
The critically acclaimed Vermintide 2 is a visually stunning and groundbreaking melee action game pushing the boundaries of the first person co-op genre. Join the fight now!
Most likely between $42.1M and $119.3M. On 8 games checked against developer-reported sales, our median error is 11%. How we estimate →
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $29.99 | 85% | approximately $70.2M |
| PlayStation | $5.99 | 86% | — |
| Xbox | $29.99 | 74% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Reviews
Themes across 1406 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Warhammer: Vermintide 2 — это игра, где ты с тремя друзьями (или ботами, которые почему-то умнее половины рандомов) рубишь крыс и хаоситов так, что кровь заливает весь экран. Геймплей — это бешеный экшн от первого лица с упором на ближний бой, где каждый взмах меча ощущается как удар по мешку с картошкой, только мешок визжит и пытается тебя сожрать. А ещё тут 50+ видов оружия и система талантов — в общем, есть где разгуляться.
Has a bit of a learning curve and some grind at the start for about 50ish hours. Once you hit heropower 600 character level 30 and weapon power 300 it is just fun and constant potential to get better even after nearly 3k hours I have still stuff to learn and get better with. Also has mods to add new content I would recomend visiting the Discord server https://discord.gg/eUtYqpa if you are intrested in trying it out. Also one of the best communitys in a game I have meet so far.
Ця гра доволі специфічна: вона не є поганою, але й не ідеальна. Ключовий момент полягає в тому, що надзвичайно важливо, [b]з ким[/b] ти в неї граєш. Мені пощастило пройти цю гру (закрити всі ачівки) разом зі своїми друзями, і це було просто чудово. [h3]За що гру можна любити:[/h3] Весело рубати щурів, весело бігати в Пустки Хаосу (місцевий roguelike-режим), де дійсно коїться повний хаос. Дуже весело потрапляти в смішні ситуації, поки ви шукаєте гримуари. Гра генерує безліч емоцій! [h3]Головний нюанс гри:[/h3] Хоча в цьому й полягає її головний мінус. Як на мене, у неї важко грати без повної паті, адже всі найкрутіші моменти генеруєте саме ви. Інколи бачити реакцію друзів та обговорювати якісь ігрові фейли буває навіть веселіше, ніж просто грати. [h3]Технічний стан та геймплей:[/h3] Гра доволі добре збереглася, має приємний візуал, а геймплей працює за принципом [i]«easy to learn, hard to master»[/i]. Увійти в неї надзвичайно легко, але проходження кампанії на найскладнішому рівні змусить вас витратити не одну спробу та вимагатиме ідеально злагодженої командної роботи. [hr][/hr] [b]ВИСНОВОК:[/b] Рекомендувати її чи ні — питання доволі складне. Якщо вам пощастило мати ще трьох друзів, з якими ви б хотіли приємно проводити вечори — однозначно так, купуйте не роздумуючи. У всіх інших випадках... не думаю.
Few co-op games feel as satisfying as cutting through hordes of Skaven and Chaos forces with friends. Every class offers a distinct playstyle, and the melee combat has a weight and intensity that still holds up years later. The progression system provides plenty of reasons to keep playing, while higher difficulties demand real teamwork. A fantastic co-op experience that's easy to sink hundreds of hours into.
the developers were like: "i hate cookie clicker but i love clicking left mouse button i wish i could do it more" then they made this game. this game is genuinely %30 holding w and %60 spamming left mouse button. i have been gaming before i even knew myself and i literally dont remember playing any game, other than this, that has made my index finger go sore. as a horde-shooter fiend myself, i think this game just isn't it.
3000 hours. It's a lot of time to put into a game. What will you get out of this game? In general, a simple-to-pick-up, yet always-room-to-grow sort of game where there always is one more challenge to nail down. The characters, and weapons, are varied and interesting. The banter between the characters is witty and has charm. You'll develop favorite missions and missions you absolutely dread, and yet press on you will. You'll start with weapons you enjoy a lot early on, but that will shift as you ramp up the difficulty and things don't die in one hit, or you can't cleave through hordes of enemies anymore and realistically expect to kill them all. Stagger and breakpoints become a thing, and you go down the rabbit hole of crunching numbers using spreadsheets, finding the perfect combination that will let you stagger the heavy guys while not sacrificing damage. Or you won't, and you'll just want to jump in and kill some raki and kazaki-dum. Great game, can't recommend it enough. It has a charm that Darktide will never have. (Also, it goes on sale super often, so you can often get it for $5-6, and the DLC for even cheaper).
这款游戏本体能给个7分,但是如果算上它的游戏社区能给个8.5分,这款游戏是类求生之路的四人联机闯关的,优点是这款游戏的打击感很棒,可以算这类游戏的上游水准了,可是他那稀烂的服务器让我恨不得再给它减一分,服务器真的是这款游戏的短板了。 在开始游戏后你要么会加入到别人的队伍里,要么则会和另外三个人机一起闯关,游戏的玩家氛围真的是一个很棒的加分点,我也是被老手从无到有一手带起来的,目前为止没有遇到不友好的队友,这款游戏的社交属性是我没想到的出乎意料的高,萌新记得多打字,少开麦,因为老玩家要听声音分辨特感和精英怪。 游戏道引几乎为零,可是却不容易迷路,萌新就记住,有路走路,没路上坡,这样就不太会迷路,还有一些解密部分,几乎没有提示,这时候老玩家丰富的经验就会起到作用了。 总而言之,这款游戏如果忽略掉它经常卡顿的服务器,能给7分,加上玩家氛围能给8.5分,价格较低时比较推荐入手,类求生之路游戏中的良品
It's a fun, replayable game with a nice skill ceiling. The melee combat feels amazing; it looks and sounds great, and your weapons have a great sense of impact behind them. The playerbase is mainly concentrated on two modes. The first is Adventure, which involves playing from one of 26 (32 with all DLC) missions that are 20-40 minutes each. Adventure maps are well-polished; map-specific softlocks and run-ending bugs are hard to come by, and the maps themselves are visually stunning. The second populated mode is Chaos Wastes, a rogue-like mode where you play through a set of ~8 smaller levels followed by a final arena battle. Each level grants an opportunity to improve your character's weapons and obtain special modifiers to help overcome the final arena. The other two modes are either unpopulated (Versus PvP) or are unpopulated and DLC-locked (the Weave Expeditions of the Winds of Magic DLC). To compare this game with Darktide: - There is a greater focus on melee combat; most of the game's ranged weapons cannot be used to fight hordes, and enemy melee attacks are 'stickier'; back dodges are less effective, which makes it much harder to kite enemies with your ranged weapon out - The AI director can let up if the situation demands it; clutching a game as the last man standing is generally easier - Individual enemies (horde enemies and elites) are more threatening. They hit harder and generally take longer to die than their counterparts in Darktide. You will still get large hordes, but unscripted swarms of elites aren't present (A concrete example for Darktide players: this game's equivalent of a Crusher takes longer to die in straight melee combat, and the game will not send large packs of them after you outside of scripted sequences). - The data interrogator is replaced with throwing barrels in places. Vermintide basketball is clearly the superior alternative. It's a fun game that goes on sale a lot, and it still gets free maps once in a blue moon. Do it
Hi there, Honestly I would love this game to be good but it's currently not. I would not recommend this game, let's take a look at the reasons: - The game would be fun if it would reward you in any way. After you sweat all the way to legend and finally you can start farming the red drops you realize that most of the time you will get blue and orange items even tho you've collected everything on the map and then Ranald decides that nope you don't deserve better chest. - I feel week with characters, don't get me wrong I can dodge and survive even on the highest difficulty but still all these dodges and blocking making me angry, I get it it's skill based, but if you run this game solo the bots are absolutely braindead, you have to micro manage where they're every time and even then when they see a special they can just all run in that direction even if they have ranged weapons and leave me behind. - Sometimes the spawns can mess you up like crazy, one time Berserkers spawned behind and infront of us then right in a sec a Minotaur and the swarm then 2 Gattling and 1 Thrower, like common how can you even survive that? It's not just hard, there is no way anyone can deal with that. I think devs took the wrong turn, the game feels off and bad. I would up the player dmg and armor and make spawns to check what's spawned already then based on that spawn more things, that way it will still feel challenging but it's more like a controlled spawn instead of RNG and also just spawn more normal enemies and that's it the game would feel hard because you still have to coordinate and cut your self thru hundreds of enemies but you would feel stronger and not overwhelmed because of bad RNG. The Loot crates / vaults should not contain any RNG on which crate you get, if you've collected everything on the map then you should get the best chest.
steam上的第一个游戏,好玩,爱玩。遇到了很多朋友,也遇到了很重要的人