
Lead a samurai invasion into the mysterious island of Awaji! Recruit, promote, and upgrade your warriors while navigating the ancient world of feudal Japan. Use samurai weapons and strategies to conquer the entire island and become Warlord!
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Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #41, worst DE #90 · 8 markets collected
About

Warlord: Awaji is the second entry in a series of immersive strategy games created by Darkmatter Games. Step into the shoes of a legendary samurai warlord, given special command and orders from the Emperor to conquer an entire island and save a regime teetering on the edge of collapse.
A unique combination of first-person strategy elements places Warlord: Awaji in a genre of its own. Immersive strategy, pioneered by Darkmatter Games, fixes the player in the shoes of their character, while presenting them with complex strategic gameplay. Lead an army, construct your camp, conquer villages and forts, and disrupt dynamic enemy forces in a sprawling open world–entirely from this immersive strategy perspective. Turn the tide of battle by engaging directly in the action yourself, fighting alongside your own hand picked warriors fully in real time.
The world of Warlord: Awaji is a sprawling island created using real heightmap data of its eponymous location, replete with dozens of temples and shrines from real life. Travel the roads cautiously and keep your eyes on the treelines, as civilian convoys and roaming warrior bands criss-cross the open world in real time. The local clans will react aggressively to your exploits, so choose your actions carefully. Strategically target strongpoints to weaken enemy quick-reaction forces. Capture rival clans' shrines to boost your spiritual aura and harm theirs. Work with esoteric warrior monks to curse your enemies and coordinate powerful coalition attacks.
Your warriors are your most important weapon. Recruit and maintain a powerful retinue of samurai. Use conquered land to promote leaders and expand your army's capacity while organizing its battle formation in any way you like using an intuitive drag-and-drop menu. Each individual has a unique name and gains experience over time through heroic action. Give your best warriors advanced weapons and armor to boost their lethality in combat. Form diverse groups of melee, ranged, and cavalry troops. Mix and match to find the best army composition and crush the opposition.
Construct a samurai war camp anywhere in the open world. Pitch tents and provide your troops with a variety of needs, including sleep, rest, and sustenance. Put up screens and fences to establish a perimeter. Set guards to keep watch in the dark hours of the night. At any time, you may pack up and relocate your camp, allowing for complex strategic maneuvers. Decide where and when to set up your base, and which direction to move in as you explore the vast open world.
All of the weapons, armor, structures, names, and gameplay elements are inspired directly from extant literary, iconographic, and archeological sources. Darkmatter Games, with the help of world leading experts on samurai warfare, has painstakingly recreated the 14th century world of medieval Japan in unrivaled detail. Historical authenticity is the core element of the Warlord franchise. Prepare to experience the visceral world of the samurai like never before seen.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 241 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Really wanted to like this game because Warlord Britannia was soooo goood. Sadly its a shell of the former.
Still only a short time with the game, but it's improved a lot since the demo (though I did like the game mode in there, hopefully it'll come back). It's far from perfect (some floating trees, combat is crude, building isn't as fun as in other games) but it's an amazing combination of Mount & Blade and Ravenfield but in a great setting and you get to play as 楠木正成? Cool. Too many Japanese history things feature Sengoku era stuff, it's refreshing that this game gives representation of a time before that (I would love to see another game set during Heike Monogatari (like the DLC to Shogun II), Asuka, or even some Yayoi stuff!). I trust this game will continue to get patched and improve with time, and in the mean time kudos to the one guy who put in all the hard work for this! Also great work on getting all the those voice actors and actually going to Awaji for references. Nerdy note: not sure if it's historically accurate for Temples and Shrines to be split apart, as the two were blended together very early on in Japanese history and only were really split apart during the Meiji era (as a biproduct of increased Japanese nationalism).
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Czech, Japanese*, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, French +1 more
Hours played at review time, across 241 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You've done it again, Darkmatter. I know you are solo, but this was totally worth the wait. I appreciate what you do, man.
игра 1000 не стоит, минимальный билд лагеря, очень тупая система командования( не понимаю зачем тут конница),минимал политики, банальная система прокачки, ии в боевке на максималке ни о чем...
J’apprécie vraiment le jeu jusqu’à présent, mais je pense que son principal problème actuellement est la répétitivité. Après environ 6 heures de jeu, j’ai eu l’impression d’avoir fait quasiment la même chose pendant 6 heures : attaquer un village, combattre, prendre la zone, puis passer au village suivant. Les combats sont agréables, mais les attaques et les objectifs se ressemblent beaucoup trop. À force, la boucle de gameplay devient assez répétitive. Je trouve également que la construction manque de diversité. Il n’y a pas encore suffisamment de bâtiments, décorations ou objets différents à construire. On fait donc assez rapidement le tour des possibilités. Malgré ça, je tiens à préciser que j’aime vraiment le jeu. On s’y attache rapidement, la progression est plaisante et le concept fonctionne très bien. Ma principale inquiétude concerne surtout la durée de vie. Après 6 heures, j’ai toujours envie de jouer, mais je commence déjà à ressentir cette répétitivité et j’ai peur qu’après 10 ou 15 heures, elle finisse par décourager de continuer. J’aimerais beaucoup voir davantage de variété dans les attaques : villages avec des défenses différentes, embuscades, renforts ennemis, attaques nocturnes, objectifs secondaires, événements aléatoires, situations imprévues, etc. Et également beaucoup plus de possibilités dans la construction. Pour moi, la base du jeu est vraiment bonne. Il manque surtout davantage de variété pour éviter d’avoir l’impression de répéter constamment la même boucle de gameplay.
Been a big fan of Brittania for years before this, finally glad to see the release! The game features a larger and more indepth world than Brittania did, and the experience leading war parties is phenomenal! Only concern I have at the moment is that allying factions seems... not worthwhile, as even on Veteran difficulty it is simply more fiscally responsible to take their land and resources, since the consequences for losing fights or being in a prolonged war are just resetting to last save. I am very excited to see the future development, fixes and adjustments for the game, and it is absolutely worth the time.
Wunderschöne Schlachtfeld-Romantik <3
一堆BUG,新手引导任务都有BUG
Warlord: Awaji, the second game in the Warlord series, is an absolute blast to play! Britannia, the first game in the series was a unique and thoroughly entertaining game, but Awaji just towers over it in so many ways. It feels familiar enough for hardcore Britannia fans, but it's a truly different experience...taking everything to the next level. The map is expansive and diverse. The terrain varies significantly as you move through the island, from beach to mountains to open plains. Players on the Discord channel for the game say it takes at least 30-40 hours of gameplay-minimum-to get to the end. I believe that based on what I've seen. The detail is incredible, and you can literally chart your own course on Awaji island. -Take your time and explore the 30 or more settlement types. -Spend time building alliances with the monk factions or other clans (after you defeat them!). -Seek out equipment and more powerful weapons...many weapon types can be found and given to your army. -The "arcane" weapons referenced in the intro are different bomb types and crude guns...and they are insane!). -Trade or buy equipment from any faction allied or neutral on the map. -Learn how to call your allies to bolster an attack on a difficult enemy fort or castle. -Build a complex, orderly camp system or keep it loose and open. -And the formations! As you recruit and promote your army, you can position them on the army tab/map and that's how they'll appear in the game when you call them to arms. That means you can put cavalry on the flanks, archers in the back providing long distance fire and keep your spears in the main formation. The possibilities are endless. It's really limited only by the player's imagination. Warlord: Awaji was without a doubt worth the wait! I anticipate spending hundreds of fulfilled hours in this expansive world.
游戏玩法做的还是可以的,但是还是有几个问题 摆放的坐垫,家具和食物都不能互动,在建造完营地后甚至不能在里面坐下来,也没有烤火之类的互动,让我感觉这个营地好像不属于我一样。而且不能通过睡觉来度过夜晚,代入感有点差。建议增加指定士兵休息帐篷床位的功能,不然底层士兵一直往主帐里跑。 指挥系统有点混乱,使用效率较低,不能分别指挥分队,只能一股脑冲锋,也不能远程指挥阵型,比如我把阵型摆放在远处的山头,必须要我先走到山头上才能摆放。
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