
In today's hyper-connected world, Chicago operates under ctOS, the most advanced computer network in America.
Most likely between $1.1M and $3.1M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $1.99 | 80% | approximately $1.8M |
| PlayStation | $19.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 2149 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Aiden pearce is Badass!!! It's a great game provided it doesn't get downgraded.[spoiler]Use mods to enhance the game's quality to match the E3 showcase. [/spoiler] The story is good, even if there are some plot holes but whatever Aiden Pearce is cool. [spoiler] Just imaging you have the power to hack anything , plus abilities like slowing down time and combat skills. This is the definition of a cool anti-hero. [/spoiler] When playing online , "Hacker Hide-and-Seek" is the most fun.
Heavily criticized upon release because of Ubisoft’s lies and deeply loved by me during my childhood, this game - when I tried playing it at age 20 in 2026 - turned out to be... Terribly boring trash that I couldn’t bring myself to play, even with my keen interest in the plot - which seems to be one of the few positives of this “game.” For an hour, I gazed in awe at every pixel of the game, expecting the same joy I’d felt as a kid playing it at literally 14 fps (I’d beaten the game twice). After that, the whole time… I was just enduring it. After capturing just one tower, I realized it was a boring waste of time. Within just 5 minutes, I realized that every minigame in this game was uninteresting trash. After just one story mission showcasing the online gameplay features (contracts), I realized that all the online mechanics were stillborn crap. I managed to stick it out for another three hours, during which I just ran from one objective to the next, enduring till the end of the first act of the story. Cons: HORRIBLE, SIMPLY UNBEARABLE, CRAP SHOOTING AND MOVEMENT. The AI is the dumbest I’ve seen in games from 2014 or earlier. The world is empty, uninteresting to explore, and unattractive. Although the “profiles” of ordinary people were well-crafted, it gets boring too quickly because there’s a lack of truly shocking details or anything like that. All the story and bonus missions are cut from the same cloth, and the skill tree has nothing special to offer - even though as a kid I thought I could “hack” the entire game world, it turned out I could just flip a traffic light switch, shut down a helicopter, and close a bridge... Wow... Pros: a decent storyline and +/- memorable characters. The sound effects and visuals are incredibly high-quality. Although the hacking abilities are very limited and there aren’t many of them, they’re executed quite nicely and with high quality. Overall: I was looking forward to playing through this game, reliving what I loved so much as a kid, getting immersed in the story, and playing the DLC for the first time in my life - and then moving on to Watch Dogs 2, which I’ve never played before. The result: I quit the game after four hours; I didn’t finish the story and didn’t even start the DLC. After this piece of crap, I’m not even going to download Watch Dogs 2. I’m sick of secret hackers, this game world, and I’m just burned out on the whole idea - that’s how terrible this game is. Even if Watch Dogs 2 is a complete reboot, a standalone story, and, you could say, a game built “from scratch”. Watch Dogs in 2026 is trash that deserves to be forgotten forever. 1.1/10
Игра понравилась но пока я ее проходил произошел взлом моей жопы
görevlerinden nefret ettim. aşırı dandik ve kendini tekrar eden saçma sapan görevler. inşaatın birine serseri grubu koyuyor git oradaki odalardan birindeki bilgisayarı hackle diyor bu kadar. bir yerden sonra öyle şerefsiz düşmanlar geliyor ki. mübarek juggernaut ammına koyduğum 2 şarjör boşaltıyorum yine de ölmüyor anasını siktiğim. sebep? plot armor.
Watch Dogs got a lot of hate back in the day for not living up to the expectations set by its E3 reveal. Looking at it now, I honestly think it's one of those games that has aged really well, especially considering the direction the AAA industry has taken over the last decade. The best way I can explain it is this: Sleeping Dogs feels like the natural successor to GTA IV, and Watch Dogs does the same for Sleeping Dogs. Not because it's trying to be bigger or better, but because all three games share something that's becoming increasingly rare: open worlds that feel cohesive, immersive, and genuinely enjoyable to simply exist in. I first played it back in 2014 and recently decided to replay it, this time with the T-Bone DLC. One memory that always stuck with me was driving around The Loop while Confidential Liar by Vannatica played on the radio, behind the wheel of what is basically Ubisoft's version of a Subaru Impreza WRX. It only took a few minutes to remember why that moment stayed with me. The world is fantastic. Chicago feels alive in a way that many modern open-world games still struggle to achieve. It's not just the activities or collectibles. It's the random NPC conversations, people reacting to what's happening around them, the small dynamic events you run into while simply walking through the streets, and the overall atmosphere. The city actually feels like a place instead of just a giant map full of icons. A random detail that I personally loved is that several of the additional voice actors also appeared in D. Wolf's One Chicago TV series. It's obviously a tiny detail, but if you've watched those shows, Chicago ends up feeling oddly familiar because of it. Another thing that deserves a lot of credit is the fact that the online mode is still alive over twelve years later. I had never really tried it before, but I ended up having a lot of fun with it. The invasion mechanic, where another player hacks into your game and you have to figure out which NPC they're hiding as within a certain area, creates some genuinely tense moments. The same goes when you're the one invading someone else's game. Once both players start using hacking abilities against each other, everything quickly turns chaotic, stressful, and surprisingly fun. The story is basically your typical government conspiracy thriller. You could probably swap in the name of almost any Hollywood action movie and it wouldn't feel out of place. That isn't a criticism, though. It's a solid, darker story that stays interesting throughout, even if it never reaches the point where you're blown away by huge plot twists. One thing that deserves more credit is the audio logs. They add a surprising amount of context to both the characters and the overall plot, making the world feel much richer. I can also understand why some players skip them entirely, especially if they just want to finish the main story without chasing collectibles or achievements. The T-Bone DLC, unfortunately, is the complete opposite. I found it incredibly forgettable. It feels like fan service for the sake of fan service, with a story that's difficult to care about. It's only ten main missions followed by a bunch of repetitive contracts, and it never comes close to matching the quality of the base game. Another thing people used to criticize was Aiden himself, saying he was unlikeable. After replaying the game, I couldn't disagree more. Aiden is cold, distant, and emotionally closed off, but everything he does revolves around protecting what's left of his family. I don't really see him as an antihero because the game itself never tries to frame him as one. If anything, by the end he's left with regret rather than becoming more consumed by revenge. I wouldn't even call him a vigilante. He's not driven by some higher moral code. He's simply a man chasing revenge, leaving destruction behind while slowly realizing that none of it will actually undo the damage that's already been done. What really disappoints me is that we never got a prequel showing how Aiden and Damien first met, how they started working together, or how Aiden became one of the best hackers in the first place. There was a lot of interesting backstory left unexplored. Honestly, it's not hard to see why Ubisoft put the Watch Dogs series on ice after the later entries underperformed. But replaying the original reminded me of something I'd almost forgotten: There was a time when Ubisoft made genuinely great open-world games.
Умели же юбики делать игры - это не шедевр, но не помню, что из нового такое же классное. Ностальгия по цене пачки чипсов Для меня первая часть Watch Dogs — это не просто игра, это настоящий портал в студенческие годы. Это была моя самая первая игра, когда у меня наконец-то появился свой личный ноутбук. Тот самый этап, когда начинаешь играть уже осмысленно, без детских запретов и ограничений. В те «зелёные» времена игра казалась мне абсолютным шедевром и впечатлила до глубины души. Конечно, с тех пор был пройден Horizon Zero Dawn и другие современные хиты, насмотренность выросла, но те первые эмоции забыть сложно. О ценах и ценности Недавно решил купить её снова. Полное издание со скидкой в 90% обошлось мне буквально по цене пачки чипсов! Просто для сравнения: Need for Speed Most Wanted 2012 года (я понимаю, что это не та самая оригинальная NFS, но погонять с красивой графикой всё равно хочется) со всеми DLC даже на распродаже стоит под 1000. А здесь мы получаем огромный, атмосферный мир за сущие копейки. Про хейт и GTA V Я считаю абсолютно несправедливым то, как на релизе игру сравнивали с GTA V. Это проекты совершенно разной величины, и сталкивать их лбами было ошибкой. Хейт по отношению к Watch Dogs тоже сильно раздут — игра действительно хороша даже спустя годы, пускай сегодня она уже и не поражает воображение. Итог Эту игру стоит пройти, чтобы просто получить удовольствие и оставить о ней хорошие воспоминания. Но с прохождением лучше не затягивать: думаю, через 3-4 года она станет окончательно неактуальной, так как банально устареет в плане графики. А пока — смело берите!
i tried. i tried. the tailing missions and sneaking unseen just suck. so unfun. ubisoft is overrated
This is tough because I love the game and really enjoy the stealth gameplay alongside the grenade launcher for some mayhem. I want to play more of this game but the issues are too glaring that I cannot recommend to people. 1. Shaky cranes Because of the age of the engine it expects a refresh rate of 30-60FPS. If you are running higher FPS than this you get cranes that shake and even lead to you flying out into a different area while riding them... 2. Liverkernel 141 error At this time of this review I just finished beating Act 3's final mission. When I finally got to the end end of the mission just before it registers I completed the mission, my PC froze and ran into a livekernel 141 error. Which caused a multitude of issues. It seems I am not the only person who has run into issues of 141 errors. https://www.reddit.com/r/pchelp/comments/1m3e2sd/pc_crashes_with_windows_error_code_141_after/ 3. Random death??? There was a mission where I had to lower my framerate, shoot the area and stand next to the house to hack in a specific mission on Act 2 BUT if I did not do all of this then the game would say they died??? I did some research into this apparently if your framerate is too high then they fall under the geometry of the map and die (game expects 60fps) Gameplay and stealth: Overall I enjoy it. I like that you can go cover to cover, there are gadgets and you can do a bunch of mini games. The game definitely has put TLC (tender love and care) into ensuring the game is fun in that regard. I played on keyboard and must say the driving is not similar to NFS, you must use the brake otherwise cars are very hard to control. Story: Very real concepts here. I like the grim nature. Overall: Overall I would not recommend the game for the issues but if you do wish to play I recommend ensuring you put the game on 60FPS. I can understand this game was created a long time ago and Ubi has been running into financial issues for the past few years but that does not excuse the issues mentioned above.
De mundo abierto, consiste en disparos, conducción y rompecabezas en vista de 3 persona, la historia se desarrolla en Chicago, el protagonista es Aiden Pierce un hacker criminal al que le asesinan una sobrina, en la búsqueda de los responsables se vuelve matón a sueldo y ladrón, la historia es de 5 capítulos y 43 misiones. Por este juego en particular entendí porque la comunidad de jugadores bautizo al desarrollador Bugisoft, el juego fue lanzado en 2014 y lo siguen vendiendo sin soporte. 1. Con la versión comprada en Steam el servidor de Bugisoft no reconoce el juego y no se puede acceder al multijugador ni al cooperativo. 2. El cliente se dará cuenta del problema cuando ya han pasado más de 2 horas de uso lo que impide solicitar el reembolso a Steam y sin soporte tendrá que resolver el problema por su cuenta. 3. ¿Cómo se resuelve? Si años atrás lo reclamo como regalo en Bugisoft, está medianamente “salvado”, debe jugar 10 minutos y después reiniciarlo en Steam, así el problema estará parcialmente arreglado, porque al iniciar una nueva partida habrá un glitch en el logro “Geolocated” que obliga a empezar de cero la historia para desbloquearlo. 4. Si no tiene la copia regalada, se verá forzado a comprarlo en Bugisoft, jugar los 10 minutos, solicitar un reembolso y podrá por fin unirse al multijugador y cooperativo. Son unos sinvergüenzas y deshonestos, una compañía que vende miles de millones en dólares y euros anuales tienen la desfachatez de robarnos de frente y burlarse de los compradores.
Забытый шедевр от Ubisoft из 2013. Очень понравился сюжетный разворот, интересно наблюдать за Эйденом Пирсом, обилие машин очень впечатляет, механика розыска явно выглядит более проработаннее, чем в GTA 5. Есть некие элементы песочницы к примеру во время погони можно поднимать и опускать мосты, переключать светофоры и самое крутое устраивать блэкауты. Как всегда у Ubisoft с оптимизацией пошло что-то не так, и поэтому тут такая же ситуация как и с Far Cry 4, используется всего один поток процессора и поэтому у меня всю игру фпс был 70-90. Игра очень казуальная, даже пятилетний ребёнок сможет пройти наверное, т.к. стрельба слишком ламерная. Очень рекомендую к прохождению.