
Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About


Embody the superhuman skill and brutality of a Space Marine. Unleash deadly abilities and devastating weaponry to obliterate the relentless Tyranid swarms. Defend the Imperium in spectacular third-person action in solo or multiplayer modes.


Fight the enemies of Mankind as Lieutenant Demetrian Titus in this sequel to 2011’s Space Marine, and prove your loyalty once again as you are reinstated to the Ultramarines. Hold at bay the horrors of the galaxy in epic battles on far-flung planets and uncover dark secrets to drive back the everlasting night.


Dive into a war of galactic proportions! Enjoy intense, gory and fast-paced third-person action with hundreds of enemies on screen, and purge the relentless Tyranid swarms made possible by Saber’s trademark Swarm Engine.

Jump in endlessly brutal and replayable PvE and PvP modes as your own Space Marines, unlocking new skills and cosmetics the more you play! Fight as one of seven unique classes, unlock up to 25 perks for each class, add perks to each of your weapons, and customise your appearance with a huge array of armour and weapon cosmetics!


Tear through unending waves of Tyranid and Chaos assaults and fight to survive as long as you can in the unforgiving 3-player Siege mode. Accumulate points with each wave you defeat to spend on ammunition, equipment charges, Medicae Stimms and more… or use them to summon reinforcements like Cadians, Space Marines or the mighty Dreadnought.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 225.8Kreviews | 84% | — | $220.9M |
| $129.99 | 38Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3288 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Due to sabers admission that all further games will have ai will no longer give them money for any game.
Wow how cool that the CEO of Saber Interactive is not only openly Pro-AI but also bragged how he fired one Saber employee and replaced them with AI. Another number added on my blacklist of said companies that i will never ever buy their games again,
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best CN #14, worst JP #84 · 14 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 69/day in the week to Sep 4 → 161.71/day in the week after.
Of the 2 markets with a position on both sides, 2 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Reviews, worldwide (the counter carries no country): 11255.6/day in the week to Jul 16 → 121.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Russian*, Czech, Japanese*, Korean, Polish, Portuguese - Brazil, Simplified Chinese* +5 more
| $20.99−70% |
| 14.9Kratings |
| 88% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Sexist POS CEO who's made me regret supporting his company. Last positive experience I'll have with this company unless they kick out their brain dead on PR CEO and swear off the use of AI towards the narrative in their games. Space Marine II's narrative was already lackluster and uninspired, making no genuine attempts to delve deep into the genre or setting outside of establishing vistas and set pieces, I cannot foresee the company getting any better when their plan is to outsource narrative to AI.
I will not be playing any further games from Saber Interactive. generative AI has no place near Warhammer 40k and neither do the weird regressive attitudes of Matt Karch
Saber Interactives CEO going on about how they're happily using Ai and can't wait to replace employees with Ai is certainly a thing to put out in the public record. Don't support these clowns.
Matt Karch is deranged a misogynist and Saber proudly uses AI, so I hope the company burns.
One of the best games ever made, especially for horde-hack and slash with some friends, but the ♥♥♥♥♥♥♥ company behind it is embracing the use of AI in the making of video games. If you cannot make a video game yourself, hire some actual people to work for you, Saber. (I don't believe this game has used AI but future titles have)
Your CEO sure is a piece of work. Enjoy never seeing a cent from me ever again.
Thank you, Matthew Karch. You have done us all a great service by removing that hack known as Stella Sacco. Stella is a wig wearing man and was released from its position at Saber Interactive for breach of contract on 8/11/26. They have since been replaced with Ai to catch up what Stella failed to accomplish. Although this guy has taken to social media to sewn discourse using the delusional left against this company, I am in full support of this decision. In fact, I have just bought two more copies of Space Marine 2. One for my Xbox on the go, and one for my Playstation as a backup. Thank you again, Saber Interactive CEO, Matthew Karch. P.S. The game is great. Worth every cent.
I fell in love with the lore too quickly, only to get a bit disappointed by the actual in-game content. Don't get me wrong, the gameplay is great: you feel badass, the weapons feel awesome, and the enemies and world around you are an honest 10/10. However, as you can tell, I only have 21 hours on the game and have already done everything once. Some may say the point of the game is the grind, but it just doesn't feel rewarding, and the PvP is pretty stale. I don't know what I expected, but I personally have a hard time replaying the same missions just to level up my character, only to repeat them on a higher difficulty.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $49.1M | 43.7K | 65% | $59.99 | |
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| $129 |
| 6 |
| 50% |
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| $0 | 0 | — | Free |
| $0 | 0 | — | Free |