
Wage a campaign of brutal conquest in this realm-shattering real-time strategy game set in the Warhammer Age of Sigmar universe. Become a warlord and lead four unique factions to conquer the wild and savage Realm of Ghur in tense and tactical battles.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $11.99−80% | 3.1Kreviews | 52% | — | $857.8K |
| $59.99 | 955ratings | 73% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 823 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Haven’t gotten into multiplayer yet, but I actually kind of liked parts of the campaign at first. The slower movement speed fits the AoS theme I mean it feels more about establishing a foothold and committing to fights rather than instantly reacting everywhere like in StarCraft. Losing a point doesn’t immediately feel game-ending, which I appreciated. That said, after a few mins something just stopped clicking for me. I can tell the pacing and micromanagement are intentionally different from StarCraft, so I don’t think being good at SC2 is even a useful measure of whether this game is good or bad. But despite understanding what the game is trying to do, I just couldn’t keep enjoying it. The combat started feeling awkward instead of tactical, matches dragged, and I never really got that “one more game” feeling. It’s not a broken game it’s just one that, despite some genuinely good ideas, became less fun the longer I played. If you already like Warhammer Age of Sigmar, you’ll probably get something out of this game. The setting and factions carry a lot of the experience. But if you’re not already invested in AoS, I honestly can’t recommend it. What disappoints me most is that this isn’t even a terrible game. It’s playable, functional, and I can see what they were trying to do. The slower pace is clearly intentional, just like Dawn of War II and III, but for me it never became fun. The campaign story barely feels like a real story — more like an excuse to move from one battle to another. I actually liked the movement speed at first because it made fights feel more committed instead of turning into constant map ping-pong like StarCraft. But after a while the game just started feeling sluggish rather than tactical. The micro, pacing, and overall flow never really clicked for me. That’s the biggest issue: there’s just no reason to pick this over other RTS games unless you are specifically a Warhammer AoS fan. It’s not offensively bad, it just feels outdated in a way that’s hard to ignore.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Aug 11 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Czech, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese* +2 more
| $59.99 |
| 366ratings |
| 74% |
| — |
| not modelled |
| $59.99 | — | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 826 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
毋庸置疑它是依托旧时代和新时代叠加在中间的一坨史,我也不知道为什么买了这坨史?也许是我爱吃史,这坨史的滋味真好吃以至于我还买了五个dlc。我实在想不到这坨史玩起来怎么费劲,我硬是活生生的打完了18章,这18章的剧情犹如牛史又硬又臭,那战斗设计连简直是对战锤IP的一种侮辱。史粘牙了不说了我爱吃史其实我是想退款了,我切steam一看3个小时了dlc也买完了,算了继续吃吧一晚上打完18章。还有你们5块钱从哪买的,我找不到啊
I was one of the very few defenders of Dawn of War 3 (I really enjoyed the multiplayer in the open beta), it was not a masterpiece but I enjoyed for what it was, but this one sadly I cannot recommend. Fundamentally the gameplay is just not fun compared to other rts games. The unit limit is very low, the game is too slow and there is not a whole lot of strategy in my opinion. I completed a couple of skirmish matches but it was way too simple for my taste. I enjoyed some of the campaign missions but most of the missions were just very tediously designed skirmish maps with waves and waves of enemies. I pushed myself to play further because I enjoyed the story and the cutscenes, and I approve the high production values and the faithfulness to the Warhammer aesthetic, but after having a break and playing other rts games I simply had to admit this game is wasting my time, so I decided to just watch the cutscenes on youtube instead of continuing to play the campaign. Overall the game is pretty, it looks and sound like Warhammer, but the gameplay is too simple and the mission design is incredibly boring and tedious. You could probably find some enjoyment when playing with a controller, as the game is obviously designed for console first, but I wasn't too keen to try it out. It saddens me to give a negative review as the game clearly had a lot of effort put into it in everything except game design. I got this part of a Humble Bundle so I don't feel like I wasted money though.
This is quite unfortunate because I very much looked forward to release of this game. But I'll start with what I quite like with The story though not a master piece by any stretch it's even a bit generic is still quite enjoyable, Iden in perticular the man with the Banner is a cool character really likeable and charismatic, the world of AoS feels a bit more tangible the Nigthaunt a faction that I actually play on the table top seeing them animated move and interact is really cool and details like the fact they have two version of the Stormcats Liberators prior to their actual release it of their updated models is quite nice. Unfortunatley that's where all the good ends. The first negative I can instantly think off is the Tzeentch sorceror "champion" for the little time I got to experience them immedietly made me want to erase them from exsistence. Gameplay by far is the big problem... for one this rock, paper. scisors idea they've got going on in this game... Yeah nah if I send a unit of arial assault hammer wielding heavily armoured lads against an single balista with one crew with the element of surprise and then the winged hammer boys ♥♥♥♥♥♥♥ loose that engagement... We have a problem and this has cause almost inumerable moments of utter frustration units that aught to defeat some units get utterly trounced them all because of this system. Furthermore unit movement feels TORTUROUSLY slow and when they're locked in mele they are TRULY and UTTERLY LOCKED unless you select the retreat button and combine that to the fact that ranged units are window lickers that don't even have the initiative to alter their own field of fire when enemies are STANDING RIGHT! NEXT! TO! THEM!!! To even begin describing how utterly FRUSTRATING! these things were to deal with cannot be quantified it is just not fun at all to deal with. I got as far as chapter 7 where you have to control Sigrund by her self... I though maybe it was a bit of skill issue involved so I started the campaign from the begining again... and yet again chapter 7 became the filter point so I called it there... and that sucks PERIOD. The gameplay THE point of this game is THE thing you have to slough through to experience the story that in itself was not too enthralling to begin with *sigh* it's just disapointing, you'd be better off experiencing the story via a YouTube edit. There are other smaller things like how oddly limiting playing tzeentch is like you'd expect to have other ways of upgrading units like the Cultists or Tzarngors to make them more useful and yet they have NO upgrades... Huh?! No equiping a banner, musicians, shields or duel wielding weapons? Those units feel almost like fodder at best. It is truly dissapointing to say that this game failed I genuily wanted this game to succeed however there were design descisions that can only be described as utterly baffling. :(
OMG Wie kann man ein Spiel nur so gut schlecht Entwickeln?! Die Kampange ist Fantastisch, die Einheiten und Völker sind extrem gut und unterschiedlich und der Kampf macht sehr viel Spaß. ABER dann macht man einen dämlichen Punkte Modus in allen normalen Einzelspieler und Mehrspieler Partien den man nicht ausschalten kann. WTF?! Ich will doch bloß mit den coolen Warhammer Truppen meine Base aufbauen und dann mit ihnen die Gegnerische Base einreißen. Warum kann ich das nicht! Bitte Warhammer macht endlich mal ein echtes Echtzeitstrategie Spiel, ohne das meine Truppen flüchten oder ich nur mit Siegpunkten gewinnen kann. BITTE BITTE BITTE!
Disclaimer, I don't know anything about Age of Sigmar, so I can't comment on lore. I have only been playing the single player campaign, so keep that in mind. There is no base building in this game, if you're looking for a C&C/WC3/AoE type of game, this isn't it. This turned out great for me, as this is exactly what I was looking for! The presentation of the game is amazing, really next gen looking graphics, great sound design, I loved the voice acting, the lip-sync is spot on and the music during the battles is the cherry on top. I have encountered no bugs at all, the game seems to be really well optimized, which nowadays is kind of rare. I really don't get the mixed reviews, maybe it can be too simple for RTS enthusiasts, but honestly? If you're looking for a good single player experience, this is it. The game is more difficult than I expected, which is good! Don't expect to be able to just no brain everything. I guess a lot of people are not familiar with Age of Sigmar as opposed to 40k, if like me, you're one of those, don't let that discourage you, this really is worth buying.
Yes at a deep discount, no at anything else. Graphics are excellent. Voice acting is shockingly good, especially the Orruks. Story is great. The gameplay and interface are just bad, and slow, and buggy, and slow, and cumbersome, and slow. I enjoy it when companies try new things and attempt to shake up the meta on a specific genre. This just aint it. I feel bad for anyone who bought this at anything resembling full price. I feel bad for anyone invested in the story because the game ends on a cool cliffhanger and we sure as ♥♥♥♥ aren't getting a sequel. Get it for 2 dollars somewhere, play it on the easiest setting, and move on.
My only expectation was that the campaign experience was passably good with some nice relaxing RTS and maybe a semi-decent story line. The story line was indeed half-decent, but the game play just feels like they took skirmish mode and repeat it for every single mission after about 2 or 3 missions. That gets old really fast and is VERY uninspiring.
Like the tabletop game Age of Sigmar, there's a staggeringly huge amount of content and every faction is bloated with rolling lists of units, upgrades, and rules, but the actual act of playing the game is sluggish, frustrating, and simplified to the point of being just simple. It is such a shame that so much highly polished content is all in service of some of the dullest and least engaging strategic gameplay ever, again like the tabletop game. I reccommend it to hardcore for AoS fans for the aesthetic, but not to anyone else.
Bad strategy game. Great visuals, good artwork, fun to watch the fighting. Enemies come from any and every direction randomly. There's really not much strategy involved in this game. Coming from actual RTS games like SC or WC3, this game is trash. Want an RTS that makes sense but WH flavor? Play Dawn of War or Total War. This game was done wrong.
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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