
In this dystopic sci-fi Tactical RPG, save your patients from themselves. Craft your skills among millions of combinations, heal the mind and face ever growing nightmares in 10mn runs. Will you overcome the insidious being chasing you across minds?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 1 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 3.43/day in the week to Jul 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A game crafted with great care, full of lovely details. I particularly liked the forge system, which lets you create and customise the abilities you take into battle. Unfortunately, it didn’t quite click for me, but it’s a quality game and I enjoyed it while it lasted.
Underrated, can't wait to play more
Hidden gem.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really fun tactical game. Leveling up, making your own spells, modifying items, etc. is all great. Plenty of interesting enemies and abilities to keep combat fresh. The psychological theme is actually well done, much better than I was expecting. The systems are easy to understand, the game just has its own thematic terminology that you'll learn. Tooltips and some observational skills are enough to figure everything out satisfyingly. It is a very forgiving game, but not overly easy.
I like tactical games and this one scratched an itch for me real hard. it has one of the more unique systems to allow for creating your own attacks which was a lot of fun to play around with but also lots of character growth options to make the combat strategies varied and unique. There is also a system of how the the enemies only get to do as many moves/action points as you use. this system was both unique and added lots of tactical options which just made the game an absolute joy to play. cant wait to see what else you guys come up with
♥♥♥♥ yes 10/10 buy this underrated game
Only a very small bit in and I can see that the depth of the game is something I will highly enjoy. Lovely combat system that really opens up soooo many possibilities. HArd...the way I like it.
Gameplay this good as no right also having an interesting concept. ok, so let's break it down. gameplay - absolutely loved it. lots of different interacting elements and mechanics, lots of meaningful customizations. you make meaningful progress upgrading your build between runs, which makes the grind of the battles themselves fun - you have a stronger build every time, stacking more buffs and status effects, getting exponentially better. I hate grinding, absolutely hate it, i'm always looking for novelty and new experiences. so at 117 hours... i got my fair share of novelty from this. concept - changing who a person is by removing their wants. damn. would you want to... not want something? if any unfulfill want is a pain, you can remove all pain by removing all wants. what's left of you then? what could you make of yourself? what if you instead add wants, create your own ambitions? now, it's interesting in the game, but hella under-developed. maybe it seems so because the idea has endless potential, but I just feel like we're exploring only the surface. plenty to think about, not a lot to experience in the game. still, great concept.
I really love the concept of the game. It feels very different from most turn-based games. I will admit I was a bit annoyed that the game didn’t explain certain concepts properly, but maybe that’s part of the charm for others. Honestly, there are still some things I don’t fully understand. I completed the main story and am still playing the endgame, so I can’t quite comment on the game’s replayability. However, I can see myself playing maybe one more round—mostly because I really want to tackle all the unplayed games in my library. XD.
Good game
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.7K | 33 | 79% | $17.99 | |
| $62.6K | 226 | 38% | $9.99 | |
| $50.4K | 84 | 93% | $19.99 | |
| $8.8M | 13.7K | 91% | $24.99 | |
| $3.4M | 5K | 88% | $29.99 | |
| $3.2M | 5.8K | 91% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $161.3K | 259 | 93% | $16.99 | |
| $161.3K | 747 | 78% | $9.99 | |
| $161.3K | 453 | 64% | $9.99 | |
| $161.3K | 510 | 74% | $7.99 | |
| $161.3K | 1.9K | 99% | $4.99 | |
| $161.4K | 389 | 82% | $12.59 |