
Lead a samurai invasion into the mysterious island of Awaji! Recruit, promote, and upgrade your warriors while navigating the ancient world of feudal Japan. Use samurai weapons and strategies to conquer the entire island and become Warlord!
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Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #41, worst DE #90 · 8 markets collected
About

Warlord: Awaji is the second entry in a series of immersive strategy games created by Darkmatter Games. Step into the shoes of a legendary samurai warlord, given special command and orders from the Emperor to conquer an entire island and save a regime teetering on the edge of collapse.
A unique combination of first-person strategy elements places Warlord: Awaji in a genre of its own. Immersive strategy, pioneered by Darkmatter Games, fixes the player in the shoes of their character, while presenting them with complex strategic gameplay. Lead an army, construct your camp, conquer villages and forts, and disrupt dynamic enemy forces in a sprawling open world–entirely from this immersive strategy perspective. Turn the tide of battle by engaging directly in the action yourself, fighting alongside your own hand picked warriors fully in real time.
The world of Warlord: Awaji is a sprawling island created using real heightmap data of its eponymous location, replete with dozens of temples and shrines from real life. Travel the roads cautiously and keep your eyes on the treelines, as civilian convoys and roaming warrior bands criss-cross the open world in real time. The local clans will react aggressively to your exploits, so choose your actions carefully. Strategically target strongpoints to weaken enemy quick-reaction forces. Capture rival clans' shrines to boost your spiritual aura and harm theirs. Work with esoteric warrior monks to curse your enemies and coordinate powerful coalition attacks.
Your warriors are your most important weapon. Recruit and maintain a powerful retinue of samurai. Use conquered land to promote leaders and expand your army's capacity while organizing its battle formation in any way you like using an intuitive drag-and-drop menu. Each individual has a unique name and gains experience over time through heroic action. Give your best warriors advanced weapons and armor to boost their lethality in combat. Form diverse groups of melee, ranged, and cavalry troops. Mix and match to find the best army composition and crush the opposition.
Construct a samurai war camp anywhere in the open world. Pitch tents and provide your troops with a variety of needs, including sleep, rest, and sustenance. Put up screens and fences to establish a perimeter. Set guards to keep watch in the dark hours of the night. At any time, you may pack up and relocate your camp, allowing for complex strategic maneuvers. Decide where and when to set up your base, and which direction to move in as you explore the vast open world.
All of the weapons, armor, structures, names, and gameplay elements are inspired directly from extant literary, iconographic, and archeological sources. Darkmatter Games, with the help of world leading experts on samurai warfare, has painstakingly recreated the 14th century world of medieval Japan in unrivaled detail. Historical authenticity is the core element of the Warlord franchise. Prepare to experience the visceral world of the samurai like never before seen.
Add-ons
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Engagement
Reviews
Themes across 234 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Theres just nothing to do except the same game loop over and over. Should've been released as EA
This is an amazing game that was truly worth the wait, the combat is a huge improvement upon the first game, Warlord: Britannia, and the attention to detail and loyalty to historical authenticity is genuinely amazing. While not immediately obvious this game dose have some strategy where you can attack certain settlements that are protecting others, or go head on and take both the settlements garrison and a raid from a neighboring Samurai Mansion, as well as the ability to customize the position of your troops when you go to combat, this game can be both simple or complex depending on how you look at the combat. I would also ask you to ignore most of the negative reviews, while there are some occasional performance issues and the load time into the map can be lengthy, the ones that seem to be the least insightful are the ones about repetitive gameplay, in which thins game is not, the starter region evolves as you go north, and when you venture south into the 2nd region the combat switches up with both the enemies and you getting new equipment, with 10 regions the game is constantly evolving as you progress, it feels as if a lot of reviews have only been spent walking around the 1st region with no idea of the havoc that is available in the later regions.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Italian, German, Spanish - Spain, Czech, Japanese*, Korean, Polish, Russian, Simplified Chinese, Portuguese - Brazil, French +1 more
Hours played at review time, across 234 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
時は建武の新政期、西方から捲土重来を図る朝敵足利尊氏に備えるべく、淡路島の反乱勢力を屈服あるいは殲滅し島を平定せよ 郎党を引き連れて淡路島を文字通り駆け回って敵を潰して回るゲーム M&Bライクと事前レビューで評されていたが、正直そこまで似ていない。ワールドマップと戦場マップの切り替えはなくOW形式だし、このゲームにおいて部下の昇格は戦闘力を上げるためではなく昇格させた部下に手勢を付けて部隊規模を拡大させる為に行うものなので考え方が根本的にM&Bとは違う。 ただ土地を与えることで下人を侍、若党、御家人とランクアップさせていき、身分に応じた規模の手勢の面倒を見させて勢力を拡大させていくというシステムは封建制をよく表せていて個人的には好き。 また野営地の整備はこういう建築系が好きな人は中々楽しいと思う。部下の戦闘力に直接関わるので興味がなくても一通り設置はしよう。 ただ不満点もあり ・読み込みが不安定 一度読み込んでしまえばスムーズに動くが読み込みがとにかく不安定。そのままフリーズすることもしばしば ・敵が丸見え リアルタイムでの敵の動きを売りにしているがマップ上で敵の動きが全部丸見え。事前に逃げるのは容易だし自拠点が攻め落とされたりも現状確認できていないので逃げ放題。「道を進む際は慎重に、木々の影にも注意を払おう。」とか書くなら戦場の霧はもう少し深くしてもよかったと思う ありそうでなかったゲームだし粗はあるが私は割と好きなゲーム
I really do wish I could recommend this game since I loved Warlord: Britannia, but ultimately aside from having improved graphics, it falls flat in every other regard. If we look at Britannia as an example for depth, when you went and took over settlements, you could easily be overrun if you went unprepared and upon capturing a settlement, you had a few options for how much mercy you would show, which could increase your earnings, building a stronger legion, at the cost of pissing off the entire map. The upside was that, if your camp had enough fortifications built up, it didn't matter too much if the enemies attacked you. In Awaji on the other hand, settlements serve no real purpose other than a one and done resource supply. You take a place, make a little cash, maybe find a weapon and move on. There are a few that act as fast travel points and burning settlements down will make it a bit harder to field an army, but at the end of the day there's so many places and so few troops (compared to Britannia) that it doesn't matter what you do with them. Oh and if you're attacked, forget about defending your camp, there's no real form of defence in the game. The addition of diplomacy is nice, but at the end of the day, it feels rather shallow in how much you can actually do. It seems to boil down to looting a limited number of coins from a settlement, then paying someone to either improve relations, make peace, ally with you, or... curse your enemies to make them spirtually weaker. Ultimately, I think this is one game that would benefit greatly from having more focus put on how the player interacts with the world, especially with how much it was talked about during development. Diplomacy could use more depth settlements passively providing some sort of supply for weapons, armour and money would be nice... and I really, really wish that we had the ability to make use of some of the structures that we capture, rather than just having a "fort" being nothing more than an AI manned fast travel point. TDLR, Britannia with better graphics and basic diplomacy, but lacking in every other aspect. Skip it for now and go conquer Britannia instead.
HUGE letdown, there is just plain nothing to do, no incentive whatsoever to keep going, just a repetitive loop of capture settlement, set up camp to heal, upgrade your troop to like, 1 of 2 options, then go to the next outpost, thats it. You can't decide your army composition, you can't use tactics other than hold vs charge, there is no economy at all, recruiting is free, the only way to progress the game is conquering, and every single village is exactly the same. The combat is just left-click slash, right-click block, that's it, nothing else. There is no diplomacy either. I was expecting a different flavor of Mount and Blade with some new ideas and a smaller scope, but this is just not even trying.
Demo runs fine but the actual game is insanely poorly optimized, unplayable at its current state, concept is unique though maybe if that issue is fixed all good. I can run GTA V perfectly but this game breaks my fps??? Give it a few more months.
Darkmatter has done a great job bringing warfare in the Genko-period to life. The research that has gone into faithfully recreating the armor, weapons, and locations of the period is very impressive, and I admire the commitment greatly. The gameplay is fun and it is engaging to build you camp and army up bit by bit, getting new equipment in small doses might not be for everyone, but I think it's fun to see your army develop into a formidable fighting force gradually. Unfortunately, it's not all good. The most glaring issue issues for me are the lack of depth in some areas in the game, namely diplomacy and the choices we get to make when attacking settlements. These options are appreciated, but the balance between different choices is greatly skewed, meaning you'll only make some choice for purely roleplay reasons. If you played Warlord Britannia, it is missing a certain level of the depth that game had, for better and for worse. Essentially, there is no reason to engage in diplomacy with the enemy clans, because doing so provides no gameplay benefit (beyond them sending you troops which you could just get from the many temples instead, if you even need support at all). It would be one thing if enemy clans made more actions on their own, launching attacks on you at will and thus making it advantageous to broker peace with them. However, enemy clans only attack in response to your actions and movements, making it extremely predictable and deriving them of any element of surprise unless you really are not paying attention. If they had a bit more agency to act on their own, maybe trying to retake their captured territory, then engaging in diplomacy might have more incentive. However, I understand its not a full on strategy game and adding too many systems could be beyond its scope. Likewise, another thing that has no real purpose (beyond wanting to be evil) is razing buildings. Since razing buildings actively deprives you of the resource you need to upgrade your troops for no additional benefit, such as increased loot, there is no practical reason to do it. All of this said, I want to say that I understand that many choices and changes were made from Britannia to Awaji to better reflect the nature of the time period and warfare in it. But I think there is absolutely room to add more agency to NPC factions while staying within the bounds of history, which I think would make the game even better.
I've been playing this game for around 13 hours now and I find it very captivating. Once you're out of the starting areas and get to bigger and better stuff, the real fun starts. I've seen many people compare this to Warlord: Britannia, but you can't - and shouldn't really do that. Considering that this has been out for a week, and it's still a single Developer with the help of some few contractors, I think this is a very good base to build on for future updates, which I know will come. Many people disliked Britannia when it first came, but it got better and better... and even more so will Awaji! Can recommend buying the game to experience it and also see first hand what the Developer does to improve everyones experience. Good Job
The game feels far too simplistic for what it is.
I'm liking the game so far, and I love how you upgrade your troops by giving them land. This game really does stay true to history. The combat in this game is very simple, but satisfying and adds so much to the replayability. It's what kept me playing the demo and the combat certainly doesn't fail here. Some things I think would be great to add onto this game: 1. I would like it if there are more ways to get supplies other than capturing settlements. Maybe you can use your coins to purchase resources off of other factions. 2. I would like there to be some sort of reward for razing settlements. As of right now, there really isn't any reason to raze settlements other than for roleplaying as the evil military ruler. Perhaps make it so you get more supplies and gold for razing settlements. 3. PLEASE ADD TABLES!!! And just add more decorations in general. 4. This may be a bit of a stretch, but if coop can somehow be implemented, that would be GREAT! 5. This goes without saying since many others are complaining about this, but this game definitely needs optimization And I will end things on this note. This game has great potential and a lot of effort has clearly been put into this, many compliments to the dev and those who helped contribute to making this great game.
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