
Built from the ground up for VR, Wanderer has a unique blend of escape room style puzzles, tactile hands on interactions and action arcade sequences to bring you the ultimate time travel adventure. Are you ready to walk in the footsteps of those who have gone before you?
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $15.99−60% | 1.1Kreviews | 84% | — | $334.1K |
| $39.99 | 188ratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 48 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
J'aime beaucoup ce jeu !!!!!
This is an incredible game, and it’s definitely in my top two VR titles, maybe even number one. I’m honestly surprised it doesn’t show up in every “Top 10 VR Games” video on YouTube. For me, it’s seriously underrated. The plot and gameplay are a 10 out of 10. The only thing that can slightly spoil the experience is the bugs. I had to reload two previous saves and lost some progress. But even with that, I still think the game is a solid 10 out of 10. I really hope the developer creates something as impressive as this game in the future.
The game is generally decent, but it's terribly buggy. Items disappear from your inventory when you restart the game. They also teleport to different places in the main room (and sometimes even to different levels). The interaction with the environment is terrible, and the graphics are poor. The game needs an update!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese*languages with full audio support
Hours played at review time, across 48 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy bueno si te gustan los juegos de puzles o de historia o las dos cosas
Trop de bugs dans le jeu.
Bast
its a good puzzle game
Very fun VR game. Worked well on my meta 2. Does hurt the eyes if you play for long times, but thats on the VR, not the game. Great story.
Wanderer is a rare kind of virtual reality experience that captures the spirit of adventure and curiosity in a way few other VR titles manage to achieve. Developed and published by Mighty Eyes, it blends puzzle-solving, time travel, and storytelling into a deeply immersive narrative that challenges the player’s intellect while transporting them across centuries of human history. You play as Asher Neumann, an unlikely explorer living in a dystopian future who discovers a mysterious, sentient wristwatch that can manipulate time. What begins as a simple quest to repair a broken world quickly unfolds into an intricate journey through eras of discovery, conflict, and transformation—from ancient temples to the Apollo-era space race, from war-torn Europe to crumbling future ruins. Wanderer doesn’t just tell a story; it invites you to live within it, piece by piece, puzzle by puzzle. The game’s design philosophy centers on immersion and interaction, taking full advantage of virtual reality’s tactile capabilities. Every puzzle is grounded in physicality—you turn dials, piece together mechanisms, pour liquids, and carry objects across timelines. The mechanics of time travel are seamlessly woven into gameplay, requiring players to think creatively about how items and actions in one era can influence outcomes in another. This interconnectivity makes each environment feel like part of a larger, living puzzle. The wristwatch, named Samuel, acts as both your guide and tool, serving as a hub for inventory management and narrative commentary. The relationship between Asher and Samuel gives the experience a conversational rhythm, offering both exposition and moments of levity amid the game’s heavier thematic tones. The puzzles themselves range from straightforward logic challenges to complex, multi-step sequences that span several eras, and their design strikes a satisfying balance between accessibility and depth. A major strength of Wanderer lies in its atmosphere and production values. Every location feels handcrafted with care and narrative intention. Ancient ruins shimmer with mystery, lunar landscapes hum with quiet tension, and post-apocalyptic cityscapes convey both beauty and despair. The graphical fidelity is remarkable, especially in the VR medium, where technical limitations often restrict detail. Lighting, texture work, and environmental design all combine to create a sense of authenticity, as though the player truly stands within these moments in time. The sound design reinforces this immersion—ambient sounds, environmental echoes, and subtle musical cues shift dynamically with context. Voice acting across the cast is consistently strong, lending emotional depth to Asher’s journey, while the orchestral score gives the adventure a sweeping cinematic resonance that elevates each discovery and revelation. Where Wanderer truly distinguishes itself from other VR experiences is in how it treats exploration as a form of storytelling. Each environment is both a chapter of history and a puzzle box filled with secrets. Rather than guiding you explicitly, the game trusts you to observe, experiment, and piece things together. This approach rewards patience and curiosity, mirroring the mindset of a true explorer. The way the game transitions between time periods also feels organic—you can step from the Aztec empire to the 1960s in an instant, yet the consequences of your actions in one era often ripple subtly into another. This interconnected design gives the player a sense of agency rarely achieved in puzzle-driven games, especially in VR. That said, Wanderer isn’t without its imperfections. The game’s emphasis on realism and complexity sometimes leads to moments of frustration. A few puzzles rely on obscure logic or require revisiting previous areas multiple times, which can slow pacing. The action segments—though visually engaging—lack the polish and responsiveness of the puzzle mechanics, making them feel secondary rather than integral. Performance can vary depending on the platform, with the standalone versions showing occasional dips in visual fidelity or frame rate. These shortcomings, however, are minor compared to the overall craftsmanship of the experience, and they never truly disrupt the flow of the adventure. Wanderer succeeds because it understands that virtual reality thrives on presence and curiosity. Rather than overwhelming the player with endless systems or gimmicks, it creates a believable world and gives them the tools to engage meaningfully with it. The combination of tactile puzzles, branching narrative threads, and richly imagined settings results in an experience that feels as much about discovery as it does about problem-solving. For players who crave intelligent, atmospheric storytelling in VR—where history, science, and imagination collide—Wanderer offers one of the most complete and satisfying journeys available. It stands not just as a strong example of what VR can achieve, but as a reminder of how games can transport us through time and wonder when built with purpose and care. Rating: 8/10
解密一点指引都没有,全靠自己想
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $190.3K | 162 | 64% | $29.99 | |
| $124.6K | 275 | 60% | $24.99 | |
| $74.1K | 183 | 99% | $17.99 | |
| $22K | 45 | 67% | $19.99 | |
| $6.9K | 30 | 100% | $9.99 | |
| $440 | 1 | 100% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $334.1K | 885 | 92% | $12.99 | |
| $334.2K | 515 | 80% | $24.99 | |
| $334.2K | 845 | 71% | $9.99 | |
| $333.9K | 1.6K | 41% | $9.99 | |
| $333.9K | 2K | 89% | $6.99 | |
| $334.3K | 792 | 71% | $19.99 |