
Wartales is an open world RPG in which you lead a group of mercenaries in their search for wealth across a massive medieval universe. Explore the world, recruit companions, collect bounties and unravel the secrets of the tombs of the ancients!
Most likely between $18.3M and $52M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $34.99 | 85% | approximately $30.6M |
| Xbox | $39.99 | 70% | — |
| GOG | $9.79 | 84% | #68 |
| Nintendo | $39.99 | — | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1311 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Instead of fixing game breaking bugs, they keep pushing DLCs. Dont invest your time to play this game.
单从游戏性上来看这是个好游戏,无论是内容还是质量都是一款可以说是优秀的游戏,但唯一败笔是制作组吃相太难看;顺便一提这个制作组也是北境之地(Northgard)的制作组,北境之地距今已发布12个dlc,可想而知这个游戏的后续dlc绝对不会少,建议打折购入本体然后dlc凝聚力支付(ps:dlc的内容量并不多,真不知道制作组哪来的自信订这么高的价)
Look I know this game won't appeal to everyone but wow this is seriously one of my favorites in my library. It is nearly the perfect game for what I enjoy, Open world exploration, resource management, turn based combat, different classes/Subclasses, wide array of skills to explore, challenging combat and puzzles. Wartales is a game about survival and learning when to let go, I have lost characters that I started with after 80 hours in and I feel the impact heavily, as you journey through the world your party starts to feel more and more alive with what they like and dislike. You might have one party member that is a drunk and demands more food each rest but will charge into the fray to defend their friends. You might have a character that on paper looks amazing but everyone else in the party hates them and they refuse to get a long with anyone causing fight in the camp. You can even tame animals and let them join the party which unlocks a completely different playstyle. I cant rave on this game enough honestly, I understand the the DLC's for the most part have been lack luster but honestly I think the nailed it with the Pirates of Belerion and Skelmar Invasion. In my opinion the game doesn't need to many large content drops because of how much is available in the base game it will take you at least 100 hours to even get near to completing the base areas. If you decide to try it out then the only thing I would recommend is not save scumming battles as that is what really makes the game, if you lose a party member you can find a nice area and bury them and go back to visit and reminisce. The game will frustrate you at times but keep at it and learn and you will not be disappointed. Wartales 8/10 Highly Recommend.
I bought this game with hopes of actually playing it. Instead I need another $100 to buy the rest of the game... that I already supported and paid for.... Shiro Games drank the private equity kool-aid and it's been a ♥♥♥♥ show ever since. Cathay Capital invested 50mil Euros... and they want a hefty return on their investment... so the CEO forced their devs to suffer through making these DLC's. Your own teams went on strike for grueling schedules and deadlines while making these DLC's that no one wanted or asked for... But it turns out we do want it... because it's actually the rest of the game... that we essentially now have to buy more than two times over. Your $35 game has over $100 worth of DLC. You have lost all my respect from here on out. I genuinely hope the players boycott Shiro Games. These devs need to move on and find a better home because Shiro is apparently just more cancer for the community.
回合制战棋游戏,以我玩过的游戏打比方,战斗方面基本上是简化版的神界原罪2,单个角色养成方面更是简化版的神界原罪2。但该游戏并非像神界原罪2那样是个走剧情游戏,玩家扮演的是个类似骑砍那样的自负盈亏的“战团”,实际上该游戏的rpg元素大多体现在对这个“战团”的养成而非局限于战团的某个成员。而在游戏的玩法方面,同样是类似骑砍那样的自由探索,这一点我很喜欢。 该游戏可操控角色比神界原罪多得多,完全能够弥补单个角色养成方面的不足。到了后期一大堆人打一大堆人,玩起来实际上还要比神界原罪2费神不少。 本游戏的最高难度也具备相当高的耐玩性,我一周目耗时170+h也才打完本体不带任何dlc内容的2/3左右,完全可以称得上量大管饱。 故此推荐对回合制战棋类游戏感兴趣的玩家游玩本游戏。
This game is advertised as an RPG, but it is not. You do not roleplay as one of the characters. In fact, this is more of a strategy game where you take care of every characters and control all of them in combat. If any of them becomes unhappy, they can leave you permanently. You play as an outside observer of the game world, not roleplaying a character in it. With that said, even as a strategy game, this is not very immersive. Your party cannot rest in their own taverns, but have to pay for beds at other taverns. Your party owns a castle, but cannot sleep in their castle. They have to go to an inn or camp outside of it. Additionally, the Valor Point system makes it so that a single character can wipe out 5-10 enemies in a single turn, by dumping 7-8 skills on them while other party members generate said Valor Points by do quirky things like standing shoulder-to-shoulder with each other.
ŞU OYUNA TÜRKÇE DİL DESTEĞİ GELSİN ARTIK !
Great bones, fundementally flawed and sometimes broken UI and Quest System. After a long experience in this game I have to give it a downvote in the hopes the Devs see it and fix some critical issues. If they can adress them I would be happy to change it to a positive review. The Good. Exploration and early region stories are straightforward and rewarding. Starting out feels great—you explore, uncover lore, and progress naturally. The game hooks you early. Constant engagement. You're always gathering, cooking, leveling, and moving around the world. There's always something to do. The gameplay loop is addictive and keeps you invested in your squad's growth. Procedurally generated missions with genuine variety. The endless side missions somehow don't get boring. There's enough variation in objectives and encounters that grinding feels purposeful rather than tedious. The bad. Quest UI is broken. The questlog randomly disappears and reappears. The hotkeys don't work half the time & finding your objectives is a excersise in futility. Quest objectives are cryptic and poorly communicated. The game tells you to "investigate the embassy" but doesn't explain how to actually access it. NPCs give vague directions. No clear markers. I ended up seeking help online and still couldn't progress. The Plaugue ridden. - Mission NPCs can get stuck in your party. You're forced to have them tag along with specific quests, but then they end up staying in your troop until your forced to ask AI how to get rid of them because you have no idea where to take them. They end up draining resources. Worse, In combat, they take up valuable early turn moves and can get themselves killed causing combat resets. - Unreliable Grinmeer quest progression. You can't tell if you're missing a step or if the game is bugged. - Overly convoluted Grinmeer story. This suffers from unclear progression. Quests like the Yorvenn jailbreak and embassy investigation are infuriating, because the game doesn't guide you properly. This caused me to outright restart the game several times. Or simply to the bare minimum Grinmeer questline quota to unlock the region. Closing note. Wartales is a genuienly enjoable game early on and even mid Game, But once you Hit the Grinmeer provice it falls apart. Broken quest design, unreliable progression, and UI failures make this region's storyline cause burnout and for most players, impossible to complete. I've played through multiple times and always quit when I go to finish the Grinmeer questline. It's convaluted garbage that could be fixed by now. Wartales review May 31rst 2026. Updates will be posted here with timestamps.
Мне, как любителю пошаговых игр, очень зашла боёвка Wartales. В неё было весело играть, прокачивать героев и размышлять над расширением состава. Но сама игра с точки зрения нарратива и прогрессии достаточно плоская и скучная. Визуал довольно посредственный, анимации кривые, музыка не запоминается. Сам геймплей постоянно зацикливается, да и регионы структурно повторяют друг друга, лишь косметически что-то меняя. За счёт боёв я наиграл 50 часов, но в итоге устал от самоповторов. Оцениваю игру на 6,5/10. Стоит играть, только если вы любите пошаговые бои и на горизонте нет альтернатив
Wartales is a great example of a game that almost nails everything and then completely screws itself with the most braindead balance imaginable. The animal companions are absurdly dumb as my friends choosing their next move and make half the tactical gameplay feel pointless. Why bother building a great army and trying to use animals as companions, when you cant even move them or them making unlogical moves...feels like you have to babysit a toddler from danger...It's like I'm playing pokemon but I'm level 3 and they're max level.