
Was it Worth it? is a first person story driven walking simulator. You play as Subject 105 and you do as you're told. DO NOT explore. DO NOT get tempted to stray from the path. DO build your new reality and enjoy your new life on earth.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game is more than meets the eye. You could take the original path or you can take a multitude of others with other endings and puzzles that make it very enjoyable. I also very much enjoyed the story especially in a particular path. The music was pleasant and easy on the ears and I am a fan of the voice acting as well. Also the parkour parts were fun and not that hard, y'all just suck. Overall, a very enjoyable experience and worth the money.
This is an okay short casual game. There is no savepoint but once you completed the most mainstraim plot, you can skip the questions and keep progressing to reach the others. Some platformer are annoying but you can skip them wihtout missing an acheivement. They removed the EULA, there doesn't seem to be anything problematic with confidentiality at all. It's just the right amoun of intriguing. Not quite gripping, either, but, if you're bored, and you start learning how the mechanisms work, you'll grow a little more invested, enough to see it to three or fours endings on average.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Still struggling to figure out the ending that the ??? bot mentions, as he says to go where Terry says is cursed, but the bars are blocking me. I really enjoyed the game. When reading the description, I thought this would be like The Stanley Parable where you can repeatedly defy and anger the narrator, and while that turned out to be wrong, I loved it. If someone could make a guide for all the achievements, that would be appreciated because so far I cannot find anything online. (Update: I figured it out.)
I haven't fully finished it yet, but so far I'm really enjoying it. It's obvious that the people who made this game wanted to make it, as redundant as that may sound. The endings are diverse and often philosophical and/or funny. That being said, there are a few issues that may change with future updates. To start, the first section doesn't make much sense. I had a tough home life and have social anxiety so, according to the first section, I don't have the capacity for love... The ducks could also do with a notification for when you've grabbed all the ducks in an area. All in all, this is a cute and cheep [spoiler] heh [/spoiler] indie game that I believe will only get better with future updates. The developers said they'd add free additional content so I'm looking forward to returning to this game in the future. For now,
Short narrative driven game where you get a robot body after humanity was destroyed. Bonus points for ducks.
I... Im not sure if it was worth it. Honestly I wished the endings were a littly bit longer and different besides the flavor text. The jumping puzzles ... Hate. Absolute hate. Im happy at least for some theres a "Skip it" Button but for one section you have to do it and the jumping and bouncing off the walls really got me angry. Yes angry at a jumping session! On the bright sight, it has giant rubber Duckies. Friendly giant rubber Duckies. Very friendly. Many duckies...
I bought this thinking it was a horror game, like the other horror games this developer has. I enjoyed them all. However, this is NOT a horror game. Instead, it is quite amusing and entertaining to play. If you liked the Stanley Parable, you will absolutely get a kick out of playing this game. Especially if you play it 'wrong'. Was I disappointed when I realized it wasn't a horror game? Yes. Did I enjoy it anywayws? Also Yes. Get it on a sale, and it'll occupy you for a while. I've only got 45 minutes in so far, but I still have a few achievements to gather.
Not groundbreaking but what it does it does well. It scratches the "Stanley Parable itch" and if you're the kind of person that loves exploring everything except the main path then you should have a fun time. There is roughly 2 hours of content and there are some mechanics in place to allow you to skip the tedious part if you don't feel like doing a whole loop again. The world feels a bit barren however you can see that some effort have been put into creating a coherent art direction for its different part. The voice acting is good enough to keep you invested, usually those type of indie games only have text to read so it was nice to see the team go the extra mile to infuse some life into the characters. If you're into that kind of game, the price is fair. So was it worth it ? yeah it was.
It took about 20 minutes to finish the game. Replay value? For some perhaps, but not for me. I wish I spent that money on a beer, it would have been more fun than this.
This is the second game I played from this developer (with "Test of Courage" and "Born into Fear"). While Test of Courage was basically a psychological horror game with a nice surnatural ambiance and premise, this one is more story driven narrative walking simulator, in the likes of "The Stanley Parable". The main difference being that your are not called Stanley (obviously), but 105, and you are incarnating a mechanical body in a "post-apocalyptic environnement". It's rather short, but a concept like this allow the devs to show they can "think out of the box" and be a little "meta". In other words, they show they try to re-think the concept of video game and try new concepts of story telling and game design. Considering their other games seem to be more "horror oriented", it can be interesting to see what kind of experience they can offer to the player when mixing those concepts. Actually, one of the "endings" can be considered quite "horror-y" and I found it very nice. My only grudge against this game is that some of the endings requires quite heavy platforming. The thing is, considering how your character moves, it make those sections very difficult. Fortunately, the devs seem to be aware of it, since they offer a way to skip those sections. As a whole, I found it great. Very different from what you can expect from a new indee dev and I wonder what comes next.
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Players by region
Where this game's players are, estimated from review languages.
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