
"Wandering Souls" is a visual novel game set in modern China. It tells a touching story about love, sacrifice, and repentance. Through delicate narrative and profound character creation, it brings players an immersive audio-visual experience.
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About
Wandering Souls is a visual novel set in modern and near-modern China, telling an emotional story about love, sacrifice, and repentance.
Players will explore a strange and unsettling world through story progression, environmental interaction, and character dialogue, gradually uncovering the hidden truths behind the events and the people they encounter.
The game focuses heavily on immersive storytelling, emotional atmosphere, and psychological mystery, featuring:
Story-rich chapter-based gameplay
Original soundtrack and beautifully hand-drawn CG artwork
A diverse cast of characters and hidden narrative details
On that fateful night, a renowned merchant was found murdered in the woods. Outside the town, a talking dog and a lone traveler whispered under the moonlight—what could their true intentions be?
Have you heard of quail fights? The gambling house recently saw the rise of a frail, sickly quail that somehow defeated every famed contender in days. Crowds flock to witness it—time to grab a seat before it's too late!
And then there’s the wealthy landlord’s son, once a notorious scoundrel. Since his father fell gravely ill, he’s changed overnight, as though touched by the divine spirit said to reside at the bottom of the pool. But is it truly redemption, or something else?
One more thing—if you ever hear your name called on a dark road at night, even if the voice sounds like a loved one, whatever you do, don’t turn around...
♦ Over 30 Exquisite Dynamic CGs and Vivid Character Illustrations
Illustrations closely tied to the story, enhanced with cinematic visual expression;
Immerse yourself in the suspense and subtle horror of mythical legends.
♦ A Carefully Crafted 200,000+ Word Script with a Multi-Layered Narrative
Five interconnected chapters that unravel the mystery step by step;
Collect clues through environmental exploration and character interactions;
Engaging investigation and deduction mechanics offer thrilling puzzle-solving and reasoning experiences.
♦ Original Music for an Immersive Sensory Experience
Custom-composed music and sound effects tailored to the game, seamlessly blending visual, auditory, and gameplay elements for an unforgettable experience.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 124 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]“妄念织虚梦,浮生颠倒魂”——《妄生》[/h1] 皮影混着手绘的美术风格是这款游戏最先抓住人的地方,剪影式人物在暗色调场景中移动,五官模糊而姿态夸张,营造出的阴森感非常贴合中式志怪的调性。超过30张动态CG融入了电影化的镜头语言,部分关键场景的构图和运镜颇有想法,皮影的伪人感在恐怖桥段中发挥了奇效。富商劫杀案开篇,林间一人一狗的低语埋下悬念,斗鹌鹑的市井闲话暗藏杀机,财主家小少爷性情大变的传闻指向池底的不可名状之物。夜间赶路时身后有人呼喊名字,这则禁忌的呈现方式让脊背发凉的效果远超JUMP SCARE。这些故事碎片像拼图一样逐渐咬合,玩到第三章回头再看第一章的伏笔,恍然大悟的满足感撑起了叙事的核心驱动力。 五大章节环环相扣的叙事结构值得肯定,20万字的剧本在细节铺垫上下了功夫,每个看似随意的闲笔后面都藏着反转的种子。说书人推进剧情的方式有几分茶馆听书的味道,低沉的语调将志怪传说娓娓道来,听众的注意力被牢牢拴住。原创配乐的氛围烘托到位,弦乐和民俗乐器的搭配让悬疑段落多了一层听觉上的压迫感。 指向点击的解谜环节穿插在叙事之间,难度不高,找线索和推理指证的节奏控制得当,没有为了谜题硬拖剧情,给了玩家喘息的空间。指证环节的设计有一定巧思,需要将收集到的线索与角色陈述对应起来,虽然逻辑链不算严密,但参与感足以让玩家保持投入。小游戏穿插其中,斗鹌鹑那段尤其有市井烟火气,和主线的阴郁基调形成反差。 问题出在配音上,而且是足以毁掉整个体验的大问题,一人包揽全部角色配音的方案,在实际体验中观感较差。几个主要角色声线毫无区分,少爷和旁白乃至说书人听起来如出一辙,语气平淡如念课文。该惊恐的地方不惊恐,该阴沉的地方不阴沉,情感起伏几乎为零。第二篇的配音质量断崖式下滑,有气无力的演绎让人昏昏欲睡。好故事被这套配音糟蹋得体无完肤,每次角色开口都是对沉浸感的一次中断。 流程偏短也是客观短板,抢先体验阶段开放的内容约三四个小时可通关,目前实装的章节约占完整剧情的一半,第五章尚未上线。前期交互偏少且节奏稍显拖沓,大段阅读占据了主要游玩时间。部分章节的情绪铺垫尚未充分展开就匆匆收束,角色弧光被压缩到近乎扁平。小游戏的参与感尚可,但种类和体量有限,重复游玩价值不高。结尾处留有悬念,后续章节的走向令人期待,以目前的内容量来看,定价与体量的匹配度需要后续更新来补足。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
手绘风的恐怖惊悚小游戏,整体氛围所造还算不错,剧情设置中规中矩,就是这个配音搞的有的时候很出戏
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Hours played at review time, across 124 reviews with recorded playtime.
当聊斋志怪小说听还不错,探索互动的内容都比较简单,拼各种碎掉的物品,会提前给完整的样子。从商贩听说书到会说话的野狗,再从凶案切入,逐步用金丹夺舍的仙家方法,展开整个故事,趣味性还是不错的。
故事有点聊斋和民间传说那种味道,但背景又放在近现代,整体不会觉得特别老套。喜欢中式志怪题材的话可以尝试这作,质量绝对没得说。希望后续剧情能够更加出彩。
志怪类恐怖游戏,2D手绘风的美术真不错,剧情张力也可以,剧情驱动推进,通过环境探索以及和角色互动对话收集线索,有搜查和指证环境,配音一般般。
说书人的声音很有特点,一看是我经常看的那个讲灵异事件的吃米饭。跌宕起伏的故事感,配上诡异的画风,给这个游戏增添了不少特色,希望正式版可以更精彩。
还是中式恐怖得劲啊,其他地方传说都只是突脸什么的,国内的不仅是肉体上带来的恐怖,而且还给心理上也带来打击,双管齐下,麻了
四个故事看完了,很有意思,已经被勾起了好奇心,很想知道道士到底在筹划什么东西,请速速更新,急急急!另外,配音真得换了,太破坏意境了,我关掉配音都比打开了更有沉浸感。
配乐跟画面简直绝配,皮影戏的拙朴混着水墨晕开的阴翳,看得人后脊梁发紧。游戏后劲忒大,最绝的是伏笔回收,通关后猛地想起游戏开始的种种暗示,瞬间头皮炸了,值,真值!
就当听故事 很棒的叙事风格!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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