that would catch you off guard. The mechanism of one or two puzzles were a bit wonky but didn't affect us too much. In summary for our play through, we think it's less scary than the first one. Actually enjoyed this one and looking forward to the newest game coming soon in October.
垃圾游戏,我都要通关了,服务器突然断掉了,存档丢失了,只能重头打
玩了三小时快通关了,给我卡掉线存档没了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $375.4K | 5.6K | 97% | $4.99 | |
| $375.5K | 1.4K | 87% | $9.99 | |
| $375.3K | 970 | 74% | $19.99 | |
| $375.6K | 758 | 67% | $24.99 | |
| $375.6K | 989 | 73% | $11.99 | |
| $375.7K | 641 | 81% | $12.99 |