
From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 22 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Sums Steam only; PlayStation, Xbox, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 3.2Kreviews | 93% | — | $3M |
| $24.99 | 721ratings | 93% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 828 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Loved this game so much <.<
A beautiful game that hit me way harder than I thought it would. During the end credits I cried and when the main menu screen showed up after the credits I just wanted to sit with it. I rarely finish a game without feeling "okay, what can I hop onto next?". I just wanted to sit with this, make a cup of tea and cry.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 100ratings |
| 96% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
| $24.99 | — | 91% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 831 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This game was a nice contrast to others in the cozy genre with a narrative that slowly unfolds as you complete each chapter. There's no serious management or timers like most farming sims. Instead the gameplay has the same focus on relaxing as the narrative does. I'll say I was a little tired of the gameplay loop by the final chapter, but I'm glad I finished the playthrough and saw the end of the story.
Encore une fois, le jeu vidéo se réinvente. L'ambiance apporté par le design et la musique est magnifique, sans parler de l'histoire principale mais également de toute les petites histoires de chaque personnage. Au-delà de l'aventure, c'est tout le jeu qui nous fait profiter, prendre le temps, et repenser notre société actuelle.
Touchant, poétique, profond, cathartique, doux, beaux. Beaucoup d'adjectifs pour qualifier le ressentit que ce jeu m'a transmis. Une belle oeuvre.
Peak
10/10 game, actually one of the most beautiful and heart gripping games I've played in a minute. Loved it from top to bottom, no notes. Easily one of my favorite single player games ever
Psycho-thé-rapie. C'était beau
very chill. i like that there's no time limit on anything.
I'll start by saying, wow. Just wow. Wanderstop being described as an 'uncomfortable' cozy game is right on the money as far as my experience. I picked it up to play during a tumultuous time in my life, and the messages it provides about change, about being kind to yourself and the power that doing nothing and resting can hold is something that was definitely needed in the time I picked it up. Enough people have mentioned their nitpicks with certain aspects of the gameplay, both good and bad, so I won't focus on that in this review. I'll just say that gardening, collecting trinkets, and making tea make for a satisfying gameplay loop and if you're the kind of player who is curious about all the funny little mechanical things this game has to offer, you will find yourself pleasantly surprised. To me, the thing that stood out the most was the care and attention to detail they gave to each character and quest you do. There is no 'right way' to play, not specific order in which the game expects you to do things. It invites you to let whimsy take over, to put down the urgency and the bustle, and do what feels good, even if that means doing nothing at all. The transition between chapters really hammers in the theme of change, the inevitability of it, and how we as people choose to respond to that inevitability in a very clever way, gameplay wise, and I found myself awestruck by how seemingly inconsequential your decisions can be, while still having them hold weight and impact if you do decide to take the game's hand and just exist, live in the moment and enjoy your time in the tea shop. It's an excellent game, with a meaningful message and funny dialogue that really allows you to play up different facets of Alta without making her feel like a self-insert or a mirror for the player. She felt distinguished, I found myself disagreeing with her, being shocked by her decisions, and ultimately coming to understand her view and perspective by the end of the game. I believe the experience you receive from this game, and how hard the messages will hit depends entirely on the energy you bring to it, and the best part is that there is no wrong answer, just you and the choices you make. 10/10, Pluffins are super cute just don't leave your tea unattended if you don't want it to get sniped.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| — | 0 | — | — |
Related
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|---|---|---|---|---|
| $3M | 10.2K | 96% | $19.99 | |
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