
WarPlan is an incredibly accurate World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Play a recreated World War II in every detail, thanks to the engine flexibility and database
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 23 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
WarPlan is a World War II simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War II board wargaming. Players have a choice of many scenarios and scale.
Developer Kraken Studios places their emphasis on games that are easy to use, hard to win. WarPlan employs one of the best interfaces to lower micromanagement as much as possible so players can focus on playing and thinking.
SCALES
The game's scale is massive, covering 70 different potential countries, in a map large 30 miles / 50km per hex using a Peters map scaling (which better represents real distances). The land scale is 15k - 60k men, air scale is 300-400 aircraft and naval scale is 2 capital ships + support ships.
COMBAT SYSTEM
Combat takes place on Land, with multihex attack based on operation points allowing for multiple moves and attack tactics allowing for frontline breakthroughs, on Air, where you can attack selected targets and may automatically support land attacks, and on Sea, where fleet and raider modes affect detection. Night action, Surface, Sub, and Carrier combat are available. Use the Zone of control to restrict the movement of the enemy.
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialties. Each country has their own units with their own attributes. Additionally, units can be impacted by: Breakdown - Land units can be split or reformed, corps may detach a division, armies may split, Formation – Small formations may be grouped into larger ones, Generals - Each player comes with their own generals that affect combat, mobile attack, and retreats, Support pool Units - 11 different support types. Naval units stack in fleets. 1 land, 1 air, 1 fleet per hex. Land units have the capacity of having a specialization. This is an attachment of equipment, elite trained units, or gear. With advancements, this allows for 120 different land unit configurations.
COUNTRY MANAGEMENT
Production takes into account oil, manpower, logistics, strategic resources, trade agreements, convoy zones. The system allows you 17 different advancements and each unit has at minimum 2 advancement choices. You can have 47 different unit configurations. The supply system is based on cities, rail, ports, headquarters, and distance from railways. The supply system more accurately represents the North African Campaign. From a diplomatic standpoint, players may declare war, influence, attempt a coup, or negotiate a surrender. Each country has a loyalty score and an entry-level. Actions in-game may alter the entry and loyalty of various countries.
MAP
The map is Hex based, with 15 different types of terrains subdivided in to sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses; 12 different resource types, 5 different strategic resources. Realism is enhanced by the presence of Fog of War, with detection levels that determine information of units. Moreover, 5 different weather conditions make the whole gameplay more challenging.
FEATURES
70 different potential countries
Map scale 30 miles / 50km per hex using a Peters map scaling which better represents real distances
15 different types of terrains subdivided into sizes with each different features including motorized and non-motorized movement, airfield capacity, and defensive bonuses
12 different resource types
5 different strategic resources
Fog of War – detection levels determine information of units
5 different weather conditions
20 different units with 15 different attributes, 17 different technological advancements, 5 different specialities
17 different advancements. Each unit has at minimum 2 advancement choices
Automatic repair and advancement
Multiplayer: play vs the A.I., in hotseat, and PBEM mode
WarPlan includes an editor to allow modding and creation of scenarios
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
jedna z lepszych turowek o IIWW ever
I have enjoyed this game. It's well done. So well done that they are replacing it with a better version in September, LOL!
WarPlan and WarPlan Pacific are both decent games worth trying. The games have limited replayability and as such are not worth the full price. The game design is complex, interesting and differs in some respects from other hexagonal strategies. Especially the land & air war feels nice and innovative. The naval system on the other hand is odd, a bit clunky UI-wise and unrealistic in several respects. For example, fleets can sail right through any number of enemy fleets and/or next to enemy-occupied land full of aircraft completely unmolested as long as they don't stop near the enemy. Also the naval AI is rather bad and underperforms severely. Reading the longish manual is a must as many critical mechanics are not explained in game. Fortunately the manual quality is good. In the game you play an entire alliance, Axis or Allies, rather than individual countries. This means that it's not possible to play e.g. the USA or the western allies without being saddled with the Soviets as well (or China and Soviets in Pacific). This design also significantly reduces replayability as each game can essentially be only played twice before you must start re-playing the same. While alternative historical start dates and some other random scenarios are included, they lack the quality and scope of the full campaign. On the plus side, the full campaign is quite long and provides many hours of play. Overall, the game is a paradox - it would take many runs to master the rules, yet there are just two full-length campaigns per title to practice with.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
To tytuł, nad którego zakupem długo się wahałem. Warplan często porównywany jest do serii Strategic Command – i słusznie, choć w kilku aspektach wypada nawet lepiej od swojego bardziej znanego odpowiednika. Rozgrywka wciąga, a interfejs jest przejrzysty i intuicyjny. Dzięki temu gra nie odstrasza nowych graczy – wystarczy kilka godzin, by zrozumieć podstawowe mechaniki i czerpać przyjemność z kolejnych tur. Poziom trudności oceniam jako średniozaawansowany, choć nawet mniej doświadczeni gracze powinni sobie poradzić. To szczególnie dobra propozycja do rozgrywek wieloosobowych – gra zyskuje wtedy na głębi i emocjach. Dla fanów strategii wojennych – zdecydowanie warto dać jej szansę. Więcej na [url=https://strefawargamespl.blogspot.com/2024/11/plana-na-warplan.html] Strefa Wargames blog
I love it.
Excellent wargame sur WW2 Une fois les mécanismes de bases compris, le jeu est assé simple de prise en main MAIS vous devrez mettre en avant toute votre stratégie, gestion des ressources afin de ne pas sombrer. Le seul petit reproche selon moi, peut être un peu trop scénarisé, j'aurais aimé que l'on puisse un peu sortir de la trame habituel. Apparemment Total Victory, le successeur de Warplan, offrira plus de latitude à ce niveau, bonne nouvelle. Vous êtes fan d'hexagone, je vous recommande bien entendu ce jeu.
Interesting-looking concept. Can not comprehend. I have played probably a hundred thousand hours of strategic computer games, for over 25 years. Mostly ww2. This game lacks feedback on almost everything. Why can I click here, why not. How come my unit can do this action, or it can't? What is the current strength, what is the current power. What is expected to happen in the short or long term? How the funk am I able to influence what happens on the screen? It just doesn't make enough sense. Click a little here and there, watch this and that happen. Ok, but why? The abstract kind of way to give away your money and receive nothing. I should have bought an audio cassette with an acoustic course on how to make origami.
I went through the hassle of making a gmail account for playing multiplayer( wich should work with any email account), and it still did not work. All settings were set as adviced. Very dissappointed with the new pbem system, it is not sufficient and not what i payed for. The same goes for warplan pacific, i bought the bundle
不好玩
confusing , unrealistic (why can carriers attack subs? ridiculous...) combatc inaccurate and very abstract
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Players by region
Where this game's players are, estimated from review languages.
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