
Trade, fight, and explore a procedurally generated galaxy in this deep space trading game inspired by 80's sci-fi computer screens and early text based space games. Command fleets, negotiate with alien factions, colonize planets, and forge your legacy across five unique career paths.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
*STEAM DECK and PROTON users please note that a build is available in an accessible beta branch for testing
This game is my homage to Trade Wars 2002, a text/ANSI graphic based multiplayer space-trading game from the '80s/90s that I've tried to recreate the core concept and look and feel faithfully without being an exact clone, and also inspired by the computer UI's from science-fiction films/TV shows of the '70s and '80s with wireframe graphics and all caps text. I hope for those of you that play, who know what I'm talking about, it will bring back some nice memories for you, and those of you who don't, I hope you enjoy what the vision of the future in the '80s looked like.
Made with love and care to bring a modern touch to the old style with respect.
Every session begins the same way: you, a Merchant Scout, and a galaxy full of opportunity. What happens next is up to you.
WHAT CREATORS ARE SAYING
"I don't have any complaints, which is very rare. Everything is tasteful, everything is tacked the hell down, everything is squared away..." - SplatterCatGaming
A LIVING GALAXY
▸ 2,000 sectors, procedurally rewired every run. No two galaxies are the same.
▸ A five-zone economy that reacts to supply, demand, distance, and sudden shocks like mining collapses and tech embargoes.
▸ Epoch shifts every 2,000 turns: pirate uprisings, trade booms, and faction wars across six eras before the Final Epoch locks in.
▸ Ten alien powers with capitals, patrols, and long memories. Hail any ship for intel, buy off a hostile captain, or demand a surrender, and watch your reputation open doors or close them.
▸ Strange readings emerge as you travel: distress beacons, fuel caches, convoys, and gravity wells, each a branching arrival incident with real stakes.
▸ Establish Colonies to grow your empire and provide resources to help you climb from Recruit to Admiral.
COMBAT AND CONTRACTS
▸ Tactical Combat, a real-time duel of phases, stances, and a momentum meter either alone or with wingmen where one mid-battle call can bury you.
▸ Fleet Combat, for when brawls get really big and have all your hired captains firing beside you, calling for an entirely different set of strategies to use.
▸ Work the faction bounty board: pirate hunts, patrol sweeps, cargo runs, and named targets or work the other side of the fence and accept missions for the Black Market.
BUILD YOUR FLAGSHIP & FLEET
▸ Eleven ship classes, from a Courier that outruns trouble to a Dreadnought that ends it.
▸ Customize your ship with weapon, defense, and utility upgrades.
▸ Hire AI captains and post them to guard, patrol, trade, or follow, up to a fleet of twenty-five.
FIVE PATHS. FIVE ENDGAMES.
▸ Trader, navigate and dominate the galactic market.
▸ Warrior, wiping the scourge of pirates from the map.
▸ Explorer, the map filled corner to corner.
▸ Diplomat, every great power calling you ally.
▸ Settler, a frontier stitched with your colonies.
THE PRECURSOR MYSTERY
▸ Discover the remnants of long vanished alien civilizations and their legacy.
▸ Chase their clues through the anomalies they left behind: scan-down gauntlets where the right choices pay out in rare loot and permanent edges.
TUNE THE TERMINAL
Make your own perfect vision of the '80s.
▸ Eight customizable CRT presets, with fine tunable settings that can make the game a crisp flat panel to a full retro burn pixellated vintage throwback.
▸ Customizable UI to make it as spartan as a '70s terminal to a glorious '90s effects display.
LOCALIZATION
▸ Japanese planned for the Early Access release.
▸ French, and German shortly after.
Join me on Discord for the latest news, sneak peeks, and to send your feedback.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
小品级游戏,内容不多,也就2-3小时。价格有点高了,10块钱差不多。
Ham Meyve
Impressed so far after completing both tutorials. I'm excited to see what the main game has to offer. Roadmap looks very promising as well
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Russian
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A promising start. I'll update this when I've played more but I know it makes a difference to get a bunch of reviews
Flashback to the 90s! TradeWars! I love how you can change the CRT settings to even get back to feels of playing in the 80s too! The blend of TradeWars and perhaps Eve Online makes this all the more fun. Looking forward to seeing the development of this game progress. The game play of bouncing around from warp to warp, selling commodities and bumping into the enemy. I can't wait for more updates. Such a cool idea and concept here.
Very Deep and addictive but without a crushing learning curve a breath of fresh air in the early access game space. The dev is patient and receptive and has curated a well built game. GG
Crisp & minimalist UI, enjoying the ability to use text commands. Would benefit from a 'Do you want to load/save' popup, and autocomplete/ more shortcuts. Looking forward to seeing how colonies/fleets get expanded on.
I'm writing this during the first week of Early Access, so my opinion will almost certainly evolve as the game grows. The game already has a solid foundation for a sandbox experience. If you're familiar with TradeWars 2002, you'll feel right at home, even though this is currently a single-player experience. Right now it's still fairly barebones, which is completely understandable for an Early Access title. What stands out is the potential. Once the developer continue adding features, refining the balance, and expanding the gameplay systems, I can easily see this becoming a deep, rewarding, and incredibly fun empire-building sandbox. I'm genuinely excited to see where the developer take this and look forward to future updates. The foundation is strong, and I think this has the makings of something really special.
Addictive, nostalgic, beautiful UI, kind/responsive solo dev, many different ways to play, decent balancing, and already a lot of content for an early access title. There is a lot to like about this empire building sandbox.
Very well made immersive game. The story telling and detail. Chef's kiss.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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