
Command modern military armies by zooming out and issuing orders to large formations, or zooming in to issue orders to individual squads and vehicles. Waronoi is the real-time strategy war game.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 24 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
연대에서 군단 규모까지 시뮬레이션 가능한 간단하면서 간단하진 않은 전술 게임입니다 대략 병력의 종류는 보병 / 기계화 보병 / 기갑 / 항공 / 차량화 보병 이런 식으로 간략하게 나뉘어있습니다 대략 시작했을 때 나오는 포인트를 사용하여 병력을 선택 후 소환 그 후 지역들을 점령하여 계속해서 병력을 보충하고 상대방의 HQ 유닛을 파괴하면 끝나는 게임입니다 개인적으로는 아직 컨텐츠가 부족하다고는 느끼지만, 자신이 NATO 표준 기호를 보며 간단하게나마 전술을 세워 싸워보고 싶다면 사볼 만한 게임입니다
Sexy RTS wargame. Needs graphical overhaul though, that's for sure.
The game is really really fun but its definitely missing a couple of custom options. Firstly, I want to control every player down to the smallest details. For example to decide what units do each player will have access to, to place specific units caps on some players if any (for exmple to place a only one company limit over player's 2 tanks ), to place where players spawn points are, not just themselves and a custoum unit creator would do nicely. thx for reading my first real review
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h1] 不要购买,并非战争游戏 [/h1] 整个游戏核心就是消灭上级指挥官=杀死全部下级,一个HQ下面带3个连,3个连下面带9个排,9个排下面带27个中队,最终目标消灭敌方最高指挥官HQ。 这游戏机制和战争游戏有半毛钱关系,套个了个兵棋的皮,就净在那里微操单位排队。 藏自己上级-->派出自己下级-->绕过敌方下级-->攻击敌方上级,策略性极差,极度枯燥。
+ original game idea inspired by army heirarchy, which is properly implemented so the game has an actual learning curve - the UI feels really raw and inconvenient because of unusual hotkeys and dialog and menu hierarchy - graphics are blurry on zoom which is extremely irritating and some sprites look out of place or cheap - gameplay feels a bit too slow and too affected by random factors like hit chances and unit placement
Very cool game with minimal graphics. It can scratch the RTT itch. Deep gameplay and high replayability value
A really unique war-game like that I have been trying to find and this is exactly it. And yes I do not recommend it, why? well put it simply it lacks depth. I Played against AI, I'm pretty sure with friends to play with this will be fun. But playing with AI is just not it. What I liked: - Chain of command: You have from what I can tell a Regimental command the HQ, 3 different battalion you can choose from (tanks, infantry, helis, or infantry and infantry with vehicles or not), Each battalion command has control over 3 companies. and each company has 3 platoons. and a platoon, and other higher units, have squads that you can view on the lower right basically the "HP" of the unit. also each command have squads in them as well. - Actual chain of command: When a "higher" unit dies any unit below them will loose sight and eventually die. - Simple and arcade like: The main problem with these type of game is how heavily realistic and complex they tend to be. Want to move a unit? can't cause something about the wind blowing warm air into the infantry's path that makes the soldiers poop their pants or something. No really, here you just point and use a bit of the keyboard and click boom. Things I hate: - Destroying a higher unit means the end: Having the battalion command die (beacuase of airstrike or a lucky artillery strike or what I call it the AI conga line of Kamikazes) means the ENTIRE FRONT FALLS just because the battalion command is dead, Like the 3 companies below him just become doormats. The 3 companies should still be able and fight, like sure I cant command them or maybe not see what they see, but they should still fight. -Lack of depth in chain of command: Like what I said above when the Battalion command dies everyone below them also essentially die. Imagine you a General and a battalion command gets wounded and he "Sorry general, got shot say goodbye to my companies." Like can no one replace him? Can I ask my arty Maj to start spewing orders at those companies? like how it would happen in real life, nooo just say good bye and call in the next battalion. - Lack of a proper company acquisition or what ever you want to call it. I heavily believe in the importance of ground infantry in warfare. and they should be the center of the regiment. There should be a way to acquire units by NOT calling in the entire battalion. Especially with helis, arty, and recon, like in an actual regiment. Where a company of tank, heli, arty, or recon gets to join a regiment. Not an entire battalion of them. My suggestion is that the "commander" at the beginning of the game gets to set the available units, like an infantry commander mainly focuses on infantry. 6-9 companies of ground infantry or 4-6 companies of motorized, 1 company for recon 2-4 companies with APCs, but this general can also call in a company or two of tanks, arty or heli for support. - Units kinda suck at aiming: especially helis, then again if they hit every shot I would use them more often so I guess its just fine. the main problem is that you have an entire battalion of them. Sacrificing valuable units who can actually defend. TLDR: The game is lacking in some areas. but it is still one of its kind if you like a simple arcade war-game with actual chain of command then you have found it. Would be fun if you can find another war-nerd to play with it though.
waah this isnt like combat mission 45 the storm of ♥♥♥♥♥♥♥♥♥ this game is not as good as warno waah the sky will fall
Very very good, 100% recommend.
Decent game with an actual functioning OOB and chain of command
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $113.5K | 171 | 91% | $21.99 | |
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| $205.5K | 371 | 85% | $19.99 |