
Click, upgrade, explode, and repeat. This is your job in an absurd incremental simulation where you stress test lightbulbs. Pull levers and push buttons to find their breaking point, then use profits to buy powerful upgrades, unlock new machinery, and automate the glorious chaos.
Modeled estimate, not a reported figure. How we estimate →
About

Every great scientific breakthrough begins with a simple interaction. Experience the visceral satisfaction of your first stress test. It’s just you, a basic switch, and a lightbulb destined for oblivion. Rotate the dial, watch the filament glow, and enjoy physics-based destruction that has never felt this personal.

Reinvest your hard-earned profits into a sprawling tech tree. Enhance your control board, improve voltage stability, or unlock complex memory modules. Whether you want to boost your passive income or maximize the output of your tools, there’s an upgrade path for every type of mad scientist.

Why stick to a single button? Attack the bulbs with a growing collection of tactile gadgets. Crank up the heat with Rotational Switches, slide the power to the max with DJ Sliders, master the rhythm of Wave Buttons, and test your brain with Memory Buttons. It’s you and your console against the glass—make sure you win.

Think all bulbs just sit there and take it? Think again. Boss Bulbs fight back! They regenerate health, launch direct attacks on your cursor, and even sabotage your dashboard by breaking your tools. You must repair your gear and dodge attacks while solving intricate Circular Bank Case Locks and Cable Puzzles to deliver the final blow.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
As of the state I am in the game I can't recommend it. The start felt good and was quite enjoyable. It starts off as a pure incremental game. Already after the thrid promotion though the game started getting super slugish. At this point it turns into a pure "do seven things quickly, then idle for 1 minute, repeat" until you finally get to the place you were at the end of the last promotion after like 10-30 Minutes of that cycling, which only takes ever longer the more you promote. It's really very tedious and not rewarding at all. I don't know if the balance is off, or if the game needs a way to speed up or skip the early stages after a promotion. But in it's current state I don't know how close I am to the end and I don't even wanna find out.
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Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Brazil, Japanese, Korean, Russian, Turkish
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| $5.5K | 58 | 95% | $5.99 | |
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| $5.5K | 71 | 82% | $3.99 | |
| $5.5K | 130 | 88% | $1.99 | |
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