
WARDOGS is a TACTICAL ALL OUT WARFARE FPS where one hundred players split across three teams fight over the control zone. Set in the derelict industrial mountains of Eastern Europe on a destructible battlefield where teamwork pays and cash is king.
Most likely between $106.1M and $300.5M. How we estimate →
Checked against 8 developer-reported games
| Store | Price | Score | Revenue · chart |
|---|---|---|---|
| Steam | $39.99 | 78% | approximately $176.8M |
| Xbox | Free | 0% | — |
Matched by title. Prices and chart positions are each store's US storefront; Epic charts worldwide. * critic score.
Cheapest copy: ≈ $18.43 on Steam · Ukraine (−54%). Compare 14 prices in 14 markets →
Reviews
Themes across 1436 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Game forces you to play a tutorial like a baby
真tm行,很上头战斗爽
Very addictive, not many games have kept me up all night until you see the sun. Currently: Level: 87 In-game money at: $829,000 I suggest playing all classes, every role is perfectly made to be enjoyed. Game is "Solo" friendly, more enjoyable with friends of course.
What a disaster. It's unplayable—packet loss and getting kicked out of matches, which means you lose all your money and gear. The servers are the main problem. I don't recommend it.
Kann man spielen.... Allerding ist wie bei allen dingen ist die blaue Fraktion der letzte Mist und Arbeitet gegen die eigenen Interessen.
Verrückt: Eine Multiplayer-Shooter-Sandbox kann also funktionieren, wenn man den Spielern eine gewisse Grundintelligenz zutraut, ihnen unterschiedliche Wege gibt, sich einzubringen, und das Ganze mit einem Prox-Chat ausstattet, der jede Mehrspielererfahrung aufwertet? Aber was macht dieses Game jetzt anders als Arma, Squad oder HLL? Es bricht die Mechaniken auf ein Level herunter, das für jeden schnell verständlich und bei dem das Spielziel selbsterklärend ist. Es lässt einen schnell einsteigen (und jederzeit wieder aussteigen) und man wird nicht erschlagen von der Komplexität der Mechaniken oder dem extremen Gefälle zwischen Hardcore-Anhängern und Casuals. Und es macht süchtig. Und man will wieder rein. Ein Leben noch. Und plötzlich sind 4 Stunden rum.
In order to play the game you need to spend limited money, in order to make money you need to do things. But the more you do the more you lose, and you end up with no money left. so in order to make money to even do the things you enjoy you are forced by design to either just build nonstop or camp inside the zone afk, other methods risk losing more money. other Milsims dont have this issue.
youll either kill everything and everyone in one life or get brutally fisted for 10 hours straight by mortards and roof campers, theres no in between
Wardogs is a breath of fresh air in a Tactical Shooter market choked by Battlefield and COD. The standout difference of being rewarded with money for your in-game actions, and then using that money to unlock items and pay for your vehicles and kits is absolutely brilliant. This means that there are weapons and kits that are quitre simply better than others, but those weapons are expensive; this means it's not a race to balance every single item in the game to be equal. Go in with only a double-barrel shotgun or pistol and loot better gear in the field if you are so inclined. Earn extra money delivering supplies to player-built bases. Earn money dropping people off in the battlefield. If you revive a player, you get a cut from any action they go on to perform in the game. It is like a pyramid scheme of fun. Even so early in their Early Access journey, this game delivers. It is giving the big names a well deserved run for their money.
Reminds me of playing BF Vietnam LAN back in the day with the bros.