
A co-op seance communications game where one of you died first, and only you can see what's killing the others. Your only voice is a Ouija board your friends keep misreading. Guide them down 9 floors of a haunted house and banish the demon before sunrise. 2-6 players. Brain required.
Modeled estimate, not a reported figure. How we estimate →
About
One of you starts dead. Each game, one player becomes the ghost — able to see the demon, the dangers, and the way out, but unable to be heard by the living. Ghosts can hear the living, and each other (ghosts can hear other players, but cannot be heard by non-ghosts.)
As the ghost, you can see everything — the thing hunting the others, where it's safe, the way out before sunrise. The catch: you can't be heard by the living, you can't touch anything, and your only voice is some flickering lights and a seance board that your friends half-believe is even you.
The Ouija board is one of the only voices of the dead. The ghost moves the planchette to point, answer yes or no, or slowly spell things out — and the living will attempt to question them and read it under pressure.
A different demon every time. Its rules are hidden and change each session. Only the dead find out what they are, when they strike, and where. The ghosts can see the danger before it hits. They must communicate it with the living and help them banish the demon so they can leave the house before sunrise.
Gather the relics, one trip at a time. The ghosts search the house for what the ritual needs, then attempt to communicate it to the living, who will then be carrying each piece back while the ghost steers them around what they can't see and what will kill them. Only the ghost can see what and where the relics are, and only the ghost can see the dangers.
You're a ghost. Do ghost things. The ghosts can flicker lights, open and close doors, go through the living and they'll feel it, and as a last resort: scream, loudly -- and if you're all silent enough, you may just hear it. The seance board is not the only way to communicate, but is the only stable way to get full words across to the living.
Banish the demon by name. Winning means spelling out its true name — readable only to the dead once all the relics are collected, then the living must spell it back — so you can banish the demon and get everyone out before sunrise. For example, you and your friends will be spelling ULALULA on the board like crazy people to win the game (and pray that you read it right from the ghost player in the first place!).
Dying lets you help. Players the demon takes join the dead, adding another voice to the seance, and more help at finding the relics and warning players of the dangers.
Nine floors down. The house is bigger underneath. Banish the demon to unlock the next floor, each further from sunrise than the last, and each one holding something the floor above it didn't. Can you and your friends reach the bottom of the house and beat floor 9?
2-6 players online co-op.
You spell H-E-L-P. They read HELL and cheer. Someone gets dragged into the dark. To survive the night, the living will have to haul the right relics back to the seance board and spell out the demon's true name to banish it — and the dead are the only ones who can read that name.
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Languages: English, French, Italian, Spanish - Spain, Japanese, Korean
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Themes across 632 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game can be difficult if you dont do the tutorial. But it is SO fun
I'm sure you've read other reviews that mention this game is a test of your communication skills, and I'm going to have to kick that dead horse. I played this with a group of 4 friends, but it felt more like I was playing with 8 people. 4 of them were love children of Hermes and Jynxzi with elite and swift callouts to the point where I thought they had genuinely died and were whispering Arcane truths into my soul. The OTHER 4 felt like playing with Hellen Keller and the ♥♥♥♥♥♥♥ wise monkeys, and I admittedly was no exception to the spontaneous death of brain cells. We discovered pretty quickly that we would have to make our own codes, settling on numbers tying to the hunting ghosts. This led to its own slew of funny moments, such as when we as the ghosts were spamming 4 on the board. We had bound 4 to the Write ghost, and our friend made it back to the board with plenty of time to write his word and save his soul! And then for the next 20 seconds, we had to watch helplessly as our friend met a tragic fate, filled with confusion and dread. He had to write the number 4 and didn't understand. Another time one of our friends was the last man standing, and I watched in real time as he was possessed by the spirit of a professional philosopher. He suddenly understood with perfect clarity every callout, every direction, the nature of every mistake that both he made and us. (Literally, he was standing on the table with the board facing us, and we told him to go left. He assumed our left but we meant his left, which he understood after a mere moment of spamming no). After masterfully obtaining the relics, we didn't even need to spell the demon's full name because he knew who it was! He was UNSTOPPABLE! And then he was stopped. For all his bravery and incredible intelligence, he didn't know how to spell Beelzebub, incorrectly attempting to write Beezlebub about 7 times before being slaughtered by I don't even remember what but I hope it hurt him as much as it hurt me to watch. Anyway I really liked the game, and as long as you have some friends you can yell at without staying too pressed over it, then I think you'll like it too.
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Hours played at review time, across 633 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game is gas and is fun to play w friends ... if u suck u suck ngl
friendslop del bueno
Great game, super fun. Highly recommend. My main suggestion would be figure out how the game works then create your own way of playing like communication etc.
Still has some bugs such as when you write the name no matter what the monster is you die when the time runs out But Overall a very creative and well made game
Cool game with a lot of potential. With every run, we had to come up with new "codes" to give hints and warnings to each other. It's a puzzle game to some degree and I love it! The jumpscares made me sh!t myself, mostly because of the volume though. Looking forward to the future of this game! What I'd like most are more ways to interact and communicate with the alive players, since at higher stages the limitation makes it a lot harder, sometimes to the point where it's more frustrating than fun (may be a lack of competence from my buddies lol).
It shows quality. Played a couple rounds, and although it becomes a little easy once you figure it out, you can tell there is thought put into it! No strong sense of replay ability except for the friend aspect, but amazing for early access
I've truly been enjoying this game. Sure, I only have right under 6 hrs of playtime, but I work a buuuunch irl. My friends & I created a whole code setup for the ghost events, cuz at first we tried spelling out, but that is not feasible! Create your own code system, guys! We figured that out in our first round. As a ghost, it's so funny watching your friend run around trying their hardest xD As the last survivor, it is STRESSFUL (in a fun way), cuz you can be fighting with them on the board as you're inputting the demon's name, thinking you can get those letters in really quick, but nope. You're ded. The level designs are so trippy & fun, that they can mess with your sense of direction. I hope this game grows in updates, & the developer continues to do other stuff.
I really like this game. It's high-anxiety and has my friends and I yelling constantly. The only things I'd recommend would be to give the ability for ghosts to knock on walls, not have items able to cover the board, and either make the demon unable to pull it so hard at the end of the round or that you can knock the letter like you can throughout the rest of the round instead of having to hold it over the letter to get the name. That makes it unnecessarily difficult.
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