
Warchief is a brand new kind of Action RTS. Choose your hero, recruit and customize your armies, explore the jungle, and seize strategic objectives to become the ultimate Warchief. Ready to dominate the battlefield?
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English*, French*, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian +17 more
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Warchief is a pretty interesting take on the real time strategy genre because it mixes traditional army management with hero abilities and some MOBA style ideas. I choose a Warchief and then build an army while moving around the jungle, fighting enemies and taking control of important objectives. I liked how quickly the action gets going because I am not spending ages setting up a huge base before anything happens. It feels more focused on making decisions during the battle. The hero system is probably my favourite part. The available Warchiefs have their own abilities and playstyles, so choosing the right one changes how I approach a match. I enjoyed having a hero who can directly influence the fight rather than simply watching my units battle each other. The abilities give me something extra to manage while I am also thinking about my army, and using them at the right moment can make a noticeable difference. Building the army is where the strategy gets more interesting. There are different types of units, including melee, ranged and flying creatures, along with spells that can be added to my setup. I have to think about what combination I want before and during a match, and some units are only available once I reach the required level. I liked being able to change my composition depending on what was happening instead of being completely locked into one strategy. The jungle exploration is another feature I enjoyed. There are buildings and strategic objectives to capture, while exploring the map can also lead to useful artifacts. These artifacts can be equipped to heroes or units and provide bonuses that affect the army. This gives me another reason to move around the map rather than simply marching directly towards the enemy. It also creates some nice moments where I have to decide whether chasing an objective is worth taking the risk. The main problem for me is that Warchief still feels like a game that could use more content and refinement. It is an Early Access title, and the current experience is fairly focused around its core battles. I would like to see more heroes, units, spells and different situations added over time because the basic mechanics are good enough to support a much larger game. Once I have spent enough time with the existing options, the lack of variety becomes more noticeable. I also found that the simple approach can sometimes work against the game. I like that it is easier to understand than some larger RTS games, but there are moments where I wanted more control over my army and more depth in the strategic systems. The matches can be fun and chaotic, but the experience does not always feel as deep as a traditional full scale strategy game. For me, it works better as a quicker action focused RTS than something I would play for extremely long sessions. Overall, Warchief has a solid idea behind it and I enjoyed the combination of heroes, army building, exploration and real time combat. The hero abilities and artifact system give the matches some personality, while the different units and spells let me experiment with different strategies. It still needs more content and polish, but the foundation is enjoyable and the fact that I can play it for free makes it easy to give a try. I think there is plenty of potential here if the developers continue expanding the game. Rating: 6.8/10
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
it is good but i m the only player in the game :D
nunca encuentro oponente, por lo menos pongan IA para jugar mala compra
Not currently sure how I feel about it. Its a Neat idea but needs some work. What I like: - The ability to customize your deck on the go. Your main deck is like 3 melee & 1 healer but they're running melee and flying? Time to swap out one of your melee for a ranged unit when you can. - Tier system allows you to 'upgrade' your deck once you get going. - Gear allows your units to shine in more unique ways, buffing them how you want/need. - Tab lets you grab your units from anywhere in the world, so you're not wondering where the hell that one archer is at, nor needing to waste time making a box every time. What I dislike: - Heroes largely appear to be a stand-in, just skills for your Warchief, nothing special beyond that I feel. - Weird initial hotkeys. Used to playing RTS & Moba so QWER tends to be your abilities while A is reserved for attack move, least on a standard QWERTY keyboard anyway. Beyond that, it has the potential to be interesting, it may be able to compete with similar Moba/RTS games like Airmech, but only time will tell. One of those times I wish a 'Neutral' Review options was a thing.
Accès anticipé depuis 2 ans .. en général, ça pue le jeu à l'abandon. Le gameplay est horrible, inutile .. il (le dév, il est seul ...), a voulu faire un mix League of Legends, Heroes of the Storm et un mélange de MOBA .. mais le résultat est dégueulasse. Aucun intérêt. Les touches ne sont pas fluides, les sorts sur le premier personnage qu'on test, c'est plus que merd/ique. Le jeu a 2 ans, mais on voit que la communauté est inexistante. Surement un jeu qui est déjà oublié par tous les joueurs qui ont osé test cette dau/be. Moi j'ai test 5 minute le tutoriel, j'ai vu un jeu super moche, pas jouable car super brouillon .. Aussitôt installé, aussitôt testé, aussitôt déçu, aussitôt quitté, aussitôt désinstallé, aussitôt critiqué... POUBELLE!
jeu fun !!!
juste trop bien, mieux que lol quoi
nice
Really Nice !
Excellent jeu, bon design, jolis graphismes, je recommande.
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