
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
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About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
Engagement
Reviews
Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
пришлось переосмысливать игру и подстраивать под себя, потому как нихрена в ней не работает :) Очень сложно попадать по буквам на доске, когда всем выжившим надо писать имя призрака, управление говна. Точно так же и призраку очень сложно двигать нормально этот кусок калища. но это все херня. Можно было хотя бы графику уровней не на коленке своим 11 пальчиком сделать? Стены - это растянутое изображение непереваренного ужина разраба, глаз режет и хочется быстрее уже стать призраком, чтоб не ползти к столу как бьядская черепаха, когда твой мертвый друг стучит по доске и дает понять, что призрак начал на тебя охоту и необходимо за 10 секунд дотелепать на своих дырявых ножках и поводить по доске пальцами (хотелось бы по губам разрабов некой другой конечностью). Короче, на один разок можно порофлить, но больше заходить желания не возникнет. Особенно смешно с того, что скин у всех один и тот же. Нахкя вы сюда камеру встроили, займитесь ♥♥♥♥♥ дизайном помещений и управлением.
I really like the idea of the game! Its a very fun concept, and I'd love to see the direction it takes which is why I purchased- an investment. That being said I think some UI changes are much needed since it's not visually put together when you're first loading in. I'd love to see more features being added that makes the game harder because after the first 4 hours me and my friends could practically speedrun every level.. also increasing the actual scare factor/horror would be very appetizing. I did not get scared at all which is a bit saddening! All complaining done, I do really want to see all this + better maps, graphics; but it's fun, being with friends and arguing and joking is fun especially when the game is super low storage! Hope to see it turn into something big.
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Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a lot to work out, but very satisfying when you start working as a team and finishing the level, makes you want more!
Auch wenn ich nur 2,5Stunden Spielzeit habe sind wir relativ gut bis level 8 durchgekommen. Nun für die noch unschlüssig sind. Vieles kann man in den Einstellungen ändern auch die Schriftart, ja der Anfang im ersten Level war etwas schwer wir haben es auch nicht geschafft beim ersten mal und es ist gut so warum alles durch rushen wollen? Es ist wichtiger mit Freunde sich Strategien auszudenken wie man die Level lösen kann nachdem man es nicht geschafft hat. Ja Frust ist dabei, lustige und Verwirrte Momente, leichte Jumpscares. Ignoriert die Negative Kommentare über die Schriftart ( änderbar in den Einstellungen), dass man immer stirbt( liest das Buch da steht was ihr zu tun habt ) um zu überleben, es ist ganz Simpel. Die Leute sind heutzutage zu sehr Verwöhnt und schreiben direkt schlechte Rezessionen nur weil die es mal im Leben schwer haben.
I'm not going to lie to you, this game starts out hard, but it is supposed to, work with your team and figure out a system that works for you and it's amazing. Our first run was a disaster but it taught us what we needed to know and you soon pick up shorter and easier ways to communicate with your team.
great game. the controls for the planchette seem purposely clunky, which adds to the difficulty
Straight up just fun silly little friendslop game. Pretty fun to try and figure out how to communicate with your friends and get it done. Can be very difficult but still always fun. Now I would say you will need at least a group of 3 for it to actually be fun. Just 2 people I imagine to be very meh. Obviously pure amount of content isnt quite there. With my playtime we managed to beat actually everything and it doesnt have that much to offer in terms of replayability but nonethelles as it stands now this game makes for a fun evening with friends
Fun game with a definite learning curve, have to figure out short hands for your group to communicate
A lot of yelling at your friends when you die or they die very fun
Game feels made for roblox. The mechanics of the board aren't just difficult, they are bad. Thought this would be a funny time with friends, but we barely made it through the one round. Not much of a game really.
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