
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was alot of fun, the 9th level was 8th and 9th level are a bit headache inducing but overall i enjoyed the game. Defiantly needs some fine tuning but overall is well put together
Just enough tutorial to learn the mechanics. It is NECESSARY to play with friends. Great communication challenge with small optimization problems to communication. I had a blast figuring out how to combat each ghost and figuring out the objectives
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| — | 0 | — | — | |
| $12.6M | 163.5K | 94% | $7.99 |
Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so much fun best with a bigger group
Worth the 5$ sale price. Made it to the 5th floor on the first game. Can't wait to see more character and ghost customizations. I like that you have to figure out ways to communicate with your friends. Controlling the board is the biggest challenge.
trash
really fun after spending an hour figuring it out! we didn't know that the monster type is literally displayed at the top when hunting. gotta learn all the different rooms to properly communicate and having multiple people is useful because the ghosts can have different jobs like door opener or light flickerer xD feedback for dev; i don't like the text in the middle of my screen when i return to the lobby, also dont like how we are all generic white men that look the same xD we really are enjoying it so far! also the monsters hunting don't match the jumpscare. kinda cool i think.
This game was genuinely amazing. We managed to beat it but HOLY F**K it was HARD. 6 hours to get to the end. And my god. I was in a room with my wife and the jump scares were so good, they were scaring her and she wasn't even watching. The light system fell apart SO FAST. And the laughs were INSANE.
The game just came out today. Game was a lot of fun for our group, it took a bit to figure it out as we went. Love the different creatures, the style of play, and each level keeps everyone on their toes. This game can go a long way and be successful. The only suggestions I would like to see added to the game is come directional information between ghost and player. It is hard to communicate which directions to go when navigating a maze. Going back to the board is time consuming and confusing with communication delay. The hallways have limited to no lights to flicker, can't tap on walls, can't flicker flashlights, and so on. Helping those alive through the maze is hard. We ran into this issue on the water level. (Level 6 i think?) Giving the open/closing doors better proximity and maybe different sounds. When opening the walls for players, it becomes hard to tell where they open. It is confusing when you have some closing and opening around the same time with the same sounds. This issue causes confusion for players and uses a lot of time up. I am excited to see what they will add and how this game will continue to grow.
Creo que la propuesta es interesante y se entiende que es de salida, pero el fantasma carece de mecanicas suficientes para poder explicarse y los mapas deberian ser mas visual friendly, porque los pasadizos son invisibles para los vivos y las paredes en los niveles finales son infumables.
I streamed this game and got asked if I was even having fun a few times 10/10.
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